#
|
Name
|
Effect
|
Generation
|
Single
|
Dual
|
Hidden
|
091
|
Adaptability
|
Powers up moves of the same type.
|
IV
|
0
|
3
|
3
|
106
|
Aftermath
|
Damages the foe landing the finishing hit.
|
IV
|
0
|
4
|
4
|
076
|
Air Lock
|
Eliminates the effects of weather.
|
III
|
1
|
0
|
0
|
148
|
Analytic
|
Strengthens moves when moving last.
|
V
|
0
|
0
|
12
|
083
|
Anger Point
|
Raises Attack upon taking a critical hit.
|
IV
|
0
|
3
|
4
|
107
|
Anticipation
|
Senses the foe’s dangerous moves.
|
IV
|
1
|
4
|
1
|
071
|
Arena Trap
|
Prevents the foe from fleeing.
|
III
|
0
|
3
|
0
|
123
|
Bad Dreams
|
Reduces a sleeping foe’s HP.
|
IV
|
1
|
0
|
0
|
004
|
Battle Armor
|
The Pokémon is protected against critical hits.
|
III
|
2
|
4
|
2
|
145
|
Big Pecks
|
Protects the Pokémon from Defense-lowering attacks.
|
V
|
0
|
7
|
4
|
066
|
Blaze
|
Powers up Fire-type moves in a pinch.
|
III
|
15
|
0
|
2
|
-
|
Cacophony
|
Avoids sound-based moves.
|
III
|
0
|
0
|
0
|
034
|
Chlorophyll
|
Boosts the Pokémon’s Speed in sunshine.
|
III
|
10
|
19
|
6
|
029
|
Clear Body
|
Prevents the Pokémon’s stats from being lowered.
|
III
|
6
|
2
|
3
|
013
|
Cloud Nine
|
Eliminates the effects of weather.
|
III
|
0
|
2
|
4
|
016
|
Color Change
|
Changes the Pokémon’s type to the foe’s move.
|
III
|
1
|
0
|
0
|
014
|
Compoundeyes
|
The Pokémon’s accuracy is boosted.
|
III
|
2
|
4
|
1
|
126
|
Contrary
|
Inverts stat modifiers.
|
V
|
0
|
0
|
5
|
130
|
Cursed Body
|
Has a 30% chance of Disabling any move that hits the Pokémon.
|
V
|
0
|
2
|
3
|
056
|
Cute Charm
|
Contact with the Pokémon may cause infatuation.
|
III
|
3
|
8
|
1
|
006
|
Damp
|
Prevents combatants from self destructing.
|
III
|
0
|
8
|
10
|
129
|
Defeatist
|
Halves Attack and Special Attack below 50% HP.
|
V
|
2
|
0
|
0
|
128
|
Defiant
|
Raises Attack two stages upon having any stat lowered.
|
V
|
0
|
2
|
10
|
088
|
Download
|
Adjusts power according to the foe’s lowest defensive stat.
|
IV
|
1
|
3
|
0
|
002
|
Drizzle
|
The Pokémon makes it rain if it appears in battle.
|
III
|
1
|
0
|
1
|
070
|
Drought
|
The Pokémon makes it sunny if it is in battle.
|
III
|
1
|
0
|
2
|
087
|
Dry Skin
|
Reduces HP if it is hot. Water restores HP.
|
IV
|
0
|
4
|
1
|
048
|
Early Bird
|
The Pokémon awakens quickly from sleep.
|
III
|
0
|
13
|
2
|
027
|
Effect Spore
|
Contact may paralyze, poison, or cause sleep.
|
III
|
2
|
4
|
1
|
111
|
Filter
|
Powers down super- effective moves.
|
IV
|
0
|
2
|
0
|
049
|
Flame Body
|
Contact with the Pokémon may burn the foe.
|
III
|
5
|
5
|
4
|
138
|
Flare Boost
|
Increases Special Attack to 1.5× when burned.
|
V
|
0
|
0
|
2
|
018
|
Flash Fire
|
Powers up Fire-type moves if hit by a fire move.
