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Squirtle
Generation I
|
Gen. |
Move |
Type |
Power |
Accuracy |
PP
|
II
|
Confusion
|
Psychic
|
|
%
|
|
II
|
Defense Curl
|
Normal
|
|
%
|
|
II
|
Haze
|
Ice
|
70
|
100%
|
15
|
II
|
Headbutt
|
Normal
|
70
|
100%
|
15
|
II
|
Ice Punch
|
Ice
|
|
%
|
|
II
|
Mist
|
Ice
|
|
%
|
|
- A black numeral in a colored box indicates that Squirtle can learn the move in that generation
- A colored numeral in a white box indicates that Squirtle cannot learn the move in that generation
- Moves marked with a superscript game abbreviation can only be learned by Squirtle in that game.
- Bold indicates a move that gets STAB when used by Squirtle
- Italic indicates a move that gets STAB only when used by an evolution of Squirtle
- Click on the generation numbers at the top to see other generation moves from other generations
|
Generation II
Generation IV
Generation V
Generation VI
Chikorita
Generation IV
|
Gen. |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP |
S. Contest |
Appeal
|
III
|
Double-Edge
|
Normal
|
Physical
|
120
|
100%
|
15
|
Tough
|
0
|
- A black numeral in a colored box indicates that Chikorita can learn the move in that generation
- A colored numeral in a white box indicates that Chikorita cannot learn the move in that generation
- Moves marked with a superscript game abbreviation can only be learned by Chikorita in that game.
- Bold indicates a move that gets STAB when used by Chikorita
- Italic indicates a move that gets STAB only when used by an evolution of Chikorita
- Click on the generation numbers at the top to see other generation moves from other generations
|
Generation V
|
Gen. |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP
|
III
|
IV
|
Double-Edge
|
Normal
|
Physical
|
120
|
100%
|
15
|
III
|
IV
|
Worry Seed
|
Grass
|
Status
|
—
|
100%
|
10
|
III
|
IV
|
Worry Seed
|
Grass
|
Status
|
—
|
100%
|
10
|
- A black numeral in a colored box indicates that Chikorita can learn the move in that generation
- A colored numeral in a white box indicates that Chikorita cannot learn the move in that generation
- Moves marked with a superscript game abbreviation can only be learned by Chikorita in that game.
- Bold indicates a move that gets STAB when used by Chikorita
- Italic indicates a move that gets STAB only when used by an evolution of Chikorita
- Click on the generation numbers at the top to see other generation moves from other generations
|
Generation VI
Chimchar
Generation V
|
Gen. |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP
|
IV
|
Iron Tail
|
Steel
|
Physical
|
100
|
75%
|
15
|
- A black numeral in a colored box indicates that Chimchar can learn the move in that generation
- A colored numeral in a white box indicates that Chimchar cannot learn the move in that generation
- Moves marked with a superscript game abbreviation can only be learned by Chimchar in that game.
- Bold indicates a move that gets STAB when used by Chimchar
- Italic indicates a move that gets STAB only when used by an evolution of Chimchar
- Click on the generation numbers at the top to see other generation moves from other generations
|
Generation VI
|
Gen. |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP
|
V
|
Iron Tail
|
Steel
|
Physical
|
100
|
75%
|
15
|
style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
|
yes
|
yes
|
V
|
Iron Tail
|
Steel
|
Physical
|
100
|
75%
|
15
|
style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
|
yes
|
no
|
V
|
Iron Tail
|
Steel
|
Physical
|
100
|
75%
|
15
|
style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
|
no
|
yes
|
- A black numeral in a colored box indicates that Chimchar can learn the move in that generation
- A colored numeral in a white box indicates that Chimchar cannot learn the move in that generation
- Moves marked with a superscript game abbreviation can only be learned by Chimchar in that game.
- Bold indicates a move that gets STAB when used by Chimchar
- Italic indicates a move that gets STAB only when used by an evolution of Chimchar
- Click on the generation numbers at the top to see other generation moves from other generations
|
Oshawott
Generation VI
|
Gen. |
Move |
Type |
Cat. |
Pwr. |
Acc. |
PP
|
V
|
Iron Tail
|
Steel
|
Physical
|
100
|
75%
|
15
|
style="background:#{{{2}}}; border:1px solid #Template:Color dark;" align="center" |
|
|
yes
|
- A black numeral in a colored box indicates that Oshawott can learn the move in that generation
- A colored numeral in a white box indicates that Oshawott cannot learn the move in that generation
- Moves marked with a superscript game abbreviation can only be learned by Oshawott in that game.
- Bold indicates a move that gets STAB when used by Oshawott
- Italic indicates a move that gets STAB only when used by an evolution of Oshawott
|