Teeter Dance (move)

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Teeter Dance
フラフラダンス Dizzy Dance
Teeter Dance IV.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  0
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All Others: Affects all Pokémon adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
Jams the others, and misses one turn of appeals.
Condition  Cute
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Cute
Appeal  0  
Jamming  0  

Teeter Dance (Japanese: フラフラダンス Dizzy Dance) is a non-damaging Template:Type2 move introduced in Generation III. It was the signature move of Spinda until Generation V.

Effect

Teeter Dance confuses the target in a single battle. In a double battle, it confuses all Pokémon on the field other than the user, and in triple battles, all Pokémon adjacent to the user.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
327 Spinda Spinda Normal Normal 34 37 37 '
549 Lilligant Lilligant Grass Grass     10 '
648 Meloetta Meloetta Normal Psychic     21 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
043 Oddish Oddish Grass Poison     CacneaCacturne* CacneaCacturne*
122 Mr. Mime Mr. Mime Psychic Psychic   Spinda Spinda
270 Lotad Lotad Grass Water     CacneaCacturne*
331 Cacnea Cacnea Grass Grass Spinda Spinda Spinda
439 Mime Jr. Mime Jr. Psychic Psychic   Spinda Spinda
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

#   Pokémon Type Obtained with
0069 069 Bellsprout Grass Poison Pokémon Center Events
0172 172 Pichu Electric Stamp Pichu
0293 293 Whismur Normal PokéPark Events
0043 043 Oddish Grass Poison Dream World -
Pleasant Forest
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The user performs a wobbly dance that confuses all the Pokémon in battle.
Pokémon Method
User First Used In Notes
Spinda Spinda starts dancing by jumping from one leg to the other. The opponent then starts to dance the same dance uncontrollably.
Claire and Kain's Spinda Going for a Spinda Debut
Clefable Clefable dances by jumping back and forth, making the opponent do a hula dance.
Multiple wild Clefable A Real Cleffa-Hanger Used via Metronome
Mime Jr. Mime Jr. does a hula-like dance, making everyone around it, people and Pokémon, do the same dance. Sometimes its body becomes outlined in light blue while it is dancing. When it does, the opponent also becomes outlined in light blue when affected.
James's Mime Jr. King and Queen for a Day! None


In the manga

Pokémon Adventures


In other languages

Language Title
The Netherlands Flag.png Dutch Waggeldans
France Flag.png French Danse-Folle
Germany Flag.png German Taumeltanz
Greece Flag.png Greek Χορός Ζάλης
Italy Flag.png Italian Strampadanza
South Korea Flag.png Korean 흔들흔들댄스 Heundeulheundeul Dance
Portugal Flag.png Portuguese Chuva da Confusão
Russia Flag.png Russian Пьяный танец
Serbia Flag.png Serbian Teturajući Ples
Spain Flag.png Spanish Danza Caos

Template:Spore

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.