|
III
|
4
|
10
|
4
|
122
|
Flower Gift
|
Powers up party Pokémon when it is sunny.
|
IV
|
1
|
0
|
0
|
059
|
Forecast
|
Transforms with the weather.
|
III
|
1
|
0
|
0
|
108
|
Forewarn
|
Determines what moves the foe has.
|
IV
|
0
|
6
|
0
|
132
|
Friend Guard
|
Decreases damage inflicted against ally Pokémon.
|
V
|
0
|
0
|
5
|
119
|
Frisk
|
The Pokémon can check the foe’s held item.
|
IV
|
3
|
3
|
5
|
082
|
Gluttony
|
Encourages the early use of a held Berry.
|
IV
|
6
|
4
|
9
|
062
|
Guts
|
Boosts Attack if there is a status problem.
|
III
|
3
|
14
|
4
|
139
|
Harvest
|
Restores any held Berry after the turn on which it is used.
|
V
|
0
|
0
|
3
|
131
|
Healer
|
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
|
V
|
0
|
2
|
3
|
085
|
Heatproof
|
Weakens the power of Fire-type moves.
|
IV
|
0
|
2
|
0
|
134
|
Heavy Metal
|
Doubles the Pokémon's weight.
|
V
|
0
|
0
|
5
|
118
|
Honey Gather
|
The Pokémon may gather Honey from somewhere.
|
IV
|
1
|
0
|
1
|
037
|
Huge Power
|
Raises the Pokémon’s Attack stat.
|
III
|
0
|
3
|
0
|
055
|
Hustle
|
Boosts the Attack stat, but lowers accuracy.
|
III
|
3
|
7
|
8
|
093
|
Hydration
|
Heals status problems if it is raining.
|
IV
|
2
|
7
|
9
|
052
|
Hyper Cutter
|
Prevents the Attack stat from being lowered.
|
III
|
0
|
9
|
0
|
115
|
Ice Body
|
The Pokémon regains HP in a hailstorm.
|
IV
|
3
|
5
|
4
|
035
|
Illuminate
|
Raises the likelihood of meeting wild Pokémon.
|
III
|
0
|
6
|
0
|
149
|
Illusion
|
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
|
V
|
2
|
0
|
0
|
017
|
Immunity
|
Prevents the Pokémon from getting poisoned.
|
III
|
1
|
1
|
1
|
150
|
Imposter
|
Transforms upon entering battle.
|
V
|
0
|
0
|
1
|
151
|
Infiltrator
|
Ignores Light Screen, Reflect, and Safeguard.
|
V
|
0
|
2
|
9
|
039
|
Inner Focus
|
The Pokémon is protected from flinching.
|
III
|
4
|
16
|
6
|
015
|
Insomnia
|
Prevents the Pokémon from falling asleep.
|
III
|
0
|
10
|
1
|
022
|
Intimidate
|
Lowers the foe’s Attack stat.
|
III
|
5
|
19
|
3
|
160
|
Iron Barbs
|
Damages attacking Pokémon for 1/8 their max HP on contact.
|
V
|
2
|
0
|
0
|
089
|
Iron Fist
|
Boosts the power of punching moves.
|
IV
|
0
|
3
|
7
|
154
|
Justified
|
Raises Attack when hit by dark-type moves.
|
V
|
4
|
0
|
5
|
051
|
Keen Eye
|
Prevents the Pokémon from losing accuracy.
|
III
|
5
|
19
|
5
|
103
|
Klutz
|
The Pokémon can’t use any held items.
|
IV
|
0
|
6
|
1
|
102
|
Leaf Guard
|
Prevents status problems in sunny weather.
|
IV
|
1
|
6
|
7
|
026
|
Levitate
|
Gives full immunity to all Ground-type moves.
|
III
|
30
|
2
|
0
|
135
|
Light Metal
|
Halves the Pokémon's weight.
|
V
|
0
|
0
|
5
|
031
|
Lightningrod
|
The Pokémon draws in all Electric-type moves.
|
III
|
0
|
9
|
6
|
007
|
Limber
|
The Pokémon is protected from paralysis.
|
III
|
1
|
7
|
2
|
064
|
Liquid Ooze
|
Inflicts damage on foes using any draining move.
|
III
|
0
|
4
|
0
|
156
|
Magic Bounce
|
Reflects most non-damaging moves back at their user.
|
V
|
0
|
0
|
3
|
098
|
Magic Guard
|
The Pokémon only takes damage from attacks.
|
IV
|
0
|
7
|
3
|
040
|
Magma Armor
|
Prevents the Pokémon from becoming frozen.
|
III
|
0
|
3
|
0
|
042
|
Magnet Pull
|
Prevents Steel-type Pokémon from escaping.
|
III
|
0
|
5
|
0
|
063
|
Marvel Scale
|
Boosts Defense if there is a status problem.
|
III
|
1
|
0
|
2
|
058
|
Minus
|
Boosts Sp. Atk if another Pokémon has Plus.
|
III
|
1
|
3
|
2
|
104
|
Mold Breaker
|
Moves can be used regardless of Abilities.
|
IV
|
2
|
4
|
6
|
141
|
Moody
|
Raises a random stat two stages and lowers another one stage after each turn.
|
V
|
0
|
0
|
7
|
078
|
Motor Drive
|
Raises Speed if hit by an Electric-type move.
|
IV
|
1
|
2
|
1
|
153
|
Moxie
|
Raises Attack one stage upon KOing a Pokémon.
|
V
|
0
|
5
|
6
|
136
|
Multiscale
|
Halves damage taken from full HP.
|
V
|
0
|
0
|
2
|
121
|
Multitype
|
Changes type to match the held Plate.
|
IV
|
1
|
0
|
0
|
152
|
Mummy
|
Contact with this Pokémon spreads this Ability.
|
V
|
2
|
0
|
0
|
030
|
Natural Cure
|
All status problems are healed upon switching out.
|
III
|
3
|
10
|
0
|
099
|
No Guard
|
Ensures the Pokémon and its foe’s attacks land.
|
IV
|
0
|
3
|
3
|
096
|
Normalize
|
All the Pokémon’s moves become the Normal type.
|
IV
|
0
|
2
|
0
|
012
|
Oblivious
|
Prevents the Pokémon from becoming infatuated.
|
III
|
0
|
16
|
3
|
142
|
Overcoat
|
Protects against damage from weather.
|
V
|
0
|
5
|
12
|
065
|
Overgrow
|
Powers up Grass-type moves in a pinch.
|
III
|
15
|
0
|
2
|
020
|
Own Tempo
|
Prevents the Pokémon from becoming confused.
|
III
|
0
|
13
|
4
|
124
|
Pickpocket
|
Steals attacking Pokémon's held item on contact.
|
V
|
0
|
0
|
5
|
053
|
Pickup
|
The Pokémon may pick up items.
|
III
|
1
|
9
|
0
|
057
|
Plus
|
Boosts Sp. Atk if another Pokémon has Minus.
|
III
|
1
|
3
|
3
|
090
|
Poison Heal
|
Restores HP if the Pokémon is poisoned.
|
IV
|
0
|
2
|
1
|
038
|
Poison Point
|
Contact with the Pokémon may poison the foe.
|
III
|
0
|
14
|
0
|
143
|
Poison Touch
|
Has a 30% chance of poisoning Pokémon upon contact when attacking.
|
V
|
0
|
1
|
4
|
158
|
Prankster
|
Raises non-damaging moves' priority by one stage.
|
V
|
2
|
2
|
7
|
046
|
Pressure
|
The Pokémon raises the foe’s PP usage.
|
III
|
18
|
3
|
4
|
074
|
Pure Power
|
Boosts the power of physical attacks.
|
III
|
2
|
0
|
0
|
095
|
Quick Feet
|
Boosts Speed if there is a status problem.
|
IV
|
0
|
5
|
7
|
044
|
Rain Dish
|
The Pokémon gradually recovers HP in rain.
|
III
|
0
|
3
|
8
|
155
|
Rattled
|
Raises Speed one stage upon being hit by a Dark, Ghost, or Bug move.
|
V
|
0
|
0
|
11
|
120
|
Reckless
|
Powers up moves that have recoil damage.
|
IV
|
0
|
3
|
8
|
144
|
Regenerator
|
Heals for 1/3 max HP upon leaving battle.
|
V
|
0
|
3
|
14
|
079
|
Rivalry
|
Raises Attack if the foe is of the same gender.
|
IV
|
0
|
12
|
4
|
069
|
Rock Head
|
Protects the Pokémon from recoil damage.
|
III
|
2
|
16
|
1
|
024
|
Rough Skin
|
Inflicts damage to the foe on contact.
|
III
|
2
|
1
|
3
|
050
|
Run Away
|
Enables sure getaway from wild Pokémon.
|
III
|
0
|
16
|
7
|
159
|
Sand Force
|
Strengthens Rock, Ground, and Steel moves to 1.3× their power during a sandstorm.
|
V
|
1
|
2
|
11
|
146
|
Sand Rush
|
Doubles Speed during a sandstorm.
|
V
|
0
|
4
|
2
|
045
|
Sand Stream
|
The Pokémon summons a sandstorm in battle.
|
III
|
3
|
0
|
0
|
008
|
Sand Veil
|
Boosts the Pokémon’s evasion in a sandstorm.
|
III
|
7
|
4
|
7
|
157
|
Sap Sipper
|
Absorbs Grass moves, raising Attack one stage.
|
V
|
0
|
3
|
8
|
113
|
Scrappy
|
Enables moves to hit Ghost-type foes.
|
IV
|
0
|
2
|
7
|
032
|
Serene Grace
|
Boosts the likelihood of added effects appearing.
|
III
|
2
|
8
|
2
|
023
|
Shadow Tag
|
Prevents the foe from escaping.
|
III
|
2
|
0
|
6
|
061
|
Shed Skin
|
The Pokémon may heal its own status problems.
|
III
|
10
|
5
|
0
|
125
|
Sheer Force
|
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
|
V
|
1
|
6
|
17
|
075
|
Shell Armor
|
The Pokémon is protected against critical hits.
|
III
|
1
|
13
|
7
|
019
|
Shield Dust
|
Blocks the added effects of attacks taken.
|
III
|
4
|
1
|
0
|
086
|
Simple
|
The Pokémon is prone to wild stat changes.
|
IV
|
0
|
3
|
2
|
092
|
Skill Link
|
Increases the frequency of multi-strike moves.
|
IV
|
0
|
2
|
4
|
112
|
Slow Start
|
Temporarily halves Attack and Speed.
|
IV
|
1
|
0
|
0
|
097
|
Sniper
|
Powers up moves if they become critical hits.
|
IV
|
0
|
7
|
5
|
081
|
Snow Cloak
|
Raises evasion in a hailstorm.
|
IV
|
4
|
3
|
1
|
117
|
Snow Warning
|
The Pokémon summons a hailstorm in battle.
|
IV
|
2
|
0
|
0
|
094
|
Solar Power
|
Boosts Sp. Atk, but lowers HP in sunshine.
|
IV
|
0
|
3
|
3
|
116
|
Solid Rock
|
Powers down super- effective moves.
|
IV
|
0
|
4
|
0
|
043
|
Soundproof
|
Gives full immunity to all sound-based moves.
|
III
|
3
|
6
|
3
|
003
|
Speed Boost
|
The Pokémon’s Speed stat is gradually boosted.
|
III
|
1
|
2
|
5
|
100
|
Stall
|
The Pokémon moves after even slower foes.
|
IV
|
0
|
1
|
0
|
009
|
Static
|
Contact with the Pokémon may cause paralysis.
|
III
|
9
|
5
|
0
|
080
|
Steadfast
|
Raises Speed each time the Pokémon flinches.
|
IV
|
1
|
3
|
5
|
001
|
Stench
|
The stench helps keep wild Pokémon away.
|
III
|
0
|
6
|
1
|
060
|
Sticky Hold
|
Protects the Pokémon from item theft.
|
III
|
0
|
8
|
0
|
114
|
Storm Drain
|
The Pokémon draws in all Water-type moves.
|
IV
|
0
|
4
|
3
|
005
|
Sturdy
|
The Pokémon is protected against 1-hit KO attacks.
|
III
|
8
|
22
|
2
|
021
|
Suction Cups
|
Negates moves that force switching out.
|
III
|
2
|
1
|
0
|
105
|
Super Luck
|
Heightens the critical-hit ratios of moves.
|
IV
|
0
|
6
|
3
|
068
|
Swarm
|
Powers up Bug-type moves in a pinch.
|
III
|
4
|
16
|
4
|
033
|
Swift Swim
|
Boosts the Pokémon’s Speed in rain.
|
III
|
8
|
20
|
10
|
028
|
Synchronize
|
Passes on a burn, poison, or paralysis to the foe.
|
III
|
3
|
12
|
0
|
077
|
Tangled Feet
|
Raises evasion if the Pokémon is confused.
|
IV
|
0
|
5
|
2
|
101
|
Technician
|
Powers up the Pokémon’s weaker moves.
|
IV
|
0
|
9
|
5
|
140
|
Telepathy
|
Protects against damaging moves from friendly Pokémon.
|
V
|
0
|
2
|
12
|
164
|
Teravolt
|
Moves can be used regardless of Abilities.
|
V
|
1
|
0
|
0
|
047
|
Thick Fat
|
Raises resistance to Fire- and Ice-type moves.
|
III
|
0
|
15
|
5
|
110
|
Tinted Lens
|
Powers up “not very effective” moves.
|
IV
|
0
|
4
|
5
|
067
|
Torrent
|
Powers up Water-type moves in a pinch.
|
III
|
15
|
0
|
2
|
137
|
Toxic Boost
|
Increases Attack to 1.5× when poisoned.
|
V
|
0
|
0
|
1
|
036
|
Trace
|
The Pokémon copies a foe's Ability.
|
III
|
0
|
5
|
0
|
054
|
Truant
|
The Pokémon can't attack on consecutive turns.
|
III
|
2
|
0
|
1
|
163
|
Turboblaze
|
Moves can be used regardless of Abilities.
|
V
|
1
|
0
|
0
|
109
|
Unaware
|
Ignores any change in stats by the foe.
|
IV
|
0
|
4
|
3
|
084
|
Unburden
|
Raises Speed if a held item is used.
|
IV
|
0
|
4
|
5
|
127
|
Unnerve
|
Prevents opposing Pokémon from eating held Berries.
|
V
|
0
|
2
|
15
|
162
|
Victory Star
|
Raises moves' accuracy to 1.1× for friendly Pokémon.
|
V
|
1
|
0
|
0
|
072
|
Vital Spirit
|
Prevents the Pokémon from falling asleep.
|
III
|
1
|
4
|
7
|
010
|
Volt Absorb
|
Restores HP if hit by an Electric-type move.
|
III
|
1
|
2
|
2
|
011
|
Water Absorb
|
Restores HP if hit by a Water-type move.
|
III
|
1
|
12
|
8
|
041
|
Water Veil
|
Prevents the Pokémon from getting a burn.
|
III
|
0
|
4
|
7
|
133
|
Weak Armor
|
Raises Speed and lowers Defense by one stage each upon being hit by any move.
|
V
|
0
|
1
|
15
|
073
|
White Smoke
|
Prevents the Pokémon’s stats from being lowered.
|
III
|
1
|
0
|
1
|
025
|
Wonder Guard
|
Only super effective moves will hit.
|
III
|
1
|
0
|
0
|
147
|
Wonder Skin
|
Has a 50% chance of protecting against non-damaging moves that inflict major status ailments.
|
V
|
0
|
1
|
3
|
161
|
Zen Mode
|
Changes the Pokémon's shape when HP is halved.
|
V
|
0
|
0
|
1
|