Ability variations
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The subject of this article has no official name. The name currently in use is a fan designator; see below for more information. |
Ability variations are Abilities that are identical to each other in general, but are slightly different in some ways. Below are the various Ability archetypes and the Abilities that fall into their categories.
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.
In-battle variations
Variations of Adaptability
Powers up certain moves | |||
---|---|---|---|
Name | Moves | Power Multiplier | Generation |
Adaptability | Moves with same-type attack bonus | 1.33x* | IV |
Iron Fist | Punching moves | 1.2x | IV |
Reckless | Moves that have recoil | 1.2x | IV |
Technician | Moves with a power of 60 or less | 1.5x | IV |
Tinted Lens | Moves that are not very effective | 2x | IV |
Mega Launcher | Aura and pulse moves | 1.5x | VI |
Strong Jaw | Biting moves | 1.5x | VI |
Tough Claws | Moves involving contact | 1.33x | VI |
Steelworker | Steel-type moves | 1.5x | VII |
Neuroforce | Moves that are super effective | 1.25x | VII |
Steely Spirit* | Steel-type moves | 1.5x | VIII |
Variations of Air Lock
Negates weather effects | |
---|---|
Name | Generation |
Air Lock | III |
Cloud Nine | III |
Variations of Arena Trap
Prevents the foe from escaping the battle | ||
---|---|---|
Name | Foes unaffected | Generation |
Arena Trap | Flying- and Ghost-type* Pokémon, levitating Pokémon, Pokémon affected by Magnet Rise, Telekinesis, or holding an Air Balloon | III |
Magnet Pull | Non-Steel-type Pokémon, Ghost-type* Pokémon | III |
Shadow Tag | Other Pokémon with Shadow Tag*, Ghost-type* Pokémon | III |
Variations of Battle Armor
Prevents being critically hit | |
---|---|
Name | Generation |
Battle Armor | III |
Shell Armor | III |
Variations of Blaze
Boosts a certain type in a pinch | ||
---|---|---|
Name | Type boosted | Generation |
Blaze | Fire | III |
Overgrow | Grass | III |
Swarm | Bug | III |
Torrent | Water | III |
Variations of Chlorophyll
Doubles speed in a weather effect | ||
---|---|---|
Name | Weather effect | Generation |
Chlorophyll | Harsh sunlight | III |
Swift Swim | Rain | III |
Sand Rush | Sandstorm | V |
Slush Rush | Hail | VII |
Variations of Clear Body
Prevents all stats from being lowered | ||
---|---|---|
Name | Generation | |
Clear Body | III | |
White Smoke | III | |
Full Metal Body | VII |
Variations of Cute Charm
Contact moves may cause a status effect (30% chance) | ||
---|---|---|
Name | Status condition | Generation |
Cute Charm | Infatuation | III |
Effect Spore | Poison, Paralysis, or Sleep* | III |
Flame Body | Burn | III |
Poison Point | Poison | III |
Static | Paralysis | III |
Variations of Dark Aura
Boosts the power of a certain type of move by 33.3% for all Pokémon on the field | ||
---|---|---|
Name | Type boosted | Generation |
Dark Aura | Dark | VI |
Fairy Aura | Fairy | VI |
Variations of Dauntless Shield
Raises a stat by one stage upon switchin | ||
---|---|---|
Name | Stat boosted | Generation |
Dauntless Shield | Defense | VIII |
Intrepid Sword | Attack | VIII |
Variations of Dazzling
Prevents the opponents from using priority moves | ||
---|---|---|
Name | Generation | |
Dazzling | VII | |
Queenly Majesty | VII |
Variations of Defiant
Boosts a stat sharply (2x) if any stat is lowered | ||
---|---|---|
Name | Stat boosted | Generation |
Defiant | Attack | V |
Competitive | Special Attack | VI |
Variations of Drizzle
Activates a weather effect for five turns | ||
---|---|---|
Name | Weather effect | Generation |
Drizzle | Rain | III |
Drought | Harsh sunlight | III |
Sand Stream | Sandstorm | III |
Snow Warning | Hail | IV |
Sand Spit* | Sandstorm | VIII |
Variations of Dry Skin
Reduces HP by ⅛ each turn in harsh sunlight | ||
---|---|---|
Name | Additional effect | Generation |
Dry Skin | Increases HP by ⅛ each turn in rain | IV |
Solar Power | Increases Special Attack by 50% in harsh sunlight | IV |
Variations of Electric Surge
Creates the effect of a terrain altering move on the battlefield | ||
---|---|---|
Name | Terrain Alterator | Generation |
Electric Surge | Electric Terrain | VII |
Psychic Surge | Psychic Terrain | VII |
Grassy Surge | Grassy Terrain | VII |
Misty Surge | Misty Terrain | VII |
