Appendix:Gold and Silver walkthrough/Section 16
The guide for those can be found here.
Return to New Bark
Congratulations, you are now the Indigo League Champion! That major accomplishment means that you are the strongest Trainer in all of Johto and Kanto.
After the credits roll, you wind up back home in New Bark. Elm calls you shortly, asking you to visit the lab. Swing by to get the S.S. Ticket, a pass to board the S.S. Aqua. Fly off to Olivine and head to the harbor to catch the ferry to Vermilion City!
Fast Ship S.S. Aqua
A frantic old man runs into you soon after you board the ship. His granddaughter is missing, and he asks for your help before running off. At least she's on a ship, she could not have gotten too far. Before you start the search, check out your cabin at the west end of the hallway. It has a PC and a cozy bed to heal your Pokémon, which is good to have with all of these Trainers on-board.
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Upper deck
Now let's check out the other cabins. Two of the other cabins on the north side are empty, while the one between them has a Hiker. On the south side, only one cabin is empty. The one nearest the stairs belongs to the grandfather. The next cabin has a PokéFan and a pair of Twins, while the last one has a Firebreather.
Lower deck
Still no luck finding the girl, so check out the lower floor. A Sailor blocks the way, and asks you to track down another sailor for their shift change. The second Sailor is snoozing in the cabin next to yours; beat him in battle and he will return to his post. There is a Juggler hunched over a trash can, and a Sailor and a Picnicker beyond that. Take the stairs in the west to reach the Captain's cabin.
Captain's cabin
The missing girl is safe and sound with the Captain, but she's bored out of her mind and keeps trying to get the Captain to play with her. When she realizes her grandfather is worried about her, she runs off and you both end up in the old man's room. For taking care of his granddaughter, the old man rewards you with a Metal Coat, a power-up for Steel-type attacks and an essential part of certain trade evolutions. The Captain announces over the speaker system that the ship has docked in Vermilion's harbor, and passengers are now allowed to disembark.
Vermilion City
Vermilion City has not changed much over the past three years, though the land around Diglett's Cave has shifted a bit. A sleeping Snorlax blocks the path to the east, and the old man is still clearing the ground for construction with his Machop. Stop by the Poké Mart if you need more Potions or Poké Balls, then visit the Pokémon Fan Club on the west side.
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Pokémon Fan Club
Listen to the Chairman's long story about his prized Rapidash, and he'll give you a Rare Candy for sticking around through the whole thing. Take note of the guy with the Clefairy; it's actually a Poké Doll that you'll need to return to its owner later.
Vermilion Gym
VERMILION CITY
POKéMON GYM
LEADER: LT. SURGE
The Lightning
American!
The Vermilion Gym specializes in Electric-type Pokémon, so avoid using Water- or Flying types. Ground-type Pokémon are not only immune to electrical attacks, but their Ground attacks inflict double the damage on Electric Pokémon.
Lt. Surge has three Gym Trainers, but his hidden switches are broken, so you can walk right up to him. His Magneton knows the useful Lock-On-Zap Cannon combo, which inflicts serious damage and paralysis, and his two Electrode may explode without warning. If the battle drags on for too long, his Pokémon may be harder to hit thanks to Double Team. Use the TM26 (Earthquake) you found in Victory Road to sweep through his five Pokémon.
Defeated, Lt. Surge awards you the Thunder Badge, which gives your party members a Speed boost. Don't expect a TM to go with it; unlike the Johto Gym Leaders, only two of their Kanto counterparts give out TMs.
With Snorlax blocking the east road, the only way forward is north to Route 6.
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Gold and Silver walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |