Synchronoise (move)

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Not to be confused with Synchronize (Ability).

Synchronoise
シンクロノイズ Synchro Noise
Type  Psychic
Category  Special
PP  15 (max. 24)
Power  70
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
All Others: Affects all Pokémon adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Synchronoise (Japanese: シンクロノイズ Synchro Noise) is a damage-dealing Psychic-type move introduced in Generation V.

Description

Games Description
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.


Effect

Synchronoise damages all adjacent Pokémon with the same type as the user. If the user is a dual-type Pokémon, it will damage all Pokémon with either of the user's types.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
096 Drowzee Drowzee Psychic Psychic 37 ''''
097 Hypno Hypno Psychic Psychic 37 ''''
163 Hoothoot Hoothoot Normal Flying 41 '
164 Noctowl Noctowl Normal Flying 47 '
293 Whismur Whismur Normal Normal 41 '
294 Loudred Loudred Normal Normal 51 '
295 Exploud Exploud Normal Normal 55 '
352 Kecleon Kecleon Normal Normal 58 '
358 Chimecho Chimecho Psychic Psychic 54 ''''
441 Chatot Chatot Normal Flying 49 '
517 Munna Munna Psychic Psychic 25 ''''
561 Sigilyph Sigilyph Psychic Flying 31 ''''
605 Elgyem Elgyem Psychic Psychic 53 ''''
606 Beheeyem Beheeyem Psychic Psychic 63 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
054 Psyduck Psyduck Water Water WhismurLoudredExploudKecleonMunna
133 Eevee Eevee Normal Normal WhismurLoudredExploudKecleonMunna
177 Natu Natu Psychic Flying HoothootNoctowlChatotSigilyph
280 Ralts Ralts Psychic Psychic Chimecho
527 Woobat Woobat Psychic Flying HoothootNoctowlWhismurLoudredExploudKecleonChatotMunnaSigilyph
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Trivia

  • Its Japanese and English name is a play on the word synchronize (which is the name of an Ability).
  • Due to the nature of this move, and the Dark type's immunity to the Psychic type, an Umbreon cannot use this move succesfully under normal circumstances.
    • It will only deal damage if a Dark-type foe is holding a Ring Target or is under the effects of Miracle Eye, or if Umbreon or the opponent has had its type changed.
  • Due to its Ability Color Change, Kecleon is able to use this move against any type without requiring the same specific circumstances as other Pokémon.

In other languages

Language Title
France Flag.png French Synchropeine
Germany Flag.png German Synchrolärm
Italy Flag.png Italian Sincrumore
South Korea Flag.png Korean 싱크로노이즈 Synchronoise
Brazil Flag.png Brazilian Portuguese Sincrorruído
Spain Flag.png Spanish Sincrorruido


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.