Variations of Filter
Lowers damage taken by super-effective moves to ⅔ of the usual bonus | ||
---|---|---|
Name | Type | Generation |
Filter | Super-effective moves | IV |
Solid Rock | Super-effective moves | IV |
Prism Armor | Super-effective moves | VII |
Variations of Flash Fire
Grants immunity to certain moves | ||
---|---|---|
Name | Moves | Generation |
Flash Fire | Fire-type moves | III |
Levitate | Ground-type moves, Arena Trap, Spikes, Toxic Spikes, and Sticky Web | III |
Soundproof | Sound-based moves | III |
Wonder Guard | Moves that are not super effective | III |
Cacophony | Sound-based moves | III |
Bulletproof | Ball and bomb moves | VI |
Variations of Gooey
Drops an attacker's Speed on contact | ||
---|---|---|
Name | Generation | |
Gooey | VI | |
Tangling Hair | VII |
Variations of Guts
Boosts a stat by 50% when affected with a status condition | |||
---|---|---|---|
Name | Stat boosted | Status condition | Generation |
Guts | Attack* | Any, excluding Freeze | III |
Marvel Scale | Defense | Any | III |
Quick Feet | Speed* | Any | IV |
Flare Boost | Special Attack | Burn | V |
Toxic Boost | Attack | Poison | V |
Variations of Heavy Metal
Alters the Pokémon's weight | ||
---|---|---|
Name | Alteration | Generation |
Heavy Metal | Doubles | V |
Light Metal | Halves | V |
Variations of Huge Power
Doubles a stat | ||
---|---|---|
Name | Stat | Generation |
Huge Power | Attack | III |
Pure Power | Attack | III |
Fur Coat | Defense | VI |
Ice Scales | Special Defense | VIII |
Variations of Immunity
Prevents a certain status condition from occurring, user is cured of status condition upon acquiring ability | ||
---|---|---|
Name | Status condition | Generation |
Immunity | Poison | III |
Inner Focus | Flinch | III |
Insomnia | Sleep | III |
Vital Spirit | Sleep | III |
Limber | Paralysis | III |
Magma Armor | Freeze | III |
Own Tempo | Confusion | III |
Oblivious | Infatuation, Taunt* | III |
Water Veil | Burn | III |
Variations of Justified
Raises a certain stat after taking damage from a certain type | |||
---|---|---|---|
Name | Type | Stat | Generation |
Justified | Dark-type moves | Attack | V |
Rattled | Dark-, Bug-, or Ghost-type moves | Speed | V |
Water Compaction* | Water-type moves | Defense | VII |
Steam Engine* | Water- or Fire-type moves | Speed | VIII |
Variations of Keen Eye
Prevents a stat from being lowered | ||
---|---|---|
Name | Stat | Generation |
Keen Eye | Accuracy | III |
Hyper Cutter | Attack | III |
Big Pecks | Defense | V |
Variations of Lightning Rod
Draws in moves of a certain type, raises Special Attack after being hit by that type, provides immunity to moves of that type* | ||
---|---|---|
Name | Type | Generation |
Lightning Rod | Electric-type moves | III |
Storm Drain | Water-type moves | IV |
Variations of Magic Guard
Prevents certain damage | ||
---|---|---|
Name | Description | Generation |
Magic Guard | Prevents damage from recoil, weather and status. | IV |
Rock Head | Prevents damage from recoil. | III |
Variations of Minus
Boosts Special Attack if a partner has Minus or Plus | |
---|---|
Name | Generation |
Minus | III |
Plus | III |
Variations of Mold Breaker
Allow moves to strike through opposing Abilities | |
---|---|
Name | Generation |
Mold Breaker | IV |
Teravolt | V |
Turboblaze | V |
Variations of Motor Drive
Raises a certain stat if hit by a certain type, provides immunity to moves of that type | |||
---|---|---|---|
Name | Type | Stat | Generation |
Motor Drive | Electric-type moves | Speed | IV |
Sap Sipper | Grass-type moves | Attack | V |
Variations of Multiscale
Lowers damage taken when at full HP | |
---|---|
Name | Generation |
Multiscale | V |
Shadow Shield | VII |
Variations of Multitype
Changes the user's type depending on its held item | |||
---|---|---|---|
Name | Held item | Generation | |
Multitype | Plate or Z-Crystal | IV | |
RKS System | Memory | VII |
Variations of Natural Cure
Heals when switched out | ||
---|---|---|
Name | Heals | Generation |
Natural Cure | Status condition | III |
Regenerator | HP | V |
Variations of Normalize
Changes moves to a different type and increases their power by a percentage | |||
---|---|---|---|
Name | Type change | Generation | Increase |
Normalize | All other types → Normal | IV | 20% (no increase in Generations IV-VI) |
