Extrasensory (move)

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Extrasensory
じんつうりき ???
Type  Psychic
Category  uncategorized
PP  30 (max. 48)
Power  80
Accuracy  100%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Extrasensory is a damage-dealing Psychic-type move introduced in Generation III. Template:Project MoveDex autoarticle notice

Learnset

Generation III

By levelling up

By breeding

By tutoring

Template:Movestub Template:Project Movedex notice