Crush Grip (move)

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Revision as of 14:57, 11 December 2007 by MewBot (talk | contribs) (robot Adding: de:Quetschgriff)
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Crush Grip
にぎりつぶす Grip Crush
Type  Normal
Category  Physical
PP  5 (max. 8)
Power  Varies
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Points doubles if last to appeal
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Crush Grip is a variably damaging Normal-type move, introduced in Generation IV. Its damage is calculated by the following formula:

Base Power=Math.floor(110*(Opponent's Current HP/Opponent's Maximum HP))

Learnset

Generation IV

By leveling up

In other languages

  • Spanish: Agarrón

Template:Project MoveDex notice

Variations of the move Wring Out
PhysicalIC HOME.png Crush Grip
SpecialIC HOME.png Wring Out