Mew Move Tutor: Difference between revisions
(→Subcategory: notes regarding exclusives) |
(→Questions: color coding numbers, and clarifying the meaning of range cells) |
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Each response chosen adjusts three values: attack, strategy, and risk. All three values start at 0. | Each response chosen adjusts three values: attack, strategy, and risk. All three values start at 0. | ||
If a response has a range instead of a single number (example: "-1 to 3"), then that response chooses a random integer within that range (example: -1, 0, 1, 2, or 3), with all integers having an equal chance to be selected. | |||
===Question 1=== | ===Question 1=== | ||
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! style="background-color: #{{yellow color light}}" | Risk | ! style="background-color: #{{yellow color light}}" | Risk | ||
|- | |- | ||
| Collectibles || - || +1 to +3 || - | | Collectibles || - || {{color|{{green color}}|+1 to +3}} || - | ||
|- | |- | ||
| Friends || - || +1 || - | | Friends || - || {{color|{{green color}}|+1}} || - | ||
|- | |- | ||
| Treasures || - || -3 to -1 || - | | Treasures || - || {{color|{{red color}}|-3 to -1}} || - | ||
|} | |} | ||
Line 49: | Line 51: | ||
! style="background-color: #{{yellow color light}}" | Risk | ! style="background-color: #{{yellow color light}}" | Risk | ||
|- | |- | ||
| A strong MEW || +2 || - || - | | A strong MEW || {{color|{{green color}}|+2}} || - || - | ||
|- | |- | ||
| A kind MEW || -2 || - || - | | A kind MEW || {{color|{{red color}}|-2}} || - || - | ||
|- | |- | ||
| A weird MEW || - || - || +3 | | A weird MEW || - || - || {{color|{{green color}}|+3}} | ||
|- | |- | ||
| You decide || - || - || -3 to +3 | | You decide || - || - || {{color|{{red color}}|-3}} to {{color|{{green color}}|+3}} | ||
|} | |} | ||
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! style="background-color: #{{yellow color light}}" | Risk | ! style="background-color: #{{yellow color light}}" | Risk | ||
|- | |- | ||
| Strike first to win || +2 || - || - | | Strike first to win || {{color|{{green color}}|+2}} || - || - | ||
|- | |- | ||
| All-out attack || +1 to +3 || - || - | | All-out attack || {{color|{{green color}}|+1 to +3}} || - || - | ||
|- | |- | ||
| No giving up to the end || - || +1 to +3 || - | | No giving up to the end || - || {{color|{{green color}}|+1 to +3}} || - | ||
|- | |- | ||
| A loss is a win || colspan=3 | (See below) | | A loss is a win || colspan=3 | (See below) | ||
Line 85: | Line 87: | ||
! style="background-color: #{{yellow color light}}" | Risk | ! style="background-color: #{{yellow color light}}" | Risk | ||
|- | |- | ||
| Outcome A || -2 || - || - | | Outcome A || {{color|{{red color}}|-2}} || - || - | ||
|- | |- | ||
| Outcome B || - || -1 to +3 || - | | Outcome B || - || {{color|{{red color}}|-1}} to {{color|{{green color}}|+3}} || - | ||
|} | |} | ||
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! style="background-color: #{{yellow color light}}" | Risk | ! style="background-color: #{{yellow color light}}" | Risk | ||
|- | |- | ||
| DR. KAMINKO || - || - || +2 to +4 | | DR. KAMINKO || - || - || {{color|{{green color}}|+2 to +4}} | ||
|- | |- | ||
| PROF. KRANE || - || - || -4 to -2 | | PROF. KRANE || - || - || {{color|{{red color}}|-4 to -2}} | ||
|} | |} | ||
Line 116: | Line 118: | ||
! style="background-color: #{{yellow color light}}" | Risk | ! style="background-color: #{{yellow color light}}" | Risk | ||
|- | |- | ||
| PYRITE TOWN || - || - || +3 | | PYRITE TOWN || - || - || {{color|{{green color}}|+3}} | ||
|- | |- | ||
| PHENAC CITY || - || - || -3 | | PHENAC CITY || - || - || {{color|{{red color}}|-3}} | ||
|} | |} | ||
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! style="background-color: #{{yellow color light}}" | Risk | ! style="background-color: #{{yellow color light}}" | Risk | ||
|- | |- | ||
| TEAM SNAGEM || - || - || +1 to +4 | | TEAM SNAGEM || - || - || {{color|{{green color}}|+1 to +4}} | ||
|- | |- | ||
| CIPHER || - || - || -4 to -1 | | CIPHER || - || - || {{color|{{red color}}|-4 to -1}} | ||
|} | |} | ||
Revision as of 02:07, 14 June 2024
The Mew move tutor is a special NPC that appears in Pokémon XD: Gale of Darkness. His sole purpose is to teach moves to Mew, however instead of asking the player to choose the moves directly, he has them answer several questions to determine a set of 4 moves given.
