Johto Safari Zone

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Safari Zone サファリゾーン
Safari Zone
"Wild Missingno. appeared!"
File:Johto Safari Zone.png
Map description: {{{mapdesc}}}
Location: On Route 48, at the Safari Zone Gate
Region: Johto
Generations: IV
File:Johto Safari Zone map.png
Location of Safari Zone in Johto.
Pokémon world locations

The Safari Zone (Japanese: サファリゾーン Safari Zone) is a special Pokémon preserve where Trainers can capture certain types of Pokémon. The Johto Safari Zone made its debut appearance in Pokémon HeartGold and SoulSilver, where it was shown to be located northwest of Cianwood. It is located at the Safari Zone Gate, a bazaar that sprung up due to the Safari Zone's popularity. It is owned by Baoba, the owner of the former Kanto Safari Zone, which was, by then, made into a Pal Park by his son.

For $500, the player will receive 30 Safari Balls. Akin to previous Safari Zones, there is a large area to cover, but the six areas of the Zone can uniquely be rearranged to suit the player. Also, there is no time or step limit to how long the player can try to catch Pokémon. The only ways to leave are to retire, to walk back through the entrance or to run out of Safari Balls.

When a wild Pokémon appears, no Pokémon may be sent out to battle it; catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: throw a Safari Ball, throw Bait, run away, and throw Mud. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch, while throwing Mud does the reverse, making it easier to catch but more likely to run.

Access to the Safari Zone is not automatic. Before players can traverse Routes 47 and 48 to get to the area, they must heal the Glitter Lighthouse's sick Ampharos, Amphy. Only then will Baoba phone the player and announce that the Safari Zone is open for business.

Details

The Johto Safari Zone works identically to the Great Marsh: Pokémon are made easier or harder to catch by modifying the catch rate of a Pokémon. Each Pokémon appearing in the Safari Zone also has an escape rate, representing the probability that they flee from battle; a Pokémon's escape rate is identical across all Generation IV games (however, their escape rates are not defined in games which they cannot be found in their Great Marsh or Safari Zone). As a rule of thumb, Pokémon at higher evolutionary levels generally have lower escape rates.

At the start of an encounter, both the catch rate and escape rate are set to their species defaults. When Bait is thrown, it lowers the escape rate by one stage, but has a 90% chance of also lowering the catch rate by one stage. When Mud is thrown, it raises the catch rate by one stage, but has a 90% chance of raising the escape rate by one stage. Stages for catch rates and escape rates work identically to stat stages: they can be raised as high as +6 and as low as -6, where 0 is the starting stage; multipliers at each stat stage also work identically.

At the end of each turn, a random number between 0 and 255 is generated. If it is less than the modified stat stage, the Pokémon escapes.

Areas

The six areas of the Safari Zone

Like the Safari Zone in Hoenn and Great Marsh in Sinnoh, the Johto Safari Zone has six areas, which are inhabited by different Pokémon. A feature unique to this Safari Zone, however, is the customization of these areas. Each of the six areas may be placed in any arrangement the player desires. This is a useful function, as it means the player does not have to traverse to the furthest area from the entrance to get the Pokémon living in it. This is taken even further due to the fact that there are 10 unique defaults from the moment the Safari Zone is unlocked.

Customization happens on the Nintendo DS touch screen. By dragging and sliding the tiles with the stylus, the player can move them with ease. The exits to each area are arranged so that every conceivable arrangement of areas is possible: up to 2,985,984. In each specific area, the player can choose from several different objects and put up to 30 into the area, which can potentially draw out rarer Pokémon, Pokémon not found in the area, or Pokémon not found in the zone any other way. The specific layout of the Safari Zone may be shared by multiple players at one time, like other events in Generation IV, through mixing records or by using the Safari Zone Link.

Default area layouts

There are ten possible layouts that the areas can be arranged in by default when the player first reaches the Safari Zone. All ten default layouts utilize all of the areas with the exceptions of the Desert and Rocky Beach areas; each default arrangement positions the Peak area right in front of the entrance. Six more areas can be added once Baoba's second challenge is assigned to the player.

Layout Area Setup
1 Plains Swamp Meadow
Wetland Peak Forest
2 Meadow Marshland Wetland
Forest Peak Swamp
3 Wetland Wasteland Forest
Swamp Peak Marshland
4 Forest Mountain Swamp
Marshland Peak Wasteland
5 Swamp Savannah Marshland
Wasteland Peak Mountain
6 Marshland Plains Wasteland
Mountain Peak Savannah
7 Wasteland Meadow Mountain
Savannah Peak Plains
8 Mountain Wetland Savannah
Plains Peak Meadow
9 Savannah Forest Plains
Meadow Peak Wetland
10 Plains Savannah Wetland
Swamp Peak Wasteland

Challenges

First Challenge

When the player first visits the Safari Zone, its owner, Baoba, will give the player their first challenge of finding and catching a Geodude inside of the Safari Zone. No matter which of the 10 possible default Safari Zone area set-ups is in use, the Peak Area where Geodude can be found is always the first area that the player enters.

Second Challenge

Three game-play hours after completion of the first challenge, Baoba will call the player and give them their second challenge. The point of this challenge is to get the player to use the Area Customize, a machine that allows the player to move around and order the different areas of the Safari Zone. Using the Area Customize to add the Desert Area, the player must catch a Sandshrew.

Blocks

After the player has both received the National Pokédex from Professor Oak and completed Baoba's second challenge, Baoba will eventually call the player to tell him or her, that he has come up with a new idea for the Safari Zone. After receiving this call, the player will then be able to place one block at a time of any of 5 categories of blocks inside of the Safari Zone, up to 30 blocks in one area at a time. Baoba will continue to call the player another three times after this giving the player 6 new blocks each time. There are 24 blocks in total, three of which are favored by Pokémon that live in grasslands, three which are favored by Pokémon that live in forests, three which are favored by Pokémon that live in rocky areas, three which are favored by Pokémon that live by the water and twelve others. Blocks that are favored by certain Pokémon can be used to draw out Pokémon that are not normally found in each area.

Type Name
Plains Shrubbery
Red Flower
White Flower
Forest Tree
Stump
Branches
Peak Small Rock
Big Rock
Mossy Rock
Waterside Puddle
Fountain
Water Hole
Other Guidepost (R)
Guidepost (L)
Trash Can
Long Fence 1
Long Fence 2
Your Statue
Bench
Your Flag
Outside Lamp
Short Fence 1
Short Fence 2
Signboard

Block upgrades

Each area of the Safari Zone keeps a hidden count of how many days it has been used. Every ten days of use, a certain block type will be upgraded just for that area, and Baoba will call to notify the player of this. Once a block for a certain area is upgraded, the upgrade will not disappear if the player moves the area or takes away the blocks. When blocks are upgraded, they increase effectiveness. For example, a Plains block with no upgrades would count as one Plains block, but a Plains block with one upgrade would count as two Plains blocks. So, after 20 days of use, a particular zone's Plains and Forest blocks would each be worth 2, while the Peak and Waterside blocks would still be worth 1.

Day Block Upgrade
10 Plains Double block value
20 Forest
30 Peak
40 Waterside
50 Plains Triple block value
60 Forest
70 Peak
80 Waterside
100 Plains Quadruple block value
110 Forest
120 Peak
130 Waterside

Pokémon

The Pokémon found below are often impacted by the objects placed in the area. For example, Fearow will not appear in the Peak area unless there are five Forest objects placed in the Peak area. Spheal will not appear in the Peak area until the Peak Waterside objects have been upgraded, because it requires 35 Waterside objects, and each area can only contain 30 objects of each kind to start with. Also, Pokémon can need two types of objects. For example, Vigoroth needs Plains and Forest objects.

In all zones, there is 10 encounter slots which give to the Pokémon present in one of them 10% chance to appear. All the Pokémon that appear due to blocks have a 10% chance to appear; however, some Pokémon can be in two slots, which gives them a 20% chances to appear.

Peak

Pokémon Location Block 1 Block 2 Level ID Time
Fearow Fearow Walking Forest 5 --- 44 10% Any
Paras Paras Walking Forest 3 --- 42 10% Any
Geodude Geodude Walking --- --- 15-17 40% Any
Graveler Graveler Walking --- --- 16-17 20% Morning/Day
Slowbro Slowbro Walking Waterside 5 --- 45 10% Any
Magnemite Magnemite Walking --- --- 15-16 20% Any
Magneton Magneton Walking --- --- 17 20% Any
Magmar Magmar Walking --- --- 17 10% Morning/Day
Peak 10 --- 41 10%
Wobbuffet Wobbuffet Walking --- --- 16-17 10% Night
Peak 10 --- 41 10%
Linoone Linoone Walking Plains 5 --- 46 10% Any
Vigoroth Vigoroth Walking Forest 56 Plains 28 47 10% Any
Lairon Lairon Walking Peak 24 --- 45 10% Any
Zangoose Zangoose Walking Plains 12 --- 45 10% Any
Spheal Spheal Walking Waterside 35 --- 44-45 10% Any
Bronzor Bronzor Walking Peak 35 Forest 14 45-46 10% Any

Desert

Pokémon Location Block 1 Block 2 Level ID Time
Fearow Fearow Walking --- --- 15-17 30% Night
Plains 3 --- 38 10% Any
Peak 6 --- 41 10% Night
Sandshrew Sandshrew Walking --- --- 15-17 40% Any
Sandslash Sandslash Walking --- --- 15-17 30% Any
Cubone Cubone Walking --- --- 16-17 20% Morning/Day
Marowak Marowak Walking --- --- 17 10% Morning/Day
Peak 6 --- 41 10%
Lotad Lotad Walking Waterside 8 --- 38 10% Any
Spinda Spinda Walking Plains 14 --- 45 10% Any
Trapinch Trapinch Walking Peak 28 --- 46-47 10% Any
Vibrava Vibrava Walking Forest 49 --- 44-45 10% Any
Cacnea Cacnea Walking Forest 35 --- 35 10% Any
Cacturne Cacturne Walking Waterside 42 --- 48 10% Any
Hippopotas Hippopotas Walking Peak 28 --- 43 10% Any
Carnivine Carnivine Walking Plains 49 --- 48 10% Any

Plains

Pokémon Location Block 1 Block 2 Level ID Time
Rattata Rattata Walking --- --- 15-17 5% Morning/Day
Raticate Raticate Walking --- --- 16-17 20% Night
Abra Abra Walking --- --- 15-17 25% Any
Ponyta Ponyta Walking Peak 5 --- 42 Unknown Any
Girafarig Girafarig Walking --- --- 15-17 25% Any
Plains 3 --- 40 Unknown
Houndoom Houndoom Walking Peak 10 --- 43-44 Unknown Any
Stantler Stantler Walking --- --- 17 40% Night
Plains 3 --- 40 Unknown
Smeargle Smeargle Walking --- --- 17 Unknown Morning/Day
Forest 3 --- 41 Unknown
Zigzagoon Zigzagoon Walking Forest 15 --- 44 10% Any
Lotad Lotad Walking Waterside 12 --- 42 Unknown Any
Surskit Surskit Walking Waterside 28 --- 46 Unknown Any
Manectric Manectric Walking Plains 15 --- 45 Unknown Any
Zangoose Zangoose Walking Peak 15 --- 43-45 Unknown Any
Shinx Shinx Walking Plains 10 --- 43-44 Unknown Any

