Electric Terrain (move)
Electric Terrain エレキフィールド Elec Field | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
|
Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.
Effect
Electric Terrain creates terrain that prevents any Pokémon on the ground from falling asleep and increases the power of Electric-type moves used by grounded Pokémon by 50%. The terrain fades after five turns.
The terrain does not affect Flying-type Pokémon, those with the Ability Levitate, Pokémon holding an Air Balloon, or Pokémon affected by Magnet Rise or Telekinesis.
The terrain causes Yawn to fail if used on a grounded Pokémon, and prevents grounded Pokémon already drowsy due to Yawn from falling asleep. Rest will also fail when used by a grounded Pokémon.
If Electric Terrain is in effect, Nature Power becomes Thunderbolt, Secret Power uses the animation of Thunder Shock and may cause paralysis, and Camouflage causes the user to become Electric-type.
Description
|
Learnset
By leveling up
# | Pokémon | Type | Level | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
VI | |||||||||||
082 | Magneton | Electric | Steel | 11 -- | |||||||
310 | Manectric | Electric | --, 70 | ||||||||
405 | Luxray | Electric | --, 67 | ||||||||
462 | Magnezone | Electric | Steel | 11 | |||||||
466 | Electivire | Electric | --, 65 | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation VI
|
By breeding
# | Pokémon | Type | Father | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
VI | |||||||||||
179 | Mareep | Electric | |||||||||
694 | Helioptile* | Electric | Normal | ||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
|
Moves that change terrain | ||
---|---|---|
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |