Pokéwalker

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Pokéwalker
ポケウォーカー
Pokewalker.png
The Pokéwalker
Basic info
Platform: Self-contained
Category: Virtual pet
Players: 2 players simultaneous
Connectivity: Infrared
Developer: Game Freak
Publisher: Nintendo
Part of: Generation IV peripheral
Ratings
CERO: A
ESRB: E
ACB: N/A
OFLC: G8+
PEGI: 3+
GRAC: ALL
GSRR: N/A
Release dates
Japan: September 12, 2009
North America: March 14, 2010
Australia: March 25, 2010
Europe: March 26, 2010
April 2, 2010*
South Korea: February 4, 2010
Hong Kong: N/A
Taiwan: N/A
Websites
Japanese: Sub-page on official site
English: Sub-page on official site
Bulbanews
Bulbanews has an article related to this subject:

The Pokéwalker (Japanese: ポケウォーカー Pokéwalker) is a pedometer device specifically for use with Pokémon HeartGold and SoulSilver that is able to interact with the games in various manners. It was released on September 12, 2009 in Japan bundled with every copy of Pokémon HeartGold and SoulSilver, and then later released with every localized copy of the games. The accessory features a Poké Ball-shaped design with a small monochrome LCD screen, and three functioning buttons. The Pokéwalker supports infrared signals allowing players to interact within a short range with a game card of Pokémon HeartGold or SoulSilver while slotted in the Nintendo DS, or with another Pokéwalker.

The player can transfer a Pokémon to the Pokéwalker from either HeartGold or SoulSilver. Every time the player takes a step, the Pokémon inside gains experience points and the player earns "watts", which can be exchanged for a chance to obtain items and Pokémon. Players can also catch various Pokémon on the device and obtain items, then transfer them to the game. Alongside the Johto Safari Zone, the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to Kanto, such as Murkrow, to be available before defeating the Elite Four.

Much as HeartGold and SoulSilver are remakes of the original Gold and Silver, the Pokéwalker could be considered to be somewhat of a remake of Pokémon Pikachu 2, which interacted in much the same way with the Generation II games. Unlike Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to and from the Pokéwalker at any given time. Like Pokémon Pikachu and its successor, the Pokéwalker uses a currency known as "watts" (shortened to w), which are obtained as the player walks with the device. Every 20 steps will earn the player one watt.

Hardware

Technical specifications

File:Pokewalker artwork.png
Artwork and features of the Pokéwalker
  • Mass: 0.75 oz (21 g)
  • Physical dimensions: 1.9 in x 1.9 in x 0.5 in (48 mm x 48 mm x 13.9 mm)
  • Screens: 1 in (25 mm) monochrome LCD screen
  • Devices: Accelerometer; infrared signal

Infrared communication

The Pokéwalker uses infrared waves to transfer data from the Pokémon HeartGold or SoulSilver card or other Pokéwalkers to the device. There is an infrared transceiver at the top of the Pokéwalker to allow the communication. The infrared signals allow players to interact with each other within a very short distance, approximately 2 in (5 cm) apart from each other. For best communication, it is recommended to avoid objects between the two connected devices as well as sunlight or other strong light nearby, along with other sources of heat, light, or strong electromagnetic energy, which can interfere with infrared communication.

Battery life

The Pokéwalker contains a 3V CR2032 battery with a capacity of 220–225 mAh. The battery will last approximately four months if the Pokéwalker device is used 30 minutes a day and about 10,000 steps are taken. This will vary depending on the temperature, the number of steps taken, how often the Pokéwalker is used, how often infrared communication is used, and how often the buttons are pressed. If the battery power gets low, a battery icon will appear on the top-left corner of the display and the Pokéwalker will save the information once every hour before the battery runs out. The battery is currently not rechargeable and must be replaced with another 3V CR2032 battery if it runs out. If the Pokéwalker's battery runs out and the session is not saved, all steps will be lost and all watts, items and Pokémon that were obtained during the trip will be deleted, however the Pokémon deposited at the start of the session will remain unaffected.

