Dusknoir (Pokémon): Difference between revisions

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Dusknoir appears to be a ghostly {{wp|cyclops}}. A Japanese one-eyed mountain-dwelling creature named the {{wp|Gazu Hyakki Yakō|Yamawarawa}} may have been the inspiration for this Pokémon.
Dusknoir appears to be a ghostly {{wp|cyclops}}. A Japanese one-eyed mountain-dwelling creature named the {{wp|Gazu Hyakki Yakō|Yamawarawa}} may have been the inspiration for this Pokémon.
====Name origin====
====Name origin====
Dusknoir's name is derived from ''{{wp|dusk}}'' and ''{{wp|black|noir}}'', which is French for ''black''. Yonoir is a combination of 夜 ''yo'' or ''yoru'', ''night'', and ''noir''.
Dusknoir's name is derived from ''{{wp|dusk}}'' and ''{{wp|black|noir}}'', which is French for ''black''.
 
''Yonoir'' is a combination of ''noir'' and 妖魔 yōma, meaning ''ghost'', or 夜 ''yo'' or ''yoru'', meaning ''night''.


==In other languages==
==In other languages==

Revision as of 16:25, 20 January 2010

Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
Dusknoir
ヨノワール Yonoir
#477
477Dusknoir.png
Artwork from D/P
Type
Ghost '
Category
Gripper Pokémon
Ability
Pressure
Exp. at Lv. 100
800,000
Regional Pokédex numbers
Sinnoh
#191
Regional Browser numbers
Height
7'03"
Imperial
2.2 m
Metric
Weight
235.0 lbs.
Imperial
106.6 kg
Metric
Dex color
Black
Catch rate
45 (5.9%)
Body style
Body04.png BodyUnknown.png
Blue-Striped
Footprint
 F477.png   F487O.png
Blue-Striped
Gender ratio
50% male, 50% female
Breeding
Indeterminate group 26 cycles
(6630 minimum steps)
EV yield
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
2
Speed
0
Base Exp.: 210 Battle Exp.: 2101*

Dusknoir (Japanese: ヨノワール Yonoir) is a Template:Type2 Pokémon.

It evolves from Dusclops when traded holding a Reaper Cloth. It is the final form of Duskull.

Biology

Physiology

Dusknoir's body is mostly black, with two almond shaped eye-like markings and a yellow horizontal zigzag line on this Pokémon's torso which can open like a mouth (creating the illusion of a face) and fire powerful attacks. Dusknoir now has fully developed arms. Two yellow bands are near its black wrists and its gray hands are similar to Dusclops's. Dusknoir has a gray, cylinder-shaped head with another yellow band near the top and a single black glaring eye with a yellow iris and a red pupil. The tattered fringes of Dusknoir's lapels converge into a shawl collar on its upper chest. Dusknoir has a ghostly tail rather than feet, reminiscent of a genie, or a stylized 'cartoonish' depiction of a ghost. Dusknoir has a yellow antenna on top of its head in which allows this Pokémon to receive transmissions from the spirit world which tell it to bring people there.

Gender differences

None.

Special abilities

Dusknoir possess the ability to receive radio waves from the spirit world, and can also hold lost spirits in the mouth-like hole in its belly. Dusknoir also has abilities typical of a Ghost Pokémon, but also has vast physical strength and can perform the elemental punches.

Behavior

They receive radio signals from the spirit world that tell it to bring people there. In the anime however, a Dusknoir was seen protecting Ash and Angie from being sucked into a portal to the spirit realm by a demon.

File:Dusknoir anime.jpg
Dusknoir in the anime

Habitat

They tend to prefer dark areas best.

Diet

Main article: Pokémon food

In the anime

Dusknoir made its debut appearance in Ghoul Daze! where it tried to protect humans from a demonic girl who was trying to send them to the spirit world. However, Dusknoir was often blamed for the trouble that the girl caused.

