Thousand Arrows (move)

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Thousand Arrows
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Type  Ground
Category  Physical
PP  10 (max. 16)
Power  90
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Thousand Arrows (Japanese: JP Translation) is a damage-dealing Ground-type move introduced in Generation VI.

Effect

Thousand Arrows inflicts damage. Thousand Arrows removes the effects of Magnet Rise and Telekinesis. Thousand Arrows makes its target vulnerable to Ground-type moves and Arena Trap even if it is Flying-type or has Levitate. This effect lasts until the affected Pokémon switches out.

This effect does not occur if the target is behind a substitute or is not currently Flying-type (e.g. Roost) or does not currently have Levitate.

Thousand Arrows can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop, and if it does it will deal double damage. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use Fly or Bounce on subsequent turns.

Description

Games Description
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.


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