Meadow

Pokémon Location Block 1 Block 2 Level ID Time
Raticate Raticate Walking Plains 5 --- 40 Unknown Any
Clefairy Clefairy Walking --- --- 17 Unknown Night
Peak 3 --- 42 Unknown
Jigglypuff Jigglypuff Walking --- --- 15-17 Unknown Any
Poliwag Poliwag Old Rod --- --- 12-15 Unknown Any
Good Rod --- --- 22-24 Unknown
Super Rod --- --- 35-36 Unknown
Poliwhirl Poliwhirl Old Rod Waterside 2 --- 15 Unknown Any
Waterside 3 --- 16 Unknown
Good Rod --- --- 24-25 Unknown
Waterside 5 --- 27 Unknown
Super Rod --- --- 35-37 Unknown
Geodude Geodude Walking Peak 3 --- 45 Unknown Any
Chansey Chansey Walking Plains 12 --- 42 Unknown Any
Magikarp Magikarp Surf --- --- 15-17 Unknown Any
Old Rod --- --- 12-15 Unknown
Good Rod --- --- 22-24 Unknown
Gyarados Gyarados Good Rod Waterside 7 --- 28 Unknown Any
Super Rod Waterside 10 --- 42 Unknown
Super Rod Waterside 14 --- 45 Unknown
Marill Marill Walking --- --- 15-17 Unknown Night
Surf --- --- 16-17 Unknown Any
Hoppip Hoppip Walking --- --- 15-17 Unknown Morning/Day
Skiploom Skiploom Walking --- --- 17 Unknown Morning/Day
Forest 8 --- 40 Unknown Any
Surf Waterside 3 --- 47 Unknown
Sunkern Sunkern Walking --- --- 15-17 Unknown Day
Wooper Wooper Walking --- --- 15-17 Unknown Night
Waterside 3 --- 40 Unknown Any
Surf --- --- 15-17 Unknown
Seedot Seedot Walking Plains 35 --- 45 Unknown Any
Nuzleaf Nuzleaf Walking Forest 28 --- 38 Unknown Any
Forest 35 --- 47 Unknown
Masquerain Masquerain Surf Waterside 10 --- 42 Unknown Any
Waterside 14 --- 46 Unknown
Nosepass Nosepass Walking Peak 35 --- 45 Unknown Any
Riolu Riolu Walking Peak 42 Forest 28 45-46 Unknown Any

Forest

Pokémon Location Block 1 Block 2 Level ID Time
Pidgey Pidgey Walking --- --- 15-17 20% Morning/Day
Bellsprout Bellsprout Walking --- --- 15-17 45% Any
Gastly Gastly Walking --- --- 15-17 Unknown Night
Haunter Haunter Walking --- --- 16-17 Unknown Night
Lickitung Lickitung Walking Waterside 3 --- 40 Unknown Any
Mr. Mime Mr. Mime Walking --- --- 16-17 15% Morning/Day
Walking Plains 3 --- 45 15% Any
Electabuzz Electabuzz Walking Peak 4 --- 41 Unknown Any
Misdreavus Misdreavus Walking --- --- 15-17 15% Any
Walking Forest 4 --- 42 15%
Surskit Surskit Walking Waterside 24 --- 42 Unknown Any
Shuppet Shuppet Walking Forest 35 --- 46 Unknown Any
Beldum Beldum Walking Peak 63 --- 44 Unknown Any
Bidoof Bidoof Walking Waterside 10 --- 40 Unknown Any
Budew Budew Walking Plains 24 --- 47 Unknown Any
Bronzong Bronzong Walking Peak 56 Forest 35 45 Unknown Any

Swamp

Pokémon Location Block 1 Block 2 Level ID Time
Jigglypuff Jigglypuff Walking --- --- 16-17 Unknown Morning/Day
Paras Paras Walking --- --- 15-17 Unknown Morning/Day
Parasect Parasect Walking Plains 3 --- 41 Unknown Any
Weepinbell Weepinbell Walking Forest 8 --- 46 Unknown Any
Drowzee Drowzee Walking --- --- 15-17 Unknown Night
Hypno Hypno Walking --- --- 16-17 Unknown Night
Voltorb Voltorb Walking Peak 10 --- 42 Unknown Any
Goldeen Goldeen Good Rod --- --- 22 Unknown Any
Super Rod --- --- 35 Unknown
Surf --- --- 15-17 Unknown
Old Rod Waterside 2 --- 17 Unknown
Seaking Seaking Good Rod --- --- 27 Unknown Any
Super Rod --- --- 35-37 Unknown
Old Rod Waterside 3 --- 17 Unknown
Good Rod Waterside 6 --- 24-25 Unknown
Surf Waterside 4 --- 42 Unknown
Magikarp Magikarp Old Rod --- --- 12-15 Unknown Any
Good Rod --- --- 22-24 Unknown
Surf --- --- 16 Unknown
Dratini Dratini Super Rod --- --- 36 Unknown Any
Good Rod Waterside 10 --- 29 Unknown
Dragonair Dragonair Super Rod Waterside 15 --- 42 Unknown Any
Super Rod Waterside 20 --- 45 Unknown
Sentret Sentret Walking --- --- 15-17 Unknown Any
Furret Furret Walking Plains 5 --- 42 Unknown Any
Murkrow Murkrow Walking --- --- 15-17 Unknown Any
Walking Forest 5 --- 37 Unknown Morning/Day
Surf Waterside 10 --- 47 Unknown Any
Duskull Duskull Walking Peak 28 --- 38 Unknown Any
Surf Waterside 35 --- 48 Unknown
Chimecho Chimecho Walking Forest 15 --- 46-47 Unknown Any
Bagon Bagon Walking Peak 56 Forest 35 45 Unknown Any
Pachirisu Pachirisu Walking Plains 10 --- 47 Unknown Any
Floatzel Floatzel Walking Waterside 10 --- 44 Unknown Any

Marshland

Pokémon Location Block 1 Block 2 Level ID Time
Ekans Ekans Walking --- --- 15-17 Unknown Morning/Day
Arbok Arbok Walking --- --- 17 Unknown Morning/Day
Oddish Oddish Walking --- --- 15-17 Unknown Night
Gloom Gloom Walking --- --- 16-17 Unknown Night
Walking Plains 2 --- 42 Unknown Any
Diglett Diglett Walking Peak 5 --- 43 Unknown Any
Poliwag Poliwag Old Rod --- --- 15-17 Unknown Any
Surf --- --- 16-17 Unknown
Old Rod Waterside 2 --- Unknown Unknown
Old Rod Waterside 3 --- Unknown Unknown
Poliwhirl Poliwhirl Good Rod --- --- 22 Unknown Any
Super Rod --- --- 35-37 Unknown
Grimer Grimer Walking --- --- 16-17 Unknown Morning/Day
Surf --- --- 15-17 Unknown Any
Muk Muk Walking Waterside 8 --- 38 Unknown Any
Surf Waterside 16 --- 48 Unknown
Koffing Koffing Walking --- --- 15-17 Unknown Any
Weezing Weezing Walking --- --- 15-17 Unknown Morning/Day
Magikarp Magikarp Old Rod --- --- Unknown Unknown Any
Good Rod --- --- 22-23 Unknown
Gyarados Gyarados Super Rod --- --- Unknown Unknown Any
Good Rod Waterside 3 --- Unknown Unknown
Good Rod Waterside 4 --- Unknown Unknown
Jumpluff Jumpluff Walking Plains 5 --- 38 Unknown Any
Surf Waterside 10 --- 47 Unknown
Wooper Wooper Walking --- --- 15-17 Unknown Night
Surf --- --- 15-17 Unknown Any
Quagsire Quagsire Surf Waterside 13 --- 43 Unknown Any
Shuckle Shuckle Walking Peak 8 --- 44 Unknown Any
Roselia Roselia Walking Forest 49 --- 46 Unknown Any
Seviper Seviper Walking Plains 35 --- 47 Unknown Any
Barboach Barboach Super Rod Waterside 4 --- Unknown Unknown Any
Super Rod Waterside 5 --- 42 Unknown
Banette Banette Walking Peak 49 --- Unknown Unknown Any
Croagunk Croagunk Walking Forest 42 --- 44 Unknown Any
Carnivine Carnivine Walking Forest 35 --- 41 Unknown Any

Mountain

Pokémon Location Block 1 Block 2 Level ID Time
Rattata Rattata Walking --- --- 15-16 Unknown Any
Raticate Raticate Walking --- --- 15-17 Unknown Morning/Day
Zubat Zubat Walking --- --- 16-17 Unknown Night
Golbat Golbat Walking --- --- 15-17 Unknown Night
Magneton Magneton Walking --- --- 17 Unknown Any
Walking Plains 3 --- 42 Unknown
Krabby Krabby Walking Waterside 3 --- 43 Unknown Any
Lickitung Lickitung Walking --- --- 15-17 Unknown Morning/Day
Larvitar Larvitar Walking --- --- 17 20% Morning/Day
Walking Peak 5 --- 42 Unknown Any
Meditite Meditite Walking Forest 20 --- 43 Unknown Any
Volbeat Volbeat Walking Plains 10 --- 46 Unknown Any
Lunatone Lunatone Walking Peak 15 --- 46 20% Any
Dusclops Dusclops Walking Forest 35 --- 45 Unknown Any
Sealeo Sealeo Walking Waterside 49 Peak 21 45 Unknown Any
Metang Metang Walking Peak 56 --- 44 Unknown Any
Chingling Chingling Walking Forest 10 --- 38 Unknown Any

Rocky Beach

Pokémon Location Block 1 Block 2 Level ID Time
Zubat Zubat Walking --- --- 16-17 Unknown Night
Poliwag Poliwag Surf --- --- 15-16 ~30.19% Any
Poliwhirl Poliwhirl Surf --- --- 15-17 ~24.53% Any
Slowpoke Slowpoke Walking --- --- 16-17 Unknown Any
Slowbro Slowbro Walking --- --- 17 Unknown Any
Walking Peak 3 --- 42 Unknown
Walking Waterside 5 --- 37 Unknown
Doduo Doduo Walking --- --- 17 Unknown Morning/Day
Dodrio Dodrio Walking Plains 4 --- 42 Unknown Any
Krabby Krabby Walking --- --- 16-17 Unknown Any
Old Rod --- --- 14-15 ~13.04%
Good Rod --- --- 23-24 ~33.33%
Old Rod Waterside 2 --- 13-18 ~66.00%
Old Rod Waterside 3 --- 13-18 ~40.00%
Kingler Kingler Super Rod --- --- 38-39 ~18.18% Any
Walking Peak 8 --- 40 Unknown
Good Rod Waterside 5 --- Unknown Unknown
Good Rod Waterside 8 --- Unknown Unknown
Goldeen Goldeen Old Rod --- --- 13-15 ~39.13% Any
Good Rod --- --- 22 ~16.67%
Super Rod --- --- 35-38 ~54.55%
Seaking Seaking Super Rod --- --- 36-37 Unknown Any
Magikarp Magikarp Old Rod --- --- 12-14 ~47.83% Any
Good Rod --- --- 22 ~50%
Surf --- --- 15-16 ~27.36%
Lapras Lapras Surf --- --- 15-16 ~17.92% Any
Surf Waterside 10 --- 36 Unknown
Surf Waterside 14 --- Unknown Unknown
Surf Waterside 18 --- 41-46 Unknown
Mareep Mareep Walking Forest 5 --- 43 Unknown Any
Aron Aron Walking Peak 24 --- 45 Unknown Any
Electrike Electrike Walking Plains 10 --- 42 Unknown Any
Manectric Manectric Walking Forest 10 --- 37 Unknown Any
Corphish Corphish Super Rod Waterside 15 --- 46 Unknown Any
Super Rod Waterside 20 --- Unknown Unknown
Budew Budew Walking Forest 18 --- 40 Unknown Any
Gible Gible Walking Plains 52 Peak 68 44 Unknown Any

Wasteland

Pokémon Location Block 1 Block 2 Level ID Time
Fearow Fearow Walking --- --- 15-17 Unknown Night
Golduck Golduck Walking Waterside 3 --- 45 Unknown Any
Machop Machop Walking --- --- 15-17 Unknown Morning/Day
Machoke Machoke Walking --- --- 17 Unknown Morning
Walking Peak 5 --- 40 Unknown Any
Bellsprout Bellsprout Walking Forest 3 --- 17 Unknown Any
Magnemite Magnemite Walking --- --- 15-17 Unknown Any
Onix Onix Walking --- --- 15-17 20% Any
Kingler Kingler Walking Waterside 10 --- 48 Unknown Any
Kangaskhan Kangaskhan Walking --- --- 15-17 10% Morning/Day
Breloom Breloom Walking Forest 42 --- 46 Unknown Any
Medicham Medicham Walking Forest 35 --- 44 Unknown Any
Manectric Manectric Walking Plains 3 --- 41 Unknown Any
Illumise Illumise Walking Plains 10 --- 46 Unknown Any
Solrock Solrock Walking Peak 42 --- 45-46 Unknown Any
Skorupi Skorupi Walking Peak 28 --- 44-45 10% Any

Savannah

Pokémon Location Block 1 Block 2 Level ID Time
Nidoran♀ Nidoran♀ Walking --- --- 15-17 Unknown Morning/Day
Nidorina Nidorina Walking --- --- 15-17 Unknown Night
Nidoran♂ Nidoran♂ Walking --- --- 15-17 Unknown Morning/Day
Nidorino Nidorino Walking --- --- 15-17 Unknown Night
Zubat Zubat Walking --- --- 15-17 Unknown Night
Golbat Golbat Walking --- --- 17 Unknown Night
Rhyhorn Rhyhorn Walking --- --- 17 Unknown Morning/Day
Walking Peak 5 --- 41 Unknown Any
Rhydon Rhydon Walking Peak 10 --- 44 Unknown Any
Tauros Tauros Walking --- --- 15-17 Unknown Any
Walking Plains 5 --- 41 Unknown Any
Houndour Houndour Walking Forest 4 --- 41-42 Unknown Any
Zigzagoon Zigzagoon Walking Plains 10 --- 38 Unknown Any
Shroomish Shroomish Walking Forest 35 Plains 12 45 Unknown Any
Azurill Azurill Walking Waterside 5 --- 42 Unknown Any
Torkoal Torkoal Walking Peak 35 --- 47 Unknown Any
Cacturne Cacturne Walking Forest 35 --- 42 Unknown Any
Luxio Luxio Walking Plains 24 --- 45-46 Unknown Any