Another Dusknoir appeared in the opening of Arceus and the Jewel of Life.

Pokédex entries

Episode Pokémon Source Entry
DP090 Dusknoir Dawn's Pokédex Dusknoir, the Gripper Pokémon. It receives electrical waves from the spirit world with its antenna and is said to take people to the spirit world as well.


In the TCG

Main article: Dusknoir (TCG)

Game data

NPC appearances

201
Spoiler warning: this article may contain major plot or ending details.
201
0572Minccino.png This article does not yet meet the quality standards of Bulbapedia. Please feel free to edit this article to make it conform to Bulbapedia norms and conventions.
  • Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness: Dusknoir is the chief antagonist of the main story line.
  • Pokémon Ranger: Shadows of Almia: Dusknoir is used by Blake Hall to thwart the player.
  • Pokémon Mystery Dungeon: Explorers of Sky: Dusknoir plays a major role in the Grovyle special episode. Returning to the future with Grovyle, Dusknoir awakens in pain from his injuries from the past. Dusknoir tries to avenge himself but can't due to his wounds. At the end of the first dungeon, Sableye appear and, to Dusknoir's surprise, they start attacking him as well. Dusknoir is surprised and is determined to find out the reason behind it. After a bit of hesitation, Grovyle agrees to join Dusknoir on its quest to find Primal Dialga since he had decided to go confront Dialga himself anyway. Once they arrive at Temporal Tower, they find that it is empty. Dusknoir reveals that Primal Dialga must have realized that the past is going to be changed, and is attempting to stop it by freezing the Passage of Time. Primal Dialga has thus gone off to chase down Celebi, and so Grovyle and Dusknoir head off to find and protect Celebi. Sableye state that Dialga has found another henchman to replace Dusknoir, and it is this henchman's command that Dusknoir be eradicated. As the duo carry on with their quest, they begin to develop some sort of bond. They find that Celebi is no longer in the forest where she resides, and after forcing the words out of a Sableye again, they find that it has fled to an ice mountain. There, the two continue exploring the dungeons, and at the end of one, Dusknoir saves Grovyle from a falling ice boulder. Grovyle tended to Dusknoir's wounds, and that night, the two had a deep conversation. Dusknoir could never understand why Grovyle would give up his life to change the past, but Grovyle tells him that a life with a short moment of glory is better than living an empty life, and although he will disappear, at least he would have left his mark in the world and made it a better one. The two resume their journey, and at the end of the Ice Mountain dungeon, they finally find Celebi, but it is being captured by Spiritomb. The ice pillars here give off sparks of electricity, and when Grovyle tries to rescue Celebi, it steps on the point where the electric signals merge, and is trapped by a powerful electric field. At this point, the Sableye appear, and Dusknoir finally reveals that he had been lying to Grovyle all along. There was no new henchman, and he was just putting up a show with the Sableye to trick Grovyle. Dusknoir speaks of his plan to take over the body of Grovyle, so that he can use his identity, return to the past and mess things up again. But before Grovyle is about to go down, it speaks of its trust in Dusknoir, that certain moments in their adventures couldn't have been a total lie, and is sure that Dusknoir did sincerely connect with him at some point. At the last critical moment, Dusknoir saves Groyvle from the electric field, and Spiritomb flees. However, Primal Dialga appears, and starts to attack Dusknoir for betrayal. Effects from the changed past start to take effect, and winds are starting to blow. Dialga leaves to head to the Passage of Time, and Dusknoir teams up with Celebi and Grovyle on this last adventure. Finding Dialga, they defeat him, and everyone begins to glow. Time begins to flow again in the future, and Primal Dialga vanishes. Dusknoir asks Grovyle if he has made his life shine, and Grovyle assures him that he has. With that, Dusknoir feels content and vanishes, along with the others, and time flows once again. Later, Dusknoir finds himself, Grovyle and Celebi still at the Passage of Time, and is surprised that no one vanished. Dialga, now returned to its normal state, remarks that they were revived by a being on an even higher tier than itself, implied to be Arceus, and the characters live peacefully in the future.
201 Spoilers end here. 201

