Hoppip (Pokémon)

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000 #{{{prevnum}}}: Politoed
Pokémon
#{{{nextnum}}}: Skiploom 000
Hoppip
ハネッコ Hanecco
#187
187Hoppip.png
Artwork from G/S/C
Type
Grass Flying
Category
Cottonweed Pokémon
Abilities
Chlorophyll or Leaf Guard
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Johto
#067
Hoenn
#332
Regional Browser numbers
Height
1′04″
Imperial
0.4 m
Metric
Weight
1.1 lbs.
Imperial
0.5 kg
Metric
Dex color
Pink
Catch rate
255 (33.3%)
Body style
BodyUnknown.png BodyUnknown.png
Blue-Striped
Footprint
 F187.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Fairy and
Plant groups
1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 74 Battle Exp.: 741*

Hoppip (Japanese: ハネッコ Hanecco) is a Grass/Flying-type Pokémon.

Biology

Physiology

Gender differences

None.

Special abilities

Behavior

Habitat

Diet

Main article: Pokémon food

In the anime

Hoppip made its anime debut in Foul Weather Friends, in which a trainer named Mariah uses several of them to predict the weather.

In the manga

In the TCG

Other Appearances

Super Smash Bros. Brawl

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation II.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Silver Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
Crystal It can be carried away on even the gentlest breeze. It may even float all the way to the next town.
Stadium 2 To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Generation III
Ruby This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
Sapphire This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, Hoppip links its leaves with other Hoppip to prepare against being blown away.
Emerald This Pokémon drifts and floats with the wind. If it senses the approach of strong winds, a Hoppip links leaves with others to prepare against being blown away.
FireRed Its body is so light, it must grip the ground firmly with its feet to keep from being blown away.
LeafGreen To keep from being blown away by the wind, they gather in clusters. They do enjoy gentle breezes, though.
Generation IV
Diamond It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Pearl It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation II.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
Uncommon Routes 13, 14, 15, 32, 33 (Day)
Crystal
Uncommon Routes 11, 13, 14, 15, 29, 30, 31, 32, 33 (Day)
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
Common Five Island, Five Isle Meadow, Memorial Pillar, Resort Gorgeous, Water Labyrinth
Colosseum
None Trade
XD
Common Oasis PokéSpot
Generation IV
Diamond Pearl
Poké Radar Diamond: Route 205 (North and South)
Pearl: Fuego Ironworks, Route 205 (South)
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Channel Back Yard
Pokémon Trozei! Endless Level 15
Endless Level 31
Forever Level 15
Mr. Who's Den
Pokémon Mystery Dungeon Pitfall Valley (4F-8F)
Remains Island (B5-B8)
Pokémon Ranger Lyra Forest

Base stats

Stat Range
At Lv. 50 At Lv. 100
35
95 - 142 180 - 274
35
36 - 95 67 - 185
40
40 - 101 76 - 196
35
36 - 95 67 - 185
55
54 - 117 103 - 229
50
49 - 112 94 - 218
Total:
250
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

Template:Learnset intro

By leveling up

Game Generation II Generation III Generation IV
GS C
Start Splash
Synthesis
Splash Splash Splash
4     Synthesis
5 Tail Whip Synthesis
Tail Whip
Synthesis
Tail Whip
 
7     Tail Whip
10 Tackle Tackle Tackle
12     Poisonpowder
13 Poisonpowder Poisonpowder  
14     Stun Spore
15 Stun Spore Stun Spore  
16     Sleep Powder
17 Sleep Powder Sleep Powder  
19     Bullet Seed
20 Leech Seed Leech Seed  
22     Leech Seed
25 Cotton Spore Cotton Spore Mega Drain
28     Cotton Spore
30 Mega Drain Mega Drain  
31     U-turn
34     Worry Seed
37     Giga Drain
40     Bounce
43     Memento

By TM/HM

Game Generation II Generation III Generation IV
TM02 Headbutt    
TM03 Curse    
TM06 Toxic Toxic Toxic
TM09   Bullet Seed Bullet Seed
TM10 Hidden Power Hidden Power Hidden Power
TM11 Sunny Day Sunny Day Sunny Day
TM12 Sweet Scent    
TM13 Snore    
TM17 Protect Protect Protect
TM19 Giga Drain Giga Drain Giga Drain
TM20 Endure    
TM21 Frustration Frustration Frustration
TM22 Solarbeam Solarbeam Solarbeam
TM27 Return Return Return
TM32 Double Team Double Team Double Team
TM34 Swagger    
TM35 Sleep Talk    
TM40 Defense Curl Aerial Ace Aerial Ace
TM42   Facade Facade
TM43   Secret Power Secret Power
TM44 Rest Rest Rest
TM45 Attract Attract Attract
TM53     Energy Ball
TM58     Endure
TM62     Silver Wind
TM70     Flash
TM75     Swords Dance
TM78     Captivate
TM82     Sleep Talk
TM83     Natural Gift
TM86     Grass Knot
TM87     Swagger
TM89     U-turn
TM90     Substitute
HM05 Flash Flash  

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Template:EvoChart Box

Trivia

Origin

Hoppip appears to be based on a bulb or root.

Name origin

Hoppip's name is probably based on hop or hip-hop or hippity-hop, indicating that it jumps or flys through the air. It may also come from pip, a type of seed. Its Japanese name is a combination of 葉 ha, leaf, and 根っこ nekko, root.

In other languages

Related articles

External links

000 #{{{prevnum}}}: Politoed
Pokémon
#{{{nextnum}}}: Skiploom 000

Template:Smash Bros. Brawl

Project Pokédex logo.png This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon species, as well as Pokémon groups and forms.