Wetland

Pokémon Location Block 1 Block 2 Level ID Time
Spearow Spearow Walking --- --- 16-17 Unknown Morning/Day
Psyduck Psyduck Walking --- --- 16 Unknown Night
Surf --- --- 16-17 Unknown Any
Golduck Golduck Walking --- --- 17 Unknown Night
Walking Peak 5 --- Unknown Unknown Any
Surf Waterside 4 --- 45 Unknown
Surf Waterside 6 --- Unknown Unknown
Poliwag Poliwag Old Rod --- --- 12-15 Unknown Any
Good Rod --- --- 22-24 Unknown
Super Rod --- --- 36 Unknown
Surf --- --- Unknown Unknown
Poliwhirl Poliwhirl Good Rod --- --- 23-24 Unknown Any
Super Rod --- --- 37 Unknown
Old Rod Waterside 2 --- Unknown Unknown
Old Rod --- --- 17-18 Unknown
Farfetch'd Farfetch'd Walking --- --- 15-17 Unknown Morning/Day
Walking Forest 3 --- 41 Unknown Any
Doduo Doduo Walking Peak 4 --- 45-46 Unknown Any
Magikarp Magikarp Old Rod --- --- 13-15 Unknown Any
Gyarados Gyarados Super Rod Waterside 6 --- Unknown Unknown Any
Super Rod Waterside 9 --- 47 Unknown
Ditto Ditto Walking --- --- 17 Unknown Morning/Day
Walking Waterside 15 --- 41 Unknown Any
Sentret Sentret Walking --- --- 16-17 Unknown Morning/Day
Furret Furret Walking Plains 2 --- 37 Unknown Any
Wooper Wooper Walking --- --- 16-17 Unknown Night
Surf --- --- 15-16 Unknown Any
Quagsire Quagsire Walking --- --- 16-17 Unknown Night
Surf --- --- 17 Unknown Any
Surf Waterside 3 --- 37 Unknown
Lombre Lombre Walking Plains 14 --- 47 Unknown Any
Surskit Surskit Walking Plains 6 --- 40 Unknown Any
Corphish Corphish Good Rod Waterside 10 --- 26 Unknown Any
Good Rod Waterside 14 --- 28 Unknown
Shelgon Shelgon Walking Peak 63 --- 46 Unknown Any
Pachirisu Pachirisu Walking Forest 8 --- 43 Unknown Any
Buizel Buizel Walking Waterside 35 --- Unknown Unknown Any

Trivia

  • Johto did not have a Safari Zone in Generation II. However, an unused, incomplete Safari Zone map still exists in the coding of the Generation II games, accessible through the use of cheating devices. From its location on the map and the positioning of the return warps, it is assumed it was intended to be the Kanto Safari Zone three years later.
  • The number of Pokémon species that can be acquired in this Safari Zone is by far the largest quantity in the main series to date.
    • This Safari Zone also features several Pokémon that were previously either only obtainable as Eggs or never before available in the wild, most notably Shelgon, Metang, Breloom, Vigoroth and Riolu.
  • This Safari Zone is the first to feature the ability to customize the arrangement of the six terrains.
  • This is the only Safari Zone not to put a limit on the number of steps a player can take before being forced out.
  • The two construction workers outside of the Safari Zone, in the Safari Zone Gate, imply that they are the ones who move the Safari Zone areas; they mention that most people would think a complicated system would be in place, as well as complaining about aches and pains.
  • Interestingly, this Safari Zone is located nearest to the city with the fifth Johto League Gym, Cianwood City. Both the Kanto Safari Zone and Great Marsh are also located in cities where the fifth Gym Leader is faced in their respective regions, though Crasher Wake only falls fifth in Pokémon Platinum.


Safari Zones
Kanto Safari ZoneJohto Safari ZoneHoenn Safari ZoneGreat Marsh


Johto
Zephyr Badge.png Hive Badge.png Plain Badge.png Fog Badge.png Storm Badge.png Mineral Badge.png Glacier Badge.png Rising Badge.png
Settlements
New Bark TownCherrygrove CityViolet CityAzalea TownGoldenrod CityEcruteak City
Olivine CityCianwood CityMahogany TownBlackthorn CitySafari Zone GateFrontier Access
Routes
2930313233343536373839404142434445464748
Landmarks
Dark CaveSprout TowerRuins of AlphUnion CaveSlowpoke WellIlex ForestRadio TowerGlobal Terminal
Goldenrod TunnelNational ParkPokéathlon DomeBell TowerBellchime TrailBurned TowerMoomoo FarmOlivine Lighthouse
Battle Tower (CrystalHGSS)/FrontierCliff Edge GateCliff CaveEmbedded TowerSafari ZoneWhirl Islands
Mt. MortarLake of RageTeam Rocket HQIce PathDragon's DenS.S. AquaMt. Silver (Cave)
Access to
Sinjoh RuinsKanto


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