Overview
The move tutor appears at Mt. Battle if the player has a Mew in their party. Since Mew does not natively appear in Gale of Darkness, it must be transferred in via Link Cable from a different Generation III game.
Speaking to the NPC and answering his questions is free, however once the player accepts the proposed moveset, they are charged 5,000 Poké Coupons.
The NPC asks a total of 5 questions, and each response the player chooses affects a set of hidden score values. At the end of the sequence, the NPC then proposes a set of 4 moves based on these score values. If this move set is accepted, then the player's Mew will be taught the entire set, overwriting their currently-owned moves.
A pool of 100 moves are available through this tutor, with 6 of the moves being exclusively available from that tutor in Generation III. However, due to how the move set algorithm works, it is only possible to have one move from the exclusive set at a time.
|
Questions
When a question is asked, only 2 of the possible responses are offered to the player, even if the question has 3 or more possible responses.
Each response chosen adjusts three values: attack, strategy, and risk. All three values start at 0.
If a response has a range instead of a single number (example: "-1 to 3"), then that response chooses a random integer within that range (example: -1, 0, 1, 2, or 3), with all integers having an equal chance to be selected.
Question 1
Question: "What are Pokémon to you?"
Response | Attack | Strategy | Risk |
---|---|---|---|
Collectibles | - | +1 to +3 | - |
Friends | - | +1 | - |
Treasures | - | -3 to -1 | - |
Question 2
Question: "How would you like your MEW to be?"
Response | Attack | Strategy | Risk |
---|---|---|---|
A strong MEW | +2 | - | - |
A kind MEW | -2 | - | - |
A weird MEW | - | - | +3 |
You decide | - | - | -3 to +3 |
Question 3
Question: "What kind of TRAINER are you?"
Response | Attack | Strategy | Risk |
---|---|---|---|
Strike first to win | +2 | - | - |
All-out attack | +1 to +3 | - | - |
No giving up to the end | - | +1 to +3 | - |
A loss is a win | (See below) |
Choosing "A loss is a win" has two possible outcomes, each with a 50% chance to occur:
Outcome | Attack | Strategy | Risk |
---|---|---|---|
Outcome A | -2 | - | - |
Outcome B | - | -1 to +3 | - |
Question 4
This question has multiple versions - the one that gets asked is random.
Question 4A
Question: PROF. KRANE or DR. KAMINKO. Which one is greater?
Response | Attack | Strategy | Risk |
---|---|---|---|
DR. KAMINKO | - | - | +2 to +4 |
PROF. KRANE | - | - | -4 to -2 |
Question 4B
Question: Where would you rather live, PYRITE TOWN or PHENAC CITY?
Response | Attack | Strategy | Risk |
---|---|---|---|
PYRITE TOWN | - | - | +3 |
PHENAC CITY | - | - | -3 |
Question 4C
Question: Which one is bad? CIPHER or TEAM SNAGEM?
Response | Attack | Strategy | Risk |
---|---|---|---|
TEAM SNAGEM | - | - | +1 to +4 |
CIPHER | - | - | -4 to -1 |
Question 5
This question has multiple versions - the one that gets asked is random. However, the answer chosen does not affect the move set proposed at the end of the sequence.
Question 5A
Question: Okay, final question. MIROR B.'s underlings FOLLY or TRUDLY. Who do you like more?
- A: FOLLY
- B: TRUDLY
Question 5B
Question: Okay, final question. MT. BATTLE's VANDER or PRE GYM's JUSTY. Which one is stronger?
- A: JUSTY
- B: VANDER
Question 5C
Question: Okay, final question. SNATTLE or GORIGAN. Which is the smart one?
- A: SNATTLE
- B: GORIGAN
Question 5D
Question: Okay, final question. CIPHER ADMINS ARDOS or ELDES. Which one is cool?
- A: ARDOS
- B: ELDES
Question 5E
Question: Okay, final question. ROBO GROUDON and ROBO KYOGRE. Which one would you want?
- A: ROBO GROUDON
- B: ROBO KYOGRE
Move set determination
Category
At the end of the questionnaire, the NPC will select one of 6 categories based on the how the attack, strategy, and risk values compare to each other.
Highest value |
Second-highest value |
Lowest value |
Notes | Category |
---|---|---|---|---|
Strategy | Attack & Risk | - | Combo | |
Risk | Attack & Strategy | - | Risky | |
Attack | Strategy & Risk | - | Offensive | |
Attack | Strategy | Risk | Risk < 1 | Reliable |
Attack = Risk | Strategy | - | Offensive | |
Attack = Strategy | Risk | - | Reliable | |
Strategy = Risk | Attack | - | Defensive | |
Attack = Strategy = Risk | - | Random |
Subcategory
After choosing a category, the NPC will choose a subcategory.
- If the category chosen was "Combo", then the subcategory chosen will depend on the attack, strategy, and risk values.
- If any other category was chosen, the subcategories are instead chosen by random chance.
Within each subcategory is a set of templates for the 4-move set that the NPC will propose. The NPC will choose one of these templates at random.
Within each template, each move slot of the set has certain rules applied to it:
- A fixed slot can only contain certain moves.
- A flagged slot can only contain moves that have (or don't have) a certain flag.
The following flags are possible:
- SPECIAL - special attacks.
- PHYSICAL - physical attacks.
- CONSISTENT - moves with 100% accuracy and no drawback.
- PUNCH - punching moves.
- NONE - moves with no flags.
Additionally, the following groups describe available moves:
- INCONSISTENT - any move without the CONSISTENT flag (including moves with NONE).
- OFFENSIVE - any move with the PHYSICAL or SPECIAL flags.
- ANY - any move in the pool, regardless of flags.
Note that moves which are exclusive to this tutor can only appear in fixed slots.
Combo
- Subcategory 1 (attack is negative)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Role Play (exclusive) | Mimic | OFFENSIVE | OFFENSIVE |
2 | Taunt | Counter | ANY | ANY |
- Subcategory 2 (risk > attack)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Hypnosis (exclusive) | Nightmare | ANY | ANY |
2 | Hypnosis (exclusive) | Dream Eater | ANY | ANY |
3 | Hypnosis (exclusive) | Focus Punch | ANY | ANY |
4 | Rest | Snore | OFFENSIVE | OFFENSIVE |
5 | Rest | Sleep Talk | OFFENSIVE | OFFENSIVE |
- Subcategory 3 (attack > risk)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Rain Dance | Thunder | ANY | ANY |
2 | Rain Dance | Waterfall | ANY | ANY |
3 | Rain Dance | Surf | ANY | ANY |
4 | Sunny Day | Solarbeam | ANY | ANY |
5 | Sunny Day | Fire Blast | ANY | ANY |
6 | Sunny Day | Flamethrower | ANY | ANY |
7 | Defense Curl | Rollout | ANY | ANY |
Risky
- subcategory 1 (60% chance)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Zap Cannon (exclusive) | DynamicPunch | INCONSISTENT | INCONSISTENT |
2 | Zap Cannon (exclusive) | Blizzard | INCONSISTENT | INCONSISTENT |
3 | Zap Cannon (exclusive) | Iron Tail | INCONSISTENT | INCONSISTENT |
4 | Zap Cannon (exclusive) | Fire Blast | INCONSISTENT | INCONSISTENT |
5 | Zap Cannon (exclusive) | Thunder | INCONSISTENT | INCONSISTENT |
- subcategory 2 (40% chance)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Metronome | Hidden Power | OFFENSIVE | OFFENSIVE |
2 | Double-Edge | Explosion | Selfdestruct | OFFENSIVE |
Reliable
This category does not have subcategories.
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Night Shade (exclusive) | Seismic Toss | CONSISTENT | CONSISTENT |
2 | Faint Attack (exclusive) | Shock Wave | CONSISTENT | CONSISTENT |
3 | Faint Attack (exclusive) | Aerial Ace | CONSISTENT | CONSISTENT |
4 | Faint Attack (exclusive) | Swift | CONSISTENT | CONSISTENT |
Offensive
- Subcategory 1 (70%)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | OFFENSIVE | OFFENSIVE | OFFENSIVE | OFFENSIVE |
2 | Bulk Up | PHYSICAL | PHYSICAL | PHYSICAL |
3 | Swords Dance | PHYSICAL | PHYSICAL | PHYSICAL |
4 | Calm Mind | SPECIAL | SPECIAL | SPECIAL |
- Subcategory 2 (30%)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | PUNCH | PUNCH | PUNCH | PUNCH |
2 | Sky Attack | Solarbeam | Dig | Fly |
3 | Hypnosis (exclusive) | Thunder Wave | Toxic | PHYSICAL |
Defensive
- Subcategory 1 (70%)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Reflect | Light Screen | OFFENSIVE | OFFENSIVE |
2 | Substitute | Softboiled | OFFENSIVE | OFFENSIVE |
- Subcategory 2 (30%)
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | Fake Out (exclusive) | Metronome | ANY | ANY |
Random
This category does not have subcategories.
Template | Move 1 | Move 2 | Move 3 | Move 4 |
---|---|---|---|---|
1 | ANY | ANY | ANY | ANY |
Move pool and flags
Moves for non-fixed slots will be randomly selected from this pool, depending on their flags.
Move | Flag(s) | ||||
---|---|---|---|---|---|
SPECIAL | PHYSICAL | CONSISTENT | PUNCH | NONE | |
Dragon Claw | ✔ | - | ✔ | - | - |
Earthquake | - | ✔ | ✔ | - | - |
Sludge Bomb | - | ✔ | ✔ | - | - |
Overheat | ✔ | - | - | - | - |
Double-Edge | - | ✔ | - | - | - |
Explosion | - | ✔ | - | - | - |
Sky Attack | - | ✔ | - | - | - |
Solarbeam | ✔ | - | - | - | - |
Focus Punch | - | ✔ | - | ✔ | - |
Shadow Ball | - | ✔ | ✔ | - | - |
Ice Beam | ✔ | - | ✔ | - | - |
Thunderbolt | ✔ | - | ✔ | - | - |
Flamethrower | ✔ | - | ✔ | - | - |
Body Slam | - | ✔ | ✔ | - | - |
Swords Dance | - | - | ✔ | - | - |
Softboiled | - | - | ✔ | - | - |
Thunder Wave | - | - | ✔ | - | - |
Rock Slide | - | ✔ | - | - | - |
Fire Blast | ✔ | - | - | - | - |
Thunder | ✔ | - | - | - | - |
Blizzard | ✔ | - | - | - | - |
Hyper Beam | - | ✔ | - | - | - |
Brick Break | - | ✔ | ✔ | - | - |
Secret Power | - | ✔ | ✔ | - | - |
Surf | ✔ | - | ✔ | - | - |
Waterfall | ✔ | - | ✔ | - | - |
Facade | - | ✔ | ✔ | - | - |
Giga Drain | ✔ | - | ✔ | - | - |
Shock Wave | ✔ | - | ✔ | - | - |
Aerial Ace | - | ✔ | ✔ | - | - |
Water Pulse | ✔ | - | ✔ | - | - |
Selfdestruct | - | ✔ | - | - | - |
DynamicPunch | - | ✔ | - | ✔ | - |
Skill Swap | - | - | ✔ | - | - |
Nightmare | - | - | - | - | ✔ |
Calm Mind | - | - | ✔ | - | - |
Bulk Up | - | - | ✔ | - | - |
Toxic | - | - | - | - | ✔ |
Substitute | - | - | ✔ | - | - |
Hail | - | - | ✔ | - | - |
Sunny Day | - | - | ✔ | - | - |
Rain Dance | - | - | ✔ | - | - |
Sandstorm | - | - | ✔ | - | - |
Frustration | - | ✔ | - | - | - |
Return | - | ✔ | - | - | - |
Rock Tomb | - | ✔ | - | - | - |
Steel Wing | - | ✔ | - | - | - |
Taunt | - | - | ✔ | - | - |
Snatch | - | - | ✔ | - | - |
Rest | - | - | ✔ | - | - |
Swagger | - | - | - | - | ✔ |
Sleep Talk | - | - | - | - | ✔ |
Ice Punch | ✔ | - | ✔ | ✔ | - |
ThunderPunch | ✔ | - | ✔ | ✔ | - |
Fire Punch | ✔ | - | ✔ | ✔ | - |
Iron Tail | - | ✔ | - | - | - |
Mega Kick | - | ✔ | - | - | - |
Seismic Toss | - | ✔ | ✔ | - | - |
Double Team | - | - | ✔ | - | - |
Endure | - | - | ✔ | - | - |
Counter | - | - | - | - | ✔ |
Dream Eater | ✔ | - | - | - | - |
Psych Up | - | - | ✔ | - | - |
Icy Wind | ✔ | - | - | - | - |
Swift | - | ✔ | ✔ | - | - |
Strength | - | ✔ | ✔ | - | - |
Light Screen | - | - | ✔ | - | - |
Reflect | - | - | ✔ | - | - |
Dive | ✔ | - | ✔ | - | - |
Protect | - | - | ✔ | - | - |
Safeguard | - | - | ✔ | - | - |
Bullet Seed | ✔ | - | ✔ | - | - |
Rollout | - | - | - | - | ✔ |
Torment | - | - | ✔ | - | - |
Thief | ✔ | - | ✔ | - | - |
Mimic | - | - | - | - | ✔ |
Fury Cutter | - | ✔ | - | - | - |
Snore | - | - | ✔ | - | - |
Mud-Slap | - | ✔ | ✔ | - | - |
Defense Curl | - | - | ✔ | - | - |
Roar | - | - | - | - | ✔ |
Fly | - | ✔ | - | - | - |
Dig | - | ✔ | ✔ | - | - |
Hidden Power | - | - | - | - | ✔ |
Attract | - | - | - | - | ✔ |
Cut | - | ✔ | - | - | - |
Flash | - | - | - | - | ✔ |
Rock Smash | - | ✔ | ✔ | - | - |
AncientPower | - | ✔ | ✔ | - | - |
Psychic | ✔ | - | ✔ | - | - |
Mega Punch | - | ✔ | - | ✔ | - |
Transform | - | - | - | - | ✔ |
Pound | - | ✔ | ✔ | - | - |
Metronome | - | - | - | - | ✔ |
References
- SOLVED: Pokemon's Most Obscure and Complicated NPC Got Figured Out - Yuki Hoshikawa, YouTube
- Pokémon XD: Move Tutor Research v1.0.1 - Stars