Electro Shot (move)
Electro Shot エレクトロビーム Electro Beam | ||||||||||||
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Range
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Availability
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Electro Shot (Japanese: エレクトロビーム Electro Beam) is a damage-dealing Electric-type move introduced in Generation IX. It is the signature move of Archaludon.
Effect
On the turn it is selected, Electro Shot will raise the user's Special Attack stat by one stage, and the message "[User] absorbed electricity!" will be shown. On the following turn, Electro Shot will do damage (factoring in the Special Attack boost), PP will be deducted from it, and it will count as the last move used. Once Electro Shot is selected, the user won't be able to switch out until it is disrupted or fully executed. Electro Shot will not need a turn to charge if used during rain.
Sleep, freezing, binding, and flinching will pause but not disrupt the duration of Electro Shot.
If a Power Herb is held by the user, Electro Shot can be executed in one turn.
Electro Shot's damage is boosted by Sheer Force despite not suppressing any additional effects.[1]
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
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IX | ||||||||||||||
1018 | |
Mineral | Dragon | Evo. | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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Variations of the move Electro Shot | ||||
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References
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |