Appendix:FireRed and LeafGreen walkthrough/Section 11: Difference between revisions

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m (Text replacement - "[[Professors' aides|" to "[[Professor's assistant|")
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{{Itemlist|Gold Teeth III|Northeast of the rocky ridge|FR=yes|LG=yes|display=[[Gold Teeth]]}}
{{Itemlist|Gold Teeth III|Northeast of the rocky ridge|FR=yes|LG=yes|display=[[Gold Teeth]]}}
{{Itemlist|TM Normal|Southeast of the Secret House|FR=yes|LG=yes|display={{TM|32|Double Team}}}}
{{Itemlist|TM Normal|Southeast of the Secret House|FR=yes|LG=yes|display={{TM|32|Double Team}}}}
{{Itemlist|Revive|Southeastern-most statue in front of the Secret House ''(hidden)''|FR=yes|LG=yes}}
{{Itemlist|Revive|In the dirt patch in front of the Secret House ''(hidden)''|FR=yes|LG=yes}}
{{Itemlist|HM Water|Secret House; from a safari official as a reward|FR=yes|LG=yes|display={{HM|03|Surf}}}}
{{Itemlist|HM Water|Secret House; from a safari official as a reward|FR=yes|LG=yes|display={{HM|03|Surf}}}}
{{Itemlist|Max Potion|In the tall grass patch (requires {{m|Surf}})|FR=yes|LG=yes}}
{{Itemlist|Max Potion|In the tall grass patch (requires {{m|Surf}})|FR=yes|LG=yes}}

Latest revision as of 18:34, 19 September 2024

This is the Bulbapedia walkthrough for Pokémon FireRed and LeafGreen.
These pages follow the remade Game Boy Advance iteration, not Pokémon Red and Blue. The guide for those games can be found here.


Route 16

Route 16
Route 17

Route 16 links Celadon City to Route 17. The road southward to Fuchsia City can be dangerous for pedestrians, so be sure to bring a Bicycle.


Fly, Fly Away

Use Cut on the small tree to reach the secluded northern area. Enter the house beyond the gate and speak to the girl inside. She prefers to spend time on her own and gives you HM02 (Fly) to keep her hideaway a secret. Using Fly in the field allows a Trainer to instantly travel to any city or town that had been visited previously.

Roadblock

A Snorlax has fallen asleep near the gate, blocking the path. Use the Poké Flute to wake the Pokémon, which attacks in a grumpy rage! Snorlax are hard to find, so catch it if you can.

Spr 3f 143.png
Type:
Normal Unknown
Ability:
Immunity or Thick Fat
Held item:
Bag Chesto Berry Sprite.png Chesto Berry
Snorlax/ Lv.30
Headbutt
Normal
Yawn
Normal
Rest
Psychic
Snore
Normal


Rags to Riches

Enter the south gate and speak to the Scientist on the upper floor. He happens to be another of Oak's aides, and has been instructed to give you an Amulet Coin if you have caught at least 40 different Pokémon. When held, the amount of prize money won is doubled if the holder takes part in the battle.

Route 17

The bridges of Route 17 pass over the ocean on the way downhill to Route 18. Anyone riding a Bicycle on Cycling Road who decides to stop pedaling will continue rolling southward, unless the A or B Buttons are held.


Route 18

Route 18

Route 18 leads east from Route 17 to Fuchsia City.


Time for a Trade

Enter the gate and visit the second floor to find a boy who is looking to trade Pokémon. He is hoping to get a GolduckFR / SlowbroLG, and is willing to trade his Lickitung for one. Both Golduck and Slowbro can be caught in the wild, but Lickitung is a unique Pokémon found nowhere else.


Fuchsia City

Fuchsia City

Fuchsia City is the largest city in southern Kanto, located between Route 18 and Route 15. To the south, a beach leads to the waters of Route 19. The northern part of the city is occupied by rare Pokémon exhibits and a nature preserve known as the Safari Zone. Trainers aiming to earn their next Badge can challenge the Fuchsia Gym in the southwest.


Fishing Guru 2

The southeastern-most house belongs to the Fishing Guru's brother. Speak to him to receive a Good Rod. This mid-level fishing rod can reel in a greater variety of water-dwelling Pokémon than the Old Rod. Give it a try at his backyard pond to find Poliwag and Goldeen to add to your collection.

Safari Zone Warden's house

The southeastern house belongs to the Safari Zone Warden. It is difficult to understand what he is saying, but seems to have misplaced his set of Gold Teeth. If you happen to find a set of false teeth, be sure to return it to him.

Fuchsia Gym

Fuchsia Gym
Safari Zone, Entrance
Safari Zone, Area 1
Safari Zone, Area 2
Safari Zone, Area 3

FUCHSIA CITY POKéMON GYM
LEADER: KOGA

The Poisonous Ninja Master!

The Fuchsia Gym officially specializes in Poison-type Pokémon, although there are several Psychic- and Ground-type Pokémon to be found inside. Poison-type moves are super effective against Grass-type Pokémon, while Poison-type Pokémon are weak to Ground- and Psychic-type moves.

The Gym Leader is trained in the skills of the ninja, and has installed a series of nearly invisible glass panels to disorient any challengers. Anyone looking to battle the Gym Leader must first find the path between these panels to reach the middle of the room. Koga's team includes only pure Poison-type Pokémon, but three of his Pokémon have the Levitate Ability, making Psychic-type moves the most effective. Each of his Pokémon can poison their target, so be sure to bring along some Antidotes.

Fuchsia Gym
The Soul Badge





After the battle, Koga awards you the Soul Badge, which gives your Pokémon a slight Defense boost during battle and enables the use of Surf in the field. As a prize, he also gives you TM06 (Toxic), which he claims is a secret ninja technique from over 400 years ago.

Safari Zone

For $500, Trainers who visit the Safari Zone are given 30 Safari Balls and allowed to catch any Pokémon they can find. There is a catch: visitors are restricted from using their own Pokémon to weaken the wild Pokémon first. Instead, they may throw either bait or rocks before attempting capture. Throwing bait makes a Pokémon less likely to run, but harder to catch; throwing a rock has the opposite effect. When visitors run out of Safari Balls or walk 600 steps, the game is over.


Entrance

Enter the safari and head to the northeast to reach the second area.

Area 1

Climb onto the larger rocky ridge to the south and pick up the Leaf Stone. Head west to reach several patches of tall grass, TM11 (Sunny Day) on the edge of a lake, and a Max Potion to the northwest. Collect the Full Restore near the rest house and take the northeast exit.

Area 2

Climb onto the rocky ridge to the east to reach the middle of the zone and a Quick Claw. Backtrack, then go northwest through the tall grass and climb onto the western ridge. Head northeast from the three ponds to find TM47 (Steel Wing). Turn west near the rest house to pick up a Protein and follow the path to the southwest exit.

Area 3

Head south to find a set of Gold Teeth, then go west to get TM32 (Double Team) before entering the Secret House. It seems that no one else has ventured this deep into the park, so the HM03 (Surf) is yours. Use it on a Water Pokémon, like Gyarados or Lapras, and you can cross the pond to the south to reach a Max Potion and a Max Revive on the way back to the entrance. Otherwise, you can backtrack through the other areas until the timer runs out, which likely will not be much longer.


← Part 10 Saffron City, Silph Co., Saffron Gym
FireRed and LeafGreen
walkthrough
Routes 12, 13, 14 and 15, Route 19, Route 20, Seafoam Islands Part 12 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.