Chinchou (Pokémon)

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000 #{{{prevnum}}}: Crobat
Pokémon
#{{{nextnum}}}: Lanturn 000
Chinchou
チョンチー Chonchie
#170
170Chinchou.png
Artwork from GSC
Type
Water Electric
Category
Angler Pokémon
Abilities
Volt Absorb or Illuminate
Exp. at Lv. 100
1,250,000
Regional Pokédex numbers
Johto
#174
Hoenn
#181
Regional Browser numbers
Height
1′08″
Imperial
0.5 m
Metric
Weight
26.5 lbs.
Imperial
12.0 kg
Metric
Dex color
Blue
Catch rate
190 (24.8%)
Body style
Body03.png BodyUnknown.png
Blue-Striped
Footprint
 F170.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Water 2 group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 90 Battle Exp.: 901*

Chinchou (Japanese: チョンチー Chonchie) is a dual-type Water/Electric Pokémon.

It evolves into Lanturn at level 27.

Biology

Physiology

Chinchou are small, round, blue fish-like Pokémon with a pair of tiny white fins and two small blue feet. It has two antennae that are positioned on its rear like two tails. There is a yellow teardrop-shaped orb at the end of each. Notably, Chinchou's eyes have unique pupils that are shaped like plus signs.

Gender differences

None.

Special abilities

Behavior

Habitat

Chinchou tend to lurk in the dark ocean floors, rarely ever coming up to the surface or near it.

Diet

Main article: Pokémon food

In the anime

File:Takin' It on the Chinchou!.jpg
Dayton's Chinchou in the anime.

Chinchou first appeared in Takin' it on the Chinchou!.

Trinity used a Chinchou in her battle against Misty in the Whirl Cup in The Perfect Match.

A Chinchou appeared in DP089.

In the manga

Pokémon Special

Chinchou were first seen in Template:PSV, encountered by Gold during his search for his Poliwag.

Misty is later seen with a Chinchou in Template:PSV, using it to light up the area behind the Tohjo Falls.

In the TCG

Main article: Chinchou (TCG)

Game data

NPC appearances

  • Pokémon Pinball: Ruby & Sapphire: Chinchou are the main bumpers on the Ruby Field. Hitting a nearby button will change the formation from three floating in place, to three moving around, to just the one moving around. They will occasionally disappear and be replaced by Lotad or Whiscash.

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold It shoots postive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Stadium 2 It shoots postive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation III
Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Sapphire Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.
Emerald When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight's reach.
FireRed On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen It shoots postive and negative electricity between the tips of its two antennae and zaps its enemies.
Generation IV
Diamond It discharges positive and negative electricity from its antenna tips to shock its foes.
Pearl It discharges positive and negative electricity from its antenna tips to shock its foes.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Common Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island
Crystal
Common Routes 26 and 27, New Bark Town, Union Cave, Olivine City, Pallet Town, Vermilion City, Cinnabar Island
Generation III
Ruby Sapphire
Common Underwater
Emerald
Common Underwater
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Uncommon Route 220 (fishing)
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Sea
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Hatch from egg
Pokémon Trozei! Secret Storage 12
Endless Level 9
Trozei Battle
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Silver Trench (70F-79F)
Pokémon Mystery Dungeon
(Time and Darkness)
Miracle Sea (B1-B18)
Deep Miracle Sea (B1-B4)
Pokémon Ranger: Shadows of Almia Nurue Sea

Base stats

Stat Range
At Lv. 50 At Lv. 100
75
135 - 182 260 - 354
38
38 - 99 72 - 192
38
38 - 99 72 - 192
56
54 - 118 105 - 232
56
54 - 118 105 - 232
67
64 - 130 125 - 256
Total:
330
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
None
Notes:

Learnset

Template:Learnset intro

By leveling up

|- style="text-align:center" | style="text-align:left" | water | style="background:#FAC000" |  electric 

| style=" background:#FFF" | 4 | style=" background:#FFF" | 2 | style=" background:#FFF" | Chinchou | style="display:none; background:#FFF" | {{{6}}} Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Movelist/note

By TM/HM

Template:Movelisttm Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Movelist/note

By breeding

Template:Eggmoves Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Mlentry4 Template:Eggmoves/note

By tutoring

Template:Tutor Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4 Template:Mtentry4


|- style="background:#9DC1B7" | colspan="13" | Bold indicates a move that gets STAB
Italic indicates a move that gets STAB only from an Evolution of this Pokémon
A colored initial indicates that the move is not available to be tutored in this game,
while a colored background indicates that the move is available.
|} |}

Special moves

TCG-only Moves

Side game data

Template:Side game

Evolution

Template:Evobox/1

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
This Pokémon did not appear during Generation I.
II Gold Silver Crystal   Back
Spr 2g 170.png Spr 2s 170.png Spr 2c 170.png Spr b 2g 170.png
Spr 2g 170 s.png Spr 2s 170 s.png Spr 2c 170 s.png Spr b 2g 170 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 170.png Spr 3e 170.png Spr 3f 170.png Spr b 3r 170.png
Spr 3r 170 s.png Spr 3e 170 s.png Spr 3f 170 s.png Spr b 3r 170 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 170.png Spr 4p 170.png Spr 4h 170.png Spr b 4d 170.png
Spr 4d 170 s.png Spr 4p 170 s.png Spr 4h 170 s.png Spr b 4d 170 s.png
V Black White Black 2 White 2 Back
Spr 5b 170.png Spr 5b2 170.png Spr b 5b 170.png
Spr 5b 170 s.png Spr 5b2 170 s.png Spr b 5b 170 s.png
Chinchou For other sprites and images, please see Chinchou images on Bulbagarden Archives.

Trivia

  • On the Diamond and Pearl sticker book, one appears on the page with the tiny square stickers, despite the fact that it is not native to Sinnoh.
  • In Generation II games, Chinchou's fins didn't have the same color as its body, but instead to its bulbs.

Origin

Name origin

Chinchou's name is a play 提灯 chōchin, lantern. Its Japanese name is also a corruption of chōchin. Also, the チョウチンアンコウ chouchin-anko is the name of the footballfish, a deep-sea fish similar to Lanturn.

In other languages

External links


000 #{{{prevnum}}}: Crobat
Pokémon
#{{{nextnum}}}: Lanturn 000
Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.