Aerilate | Normal → Flying | VI | 20% (30% in Generation VI) |
Pixilate | Normal → Fairy | VI | 20% (30% in Generation VI) |
Refrigerate | Normal → Ice | VI | 20% (30% in Generation VI) |
Galvanize | Normal → Electric | VII | 20% |
Variations of Prankster
Adds priority to certain moves | ||
---|---|---|
Name | Moves affected | Generation |
Prankster | Status moves | V |
Gale Wings | Flying-type moves | VI |
Triage | Healing moves | VII |
Variations of Primordial Sea
Affects weather and the power of certain attacks | |||
---|---|---|---|
Name | Weather effect | Moves affected | Generation |
Primordial Sea | Heavy rain | Nullifies damage-dealing Fire-type moves, 50% more power for Water-type moves | VI |
Desolate Land | Extremely harsh sunlight | Nullifies damage-dealing Water-type moves, 50% more power for Fire-type moves | VI |
Delta Stream | Strong winds | Flying-type Pokémon take half damage from Ice-, Rock-, and Electric-type attacks | VI |
Variations of Rain Dish
Slight HP recovery in weather | ||
---|---|---|
Name | Weather effect | Generation |
Rain Dish | Rain | III |
Dry Skin | Rain | IV |
Ice Body | Hail | IV |
Variations of Receiver
Copies the ability of a fainted ally | ||
---|---|---|
Name | Generation | |
Receiver | VII | |
Power of Alchemy | VII |
Variations of Rough Skin
Inflicts damage on contact | |
---|---|
Name | Generation |
Rough Skin | III |
Iron Barbs | V |
Variations of Sand Veil
Raises evasion during certain weather conditions | ||
---|---|---|
Name | Weather effect | Generation |
Sand Veil | Sandstorm | III |
Snow Cloak | Hail | IV |
Variations of Serene Grace
Increases the probability of certain side-effects occurring | ||
---|---|---|
Name | Effect | Generation |
Serene Grace | Additional effects | III |
Super Luck | Critical hits | IV |
Variations of Sweet Veil
While active, user and teammates cannot be afflicted with certain effects | ||
---|---|---|
Name | Status condition | Generation |
Aroma Veil | Taunt, Torment, Encore, Disable, Infatuation | VI |
Flower Veil | Lowered stats | VII |
Pastel Veil | Poison | VIII |
Sweet Veil | Sleep | VI |
Variations of Thick Fat
Lowers damage taken by certain types of moves | ||
---|---|---|
Name | Type | Generation |
Thick Fat | Ice- and Fire-type moves | III |
Heatproof | Fire-type moves | IV |
Variations of Volt Absorb
Absorbs moves of a certain type as HP | ||
---|---|---|
Name | Type | Generation |
Dry Skin | Water-type moves | IV |
Volt Absorb | Electric-type moves | III |
Water Absorb | Water-type moves | III |
Variations of Wimp Out
Switches out at 50% or less HP | ||
---|---|---|
Name | Generation | |
Wimp Out | VII | |
Emergency Exit | VII |
Variations of Zen Mode
Changes form at 50% or less HP | ||
---|---|---|
Name | Generation | Pokémon |
Power Construct* | VII | Zygarde |
Shields Down | VII | Minior |
Zen Mode | V | Darmanitan |
Out of battle variations
Variations of Arena Trap
Affects wild encounter rate | ||
---|---|---|
Name | Effect | Generation |
Arena Trap | Increases | III |
Illuminate | Increases | III |
Sand Veil | Decreases in Sandstorm | III |
Stench | Decreases | III |
Sticky Hold | Increases while fishing | III |
Suction Cups | Increases while fishing | III |
Swarm | Increases | III |
White Smoke | Decreases | III |
No Guard | Increases | IV |
Quick Feet | Decreases | IV |
Snow Cloak | Decreases in Hail | IV |
Variations of Compound Eyes
Increases the probability of finding certain Pokémon | ||
---|---|---|
Name | Pokémon | Generation |
Compound Eyes | With held items | III |
Cute Charm | Opposite-gendered | III |
Hustle | Higher-leveled | III |
Magnet Pull | Steel types | III |
Pressure | Higher-leveled | III |
Static | Electric types | III |
Synchronize | Same Nature | III |
Vital Spirit | Higher-leveled | III |
Variations of Flame Body
Eggs hatch faster | |
---|---|
Name | Generation |
Flame Body | III |
Magma Armor | III |
Steam Engine | VIII |
Variations of Intimidate
Decreases the probability of finding Pokémon of a lower level | |
---|---|
Name | Generation |
Intimidate | III |
Keen Eye | III |
Variations of Pickup
Finds items after battle | ||
---|---|---|
Name | Item | Generation |
Pickup | Various | III |
Honey Gather | Honey | IV |
See also
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |