Hatenna (Japanese: ミブリム Miburimu) is a Psychic-type Pokémon introduced in Generation VIII.
It evolves into Hattrem starting at level 32, which evolves into Hatterene starting at level 42.
Biology
In the anime
Major appearances
Minor appearances
In the manga
In the TCG
Game data
Pokédex entries
This Pokémon was unavailable prior to Generation VIII.
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Generation VIII
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Galar #241
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Sword
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Via the protrusion on its head, it senses other creatures' emotions. If you don't have a calm disposition, it will never warm up to you.
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Shield
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If this Pokémon senses a strong emotion, it will run away as fast as it can. It prefers areas without people.
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Game locations
In side games
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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42
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102 - 149
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194 - 288
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30
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31 - 90
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58 - 174
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45
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45 - 106
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85 - 207
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56
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54 - 118
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105 - 232
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53
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52 - 115
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99 - 225
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39
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39 - 100
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74 - 194
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Total: 265
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Hatenna
- Italic indicates a move that gets STAB only when used by an Evolution of Hatenna
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- Bold indicates a move that gets STAB when used by Hatenna
- Italic indicates a move that gets STAB only when used by an Evolution of Hatenna
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Template:Learnlist/trh
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR11
| style="background:#FFF; border:1px solid #D8D8D8;" | TR11
| style="background:#FFF; border:1px solid #D8D8D8;" | Psychic
| style="text-align:center; background:#EF4179; border:1px solid #9B2A4F;" | Psychic
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 09090
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | Substitute
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR25
| style="background:#FFF; border:1px solid #D8D8D8;" | TR25
| style="background:#FFF; border:1px solid #D8D8D8;" | Psyshock
| style="text-align:center; background:#EF4179; border:1px solid #9B2A4F;" | Psychic
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 08080
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | Endure
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | Sleep Talk
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR29
| style="background:#FFF; border:1px solid #D8D8D8;" | TR29
| style="background:#FFF; border:1px solid #D8D8D8;" | Baton Pass
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 40
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR40
| style="background:#FFF; border:1px solid #D8D8D8;" | TR40
| style="background:#FFF; border:1px solid #D8D8D8;" | Skill Swap
| style="text-align:center; background:#EF4179; border:1px solid #9B2A4F;" | Psychic
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR49
| style="background:#FFF; border:1px solid #D8D8D8;" | TR49
| style="background:#FFF; border:1px solid #D8D8D8;" | Calm Mind
| style="text-align:center; background:#EF4179; border:1px solid #9B2A4F;" | Psychic
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 20
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR58
| style="background:#FFF; border:1px solid #D8D8D8;" | TR58
| style="background:#FFF; border:1px solid #D8D8D8;" | Dark Pulse
| style="text-align:center; background:#624D4E; border:1px solid #403233;" | Dark
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 08080
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR82
| style="background:#FFF; border:1px solid #D8D8D8;" | TR82
| style="background:#FFF; border:1px solid #D8D8D8;" | Stored Power
| style="text-align:center; background:#EF4179; border:1px solid #9B2A4F;" | Psychic
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 02020
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR90
| style="background:#FFF; border:1px solid #D8D8D8;" | TR90
| style="background:#FFF; border:1px solid #D8D8D8;" | Play Rough
| style="text-align:center; background:#EF70EF; border:1px solid #9B499B;" | Fairy
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 09090
| style="background:#FFF; border:1px solid #D8D8D8;" | 090}}90%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR92
| style="background:#FFF; border:1px solid #D8D8D8;" | TR92
| style="background:#FFF; border:1px solid #D8D8D8;" | Dazzling Gleam
| style="text-align:center; background:#EF70EF; border:1px solid #9B499B;" | Fairy
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 08080
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
Template:Learnlist/trf
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- Moves marked with an asterisk (*) must be chain bred onto Hatenna in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Hatenna in that game.
- Bold indicates a move that gets STAB when used by Hatenna
- Italic indicates a move that gets STAB only when used by an Evolution of Hatenna
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Side game data
Evolution
Trivia
Origin
Name origin
In other languages
Related articles
External links
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This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.
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