To sustain battery life in the midst of a session, the Pokéwalker puts itself into sleep mode after 60-90 seconds of inactivity, so the display will turn off and the screen will go blank. The Pokéwalker can be revived by holding down the central button for one second. While in sleep mode, the Pokéwalker will still maintain its primary function and record the amount of steps the player takes. The device's settings can also be set in order to turn the display sharpness down and decrease or mute the sound, as a way to conserve battery life. To replace the battery, a Phillips-head screwdriver is needed to remove the plain backing or the optional belt clip. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.

Gameplay and features

Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the Poké Radar and Dowsing Machine. Up to three caught Pokémon and up to three found items may be stored at once: after either limit is reached and given the player has caught another Pokémon or found another item, he/she will have to decide to replace either, in order to make space for the new Pokémon or item. The step counter resets at midnight each day. Watts is the mode of currency used within the Pokéwalker and can be earned in various different ways: every 20 steps the player takes 1 watt is earned, and Pokémon within the Pokéwalker can randomly find multiples of 10, 20, or 50 watts whilst on their walk. In total, a Pokémon can only gain one level every time they are sent to the Pokéwalker, and will not gain any more experience if it exceeds that level. If a Pokémon should learn a move while leveling up, if the level is gained in the Pokéwalker, it will not learn the move.

Each Pokéwalker area has three advantageous elemental types which vary between areas, and have influence over the Pokéwalker's Poké Radar and Dowsing Machine. When a Pokémon of an advantageous type is brought into an area, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing Machine will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing Machine.

The Pokéwalker can be used without a Pokémon stored in it, as well. It will continue to accumulate steps and watts. The Dowsing Machine can still be used, but the Poké Radar cannot, as no battle could take place. In addition, Pokémon from the route being walked may voluntarily join in the Pokéwalker seemingly at random, taking the spot of the missing Pokémon, essentially being caught for free.

Poké Radar

Each time the Poké Radar is used, it will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches. The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires. If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again. Again the player must select the bush at which time either battle will begin or after a short random period of time, two exclamation marks will appear above a random bush. If battle does not begin this time, three exclamation points will then appear above one of the bushes. Successfully selecting that bush will always begin a battle. On the first exclamation mark, selecting a bush without the exclamation mark will not affect anything, but doing so after selecting the first exclamation mark will cause the Pokémon to flee. Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.

Exclamation Point Pokémon Group
! Group C
! Group C or Group B
!! Group B or Group A
!!! Group A

It is important to note that the Pokémon catchable on a given stroll are fixed from the time the player transfers their Pokémon to the Pokéwalker. At this time, the game selects one Pokémon from each of the 3 groups (A, B and C) that will appear during that stroll. Should the player wish to catch one of the three Pokémon not selected for that stroll they must send their Pokémon back to their game card and then choose to go on the route again. Equally important is that Pokémon caught are assigned a random nature, ignoring Synchronize.

The battle system of the Pokéwalker is quite primitive, even compared to the Generation I games: each Pokémon utilizes their in-game menu sprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player's Pokémon to perform a basic tackle on the opponent (note that this is not the move itself, and that type advantages and disadvantages play no role), while evading may cause the opponent's attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player's Pokémon evades but the opponent does not choose to attack, it will result in a "Stare down" between the two Pokémon. The catch option will throw a Poké Ball at the wild Pokémon, which may be caught. Critical hits sometimes occur; these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player's 10 watts will have been in vain. The same is true if the player's Pokémon defeats its opponent, whereas if the opponent defeats the player's Pokémon, up to 10 watts will be lost (much as money is in the main series games after the defeat of the player's Pokémon).

Player Action Wild Pokémon Action Result
Attack Attack Player's Pokémon Receive one damage
Wild Pokémon Receive one damage
Evade Player's Pokémon Receive one damage
Wild Pokémon Take no damage
Run Player's Pokémon Receive one damage
Wild Pokémon Receive two damage (critical hit)
Evade Attack Player's Pokémon ---
Wild Pokémon Receive one damage
Evade Player's Pokémon ---
Wild Pokémon ---
Run Player's Pokémon ---
Wild Pokémon Run away
Catch Succeed Wild Pokémon is caught
Fail Wild Pokémon runs away

Dowsing Machine

Much like in the main games, the Dowsing Machine will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing Machine will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.

When using the Dowsing Machine, assuming that hints are always used correctly, there is a 50% chance of finding an item regardless of which patch is selected first.

Other menu options

  • Connect - Allows connection to another player's Pokéwalker, however that same person cannot be connected to during the remainder of the day.
  • Trainer Card - Views details such as the Trainer name, current area name and current time. By pressing the right-most button seven times, further details will be shown such as the day, the total number of steps taken, the total number of days, and the steps taken in those days.
  • Pokémon and Items - Displays all Pokémon and items obtained in the current session.
  • Settings - Manages sound volume and screen contrast.

Areas

File:Pokewalker areas.png
Selecting an area before sending a Pokémon

The Pokéwalker has 27 distinct areas that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two areas are unlocked from the start, while more can be unlocked by various means.

Pre-National Pokédex

Route Name Unlock Method
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Default
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Default
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50 watts
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200 watts
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500 watts
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1,000 watts
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2,000 watts
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3,000 watts

Post-National Pokédex

Route Name Unlock Method
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5,000 watts
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7,500 watts
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10,000 watts
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15,000 watts
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20,000 watts
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25,000 watts
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30,000 watts
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40,000 watts
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50,000 watts
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65,000 watts
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80,000 watts
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100,000 watts

Special

Route Name Unlock Method
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Obtaining a foreign Pokémon through the GTS
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Transferring any Jirachi to Pokémon HeartGold and SoulSilver
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Event download to Pokémon HeartGold and SoulSilver
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Event download to Pokémon HeartGold and SoulSilver
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Event download to Pokémon HeartGold and SoulSilver
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Event download to Pokémon HeartGold and SoulSilver
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Event download to Pokémon HeartGold and SoulSilver

Communication

Other Pokéwalkers

If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players' Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. The Pokéwalker can only hold up to 10 items from other players per sync with game. After this 10 item limit is reached a player will receive watts upon activating infrared communications. This number varies between 1 and 99. If both players have reached the 10 item limit they will both receive the same amount of watts. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the Trainer House located in Viridian City so that they can be battled for one Battle Point once a day. The Pokéwalker, like Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.

Pokémon HeartGold and SoulSilver

File:PokéWalk.png
Communication between a Pokéwalker and a Nintendo DSi with HeartGold or SoulSilver

Coming bundled with the games themselves, the Pokéwalker's most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.

After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag's appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker. The Pokéwalker will connect to any DS system since the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with Gold, Silver, and Crystal, making them cut off from communication with Pokémon Pikachu 2 if the games weren't played in a Game Boy Color).

Troubleshooting

Pokémon retrieval

A Pokémon that has been transferred onto a Pokéwalker isn't actually sent to the device, but rather copied and the data for the Pokémon is sent. The targeted Pokémon is instead put aside, and can't be used in the game, until the data has been returned to that game. Therefore, if a Pokéwalker is lost or damaged, the Pokémon is not lost. Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing and holding Up, Select, and R at the Pokéwalker connection screen. The Pokémon will be returned to the PC box with its level and happiness unaffected.

Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their online store. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.

Reset settings

Once a Pokémon is forcefully retrieved from the system, the Pokéwalker which holds the Pokémon's details is unusable. A Pokéwalker's settings must be deleted and reset before making it usable again. The settings on the game can be reset and deleted by pressing and holding Down, X, and L at the Pokéwalker connection screen. This must be done to avoid a cloning glitch. After resetting a Pokéwalker, it may be synced with another game, or a new file.

It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if a Pokéwalker that came with a Japanese game is synced with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself; most likely only the Pokémon on it and the player's party is stored on it. The latter is for the Trainer House.

Multiple Pokéwalkers

It is possible to use one game cartridge for multiple Pokéwalkers, however only one Pokémon is allowed to stroll at one time. Resetting a Pokéwalker may also reset collected watts to zero on the game cartridge used to reset the Pokéwalker.

By pressing and holding Down, X, and L at the Pokéwalker screen, a "Caution!" message will appear. By selecting "Yes" and connecting the additional Pokéwalker (not the original Pokéwalker previously registered with the game), this will reset and register the new Pokéwalker with the game and reset current walk and step counters in-game temporarily. This process is completed by sending over a Pokémon to the new Pokéwalker and returning from stroll.

Either Pokéwalker can now sync with the game and when the original Pokéwalker is connected for a stroll, the step count and original watt count should be restored. To have a Pokémon on the extra Pokéwalkers, a wild Pokémon from the selected walking route simply needs to "befriend" or join in the walk, this Pokémon and any other additional ones caught can return to the game normally. It is not possible to change routes on any additional Pokéwalker when a Pokémon is currently out on a stroll. The Pokémon that needs to be returned should appear on the top screen. To change routes, all Pokémon need to be returned into the game and then sent back out into either Pokéwalker with the desired route and returned back into the game.

Cloning

It is possible to manipulate the Pokéwalker in such a way that a cloning glitch occurs. By putting a Pokémon onto the Pokéwalker, then turning the game off before saving, the Pokémon will be in both the cartridge and the Pokéwalker. However, the Pokémon in the Pokéwalker will be released back into the wild when returned to the game.

Trivia

  • The music for the Pokéwalker's menus in HeartGold and SoulSilver is a remix of the Game Boy Printer theme from Yellow, Gold, Silver, and Crystal, its first appearance in nearly a decade.
  • The Pokéwalker's sprites are grayscale versions of the ones used in Pokémon Diamond and Pearl, rather than the ones from Pokémon Platinum or Pokémon HeartGold and SoulSilver.
    • This is, of course, with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme Giratina or Spiky-eared Pichu.
  • In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[1]
  • If walking with the Pokéwalker the recommended 10,000 steps[2] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.
  • In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [3]
  • The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarly, there is a limit of 9999 watts before some must be transferred or spent to earn more.

See also

References



Nintendo DS: Learn with Pokémon: Typing Adventure
Pokémon ConquestPokéPark: Fishing Rally DS
Nintendo 3DS: Pokédex 3D (Pro) • HarmoKnightPokémon Art Academy
The Thieves and the 1000 PokémonPokémon Shuffle
Nintendo Badge Arcade
Wii U: Pokkén Tournament
Nintendo Switch: Pokkén Tournament DXPokémon QuestPokémon Café ReMixPokémon UNITEPokémon TV
PC: Pokémon Project Studio Red and BluePokéROMsPokémon the Movie 2000 Adventure
Pokémon Masters ArenaPokémon PC MasterPokémon Team Turbo
Pokémon Team Rocket Blast OffPokémon Poké Ball LauncherPokémon Seek & Find
Pokémon GardenPokémon Medallion BattlePokémon Tower Battle
Pokémon Scoop Disc (2004 Winter, 2004 Summer, 2006 Spring)
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Smart speakers: Pikachu Talk
Arcade: Print Club Pokémon BDance! PikachuPikachu's Great Surfing AdventurePokémon: Crayon Kids
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Pokémon Advanced Generation: I've Begun Hiragana and Katakana!
Pokémon Advanced Generation: Pico for Everyone Pokémon Loud Battle!
CoCoPad: Pocket Monsters Advanced Generation: Pokémon Super Drill Let's Learn Numbers from 1 to 20!!
Advanced Pico Beena: Pokémon Advanced Generation: Pokémon Number Battle!
Intellectual Training Drill Pokémon Diamond & Pearl: Letter and Number Intelligence Game
Pokémon Diamond & Pearl: Search for Pokémon! Adventure in the Maze!
Pokémon Best Wishes: Intelligence Training Pokémon Big Sports Meet!
Tech demos: Pikachu: DS Tech Demo
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