Wrap (move)

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Revision as of 13:53, 30 March 2012 by FinnishPokéFan92 (talk | contribs) (→‎Pokémon Adventures: added a couple of pics)
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Wrap
まきつく Wrap Around
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  90%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Tough
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Tough
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Tough
Appeal  0  
Jamming  0  

Wrap (Japanese: まきつく Wrap Around) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I

Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well.

Damage done by Wrap's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, the current PP of Wrap will roll over to 63, and full PP ups will be applied to it.

Even if Wrap misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will get to select a move during each turn of Wrap's duration, and will attack the player's incoming Pokémon with the selected move if the player decides to switch before the duration is over.

Although Wrap cannot affect Ghost-type Pokémon, it can still make them unable to move.

In Pokémon Stadium, the player gets to select a move during each turn of Wrap's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Wrap will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Wrap's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generation III

The effects of Wrap are the same as in Generation II, but if a wild Pokémon uses Wrap on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out.

Pokémon Mystery Dungeon

Wrap gives the foe a Wrapped status, and the user a Wrapping status. Both statuses prevent movement and are cured when the foe "regains mobility". A Pokémon that is Wrapped takes 6 damage every two turns. Wrap can be Linked with another move, but if Wrap is the first move in the link, the second move in the link will not be used.

Generation IV

In Generation IV, if the user of Wrap is holding a Grip Claw, the duration will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Generation V

The accuracy of Wrap changed from 85% to 90%, and lasts four to five turns. If the user is holding a Binding Band, the end turn damage of Wrap will increase from 1/16 to 1/8 of the target's maximum HP. Otherwise, it works as before.

Description

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Colo and XD description
Games Description
Stad Traps and squeezes the target over two to five turns. The target cannot move while under attack.
Stad2 Traps and squeezes the target over two to five turns, making the target unable to move.
GSC Squeezes the foe for 2-5 turns.
RSE Wraps and squeezes the foe 2 to 5 times with vines, etc.
FRLG A long body or vines are used to wrap the foe for two to five turns.
DPPtHGSS A long body or vines are used to wrap and squeeze the foe for two to five turns.
BW A long body or vines are used to wrap and squeeze the target for four to five turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
023 Ekans Ekans Poison Poison -- -- -- -- -- '
024 Arbok Arbok Poison Poison -- -- -- -- -- '
069 Bellsprout Bellsprout Grass Poison 13 11 11 11 11 '
070 Weepinbell Weepinbell Grass Poison --, 13 --, 11 --, 11 --, 11 --, 11 '
071 Victreebel Victreebel Grass Poison --, 13         '
072 Tentacool Tentacool Water Poison 13 30 30 22 22 '
073 Tentacruel Tentacruel Water Poison --, 13 30 30 22 22 '
108 Lickitung Lickitung Normal Normal -- 25 29 17 17 ''''
147 Dratini Dratini Dragon Dragon -- -- -- -- -- '
148 Dragonair Dragonair Dragon Dragon -- -- -- -- -- '
149 Dragonite Dragonite Dragon Flying -- -- -- -- -- '
213 Shuckle Shuckle Bug Rock   9 9 27 22 13 '
336 Seviper Seviper Poison Poison     -- -- -- '
350 Milotic Milotic Water Water     5 -- -- '
358 Chimecho Chimecho Psychic Psychic     -- -- -- '
386 Deoxys Deoxys Psychic Psychic     -- -- -- '
433 Chingling Chingling Psychic Psychic       -- -- '
463 Lickilicky Lickilicky Normal Normal       17 17 ''''
495 Snivy Snivy Grass Grass         10 '
496 Servine Servine Grass Grass         --, 10 '
497 Serperior Serperior Grass Grass         --, 10 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Level
I II III IV V VI
631 Heatmor Heatmor Fire Fire EkansArbokSeviperSnivyServineSerperior '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

Jessie Seviper Wrap.png
Seviper
James Victreebel Wrap.png
Victreebel
Jessie Arbok Wrap.png
Arbok
Baron Lickilicky Wrap.png
Lickilicky
A long body or vines are used to wrap and squeeze the foe.
Pokémon Method
User First Used In Notes
Ekans Ekans wraps its body around the opponent.
Jessie's Ekans Path to the Pokémon League Debut
Arbok Arbok wraps its body around the opponent.
Jessie's Arbok The Legend of the Dratini None
Pokémon League entrance exam instructor's Arbok The Ultimate Test None
Duplica's Ditto in the form of Arbok Imitation Confrontation Used via Transform
Tentacruel Tentacruel reaches out six of its tentacles and wraps them around the opponent.
Marina's Tentacruel Bye Bye Psyduck None
Lickitung Lickitung wraps its tongue around the opponent.
Jessie's Lickitung Snack Attack! None
Victreebel Victreebel wraps its vine on its head around the opponent.
James's Victreebel Roll On, Pokémon! None
Onix Onix wraps its tail around the opponent.
Janina's Onix Fight for the Light! Onix cannot legally learn Wrap
Seviper Seviper wraps its body around the opponent.
Jessie's Seviper A Poké-BLOCK Party None
Chimecho Chimecho wraps its tail around the opponent.
James's Chimecho Who's Flying Now? None
Lickilicky Lickilicky wraps its long tongue around the opponent and squeezes it.
Baron Alberto The Rise of Darkrai None
Unknown Trainer's Lickilicky If the Scarf Fits, Wear it! None
A Coordinator's Lickilicky Playing the Performance Encore! None


In the manga

Pokémon Adventures


Pokémon Diamond and Pearl Adventure


In other generations

In other languages

Language Title
Mandarin Chinese 捆綁 Kǔnbǎng
The Netherlands Flag.png Dutch Wikkel
Finland Flag.png Finnish Paketointi (original series; early Advanced Generation)
Kuristus (later Advanced Generation)
France Flag.png French Ligotage
Germany Flag.png German Wickel
Greece Flag.png Greek Αναδίπλωση
India Flag.png Hindi लपेट लो Lapet lo
Italy Flag.png Italian Avvolgibotta
South Korea Flag.png Korean 김밥말이 Gimbapmal'i
Brazil Flag.png Brazilian Portuguese Envolver
Embrulhar
Serbia Flag.png Serbian Obmotavanje
Spain Flag.png Spanish Repetición


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