Pokédex entries

This Pokémon was unavailable prior to Generation IV.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Pearl The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Platinum It is said to take lost spirits into its pliant body and guide them home.
HeartGold このよと あのよを いったりきたり。さまよう たましいを すいこんで はこぶと おそれられている。
SoulSilver このよと あのよを いったりきたり。さまよう たましいを すいこんで はこぶと おそれられている。
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation IV.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Evolve Dusclops
Platinum
None Evolve Dusclops
HeartGold SoulSilver
None Evolve Dusclops
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Mystery Dungeon
Explorers of Time/Darkness
Spacial Rift (B14-B15)
Deep Spacial Rift (B1-B4)
Sky Stairway (1F-49F)
Pokémon Ranger:
Shadows of Almia
Hippowdon Temple
Pokémon Rumble Tower of Eternity

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
45
105 - 152 200 - 294
100
94 - 167 184 - 328
135
126 - 205 247 - 405
65
63 - 128 121 - 251
135
126 - 205 247 - 405
45
45 - 106 85 - 207
Total:
525
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéthlon stats

Speed
1/2
Power
4/4 ★★★★
Skill
3/4 ★★★
Stamina
4/4 ★★★★
Jump
4/4 ★★★★
Total
16/18 ★★★


Type effectiveness

Template:DP type effectiveness

Learnset

Template:Learnset intro

By leveling up

|- style="text-align:center" | style="text-align:left" | ghost | style="background:#704170" |  ghost 

| style=" background:#FFF" | 4 | style=" background:#FFF" | 4 | style=" background:#FFF" | Dusknoir | style="display:none; background:#FFF" | {{{6}}} Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Movelist/note

By TM/HM

Template:Movelisttm Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Movelist/note

By breeding

Template:Eggmoves Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Eggmoves/note

By tutoring

Template:Tutor Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a Template:Mtentry4a


|- style="background:#A284A2" | colspan="13" | Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an Evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.
|} |}

Side game data

Template:Side game

Evolution

Duskull
Unevolved
Duskull
 Ghost 
Rare Candy
Level 37


Dusclops
First Evolution
Dusclops
 Ghost 
Reaper Cloth
Trade
holding Reaper Cloth


Dusknoir
Second Evolution
Dusknoir
 Ghost 


Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
This Pokémon did not appear during Generation II.
III Ruby Sapphire Emerald FireRed LeafGreen Back
This Pokémon did not appear during Generation III.
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 477.png Spr 4p 477.png Spr 4h 477.png Spr b 4d 477.png
Spr 4d 477 s.png Spr 4p 477 s.png Spr 4h 477 s.png Spr b 4d 477 s.png
V Black White Black 2 White 2 Back
Spr 5b 477.png Spr 5b2 477.png Spr b 5b 477.png
Spr 5b 477 s.png Spr 5b2 477 s.png Spr b 5b 477 s.png
Dusknoir For other sprites and images, please see Dusknoir images on Bulbagarden Archives.

Trivia

Origin

Dusknoir appears to be a ghostly cyclops. A Japanese one-eyed mountain-dwelling creature named the Yamawarawa may have been the inspiration for this Pokémon.

Name origin

Dusknoir's name is derived from dusk and noir, which is French for black.

Yonoir is a combination of noir and 妖魔 yōma, meaning ghost, or 夜 yo or yoru, meaning night.

In other languages

  • German: Zwirrfinst - From Zwielicht (twilight), wirr (chaotic), and Finsternis (darkness).
  • French: Noctunoir - From nocturne (nocturnal) and noir (black).
  • Korean: 야느와르몽 Yanoirmong

Related articles


Probopass #476: Probopass
Pokémon
#478: Froslass Froslass
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.