Teeter Dance (move)
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Teeter Dance フラフラダンス Dizzy Dance | ||||||||||||
| ||||||||||||
Range
| ||||||||||||
Availability
| ||||||||||||
| ||||||||||||
| ||||||||||||
| ||||||||||||
|
Teeter Dance (Japanese: フラフラダンス Dizzy Dance) is a non-damaging Template:Type2 move introduced in Generation III. It was the signature move of Spinda until Generation V.
Effect
Teeter Dance confuses the target in a single battle. In a double battle, it confuses all Pokémon on the field other than the user, and in triple battles, all Pokémon adjacent to the user.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
327 | Spinda | Normal | 34 | 37 | 37 | ' | ||||||
549 | Lilligant | Grass | 10 | ' | ||||||||
648 | Meloetta | Normal | Psychic | 21 | ' | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
043 | Oddish | Grass | Poison | * | * | |||||||
122 | Mr. Mime | Psychic | ||||||||||
270 | Lotad | Grass | Water | * | ||||||||
331 | Cacnea | Grass | ||||||||||
439 | Mime Jr. | Psychic | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
|
In the anime
The user performs a wobbly dance that confuses all the Pokémon in battle. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Spinda starts dancing by jumping from one leg to the other. The opponent then starts to dance the same dance uncontrollably. | |||
Claire and Kain's Spinda | Going for a Spinda | Debut | |
Clefable dances by jumping back and forth, making the opponent do a hula dance. | |||
Multiple wild Clefable | A Real Cleffa-Hanger | Used via Metronome | |
Mime Jr. does a hula-like dance, making everyone around it, people and Pokémon, do the same dance. Sometimes its body becomes outlined in light blue while it is dancing. When it does, the opponent also becomes outlined in light blue when affected. | |||
James's Mime Jr. | King and Queen for a Day! | None |
In the manga
Pokémon Adventures
The user does a wobbly dance. After a while, the opponent becomes confused. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Spinda does a wobbly dance. After some time passes, the opponent becomes confused. | |||
Norman's Spinda | VS. Rayquaza I | Debut |
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |