Super Smash Bros. Melee
Super Smash Bros. Melee | |
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[[File:Super Smash Bros. Melee|250px]] The cover of Super Smash Bros. Melee | |
Basic info
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Platform: | {{{platform}}} |
Category: | Versus Fighting |
Players: | 4 players simultaneous |
Connectivity: | None |
Developer: | HAL Laboratory |
Publisher: | Nintendo |
Part of: | {{{gen_series}}} |
Ratings
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CERO: | N/A |
ESRB: | Teen |
ACB: | N/A |
OFLC: | N/A |
PEGI: | N/A |
GRAC: | N/A |
GSRR: | N/A |
Release dates
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Japan: | 21 November 2001 |
North America: | 3 December 2001 |
Australia: | 31 May 2002 |
Europe: | 24 May 2002 |
South Korea: | N/A |
Hong Kong: | N/A |
Taiwan: | N/A |
Websites
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Japanese: | Official Japanese Site |
English: |
Super Smash Bros. Melee is a fighting game for the Nintendo GameCube and the sequel to the Nintendo 64 title Super Smash Bros. It, like its predecessor, pits Nintendo's many mascots against one another, and this time includes four Pokémon as playable characters, as opposed to the two featured in the previous game. Only Pikachu is available at the start, but eventually Jigglypuff, Pichu, and Mewtwo can be unlocked.
Playable Pokémon
Pikachu
Pikachu is a very fast character and pretty easy to knock of the stage due to its light weight. Pikachu taunts by saying: "Pika, Pika" and will wave at the players.
Ground Attacks
- A: Headbutt
- A (while dashing): Running Headbutt
- Up+A: Tail Smack
- Left or Right+A: Pika Kick
- Down+A: Tail Sweep
Smash Attacks
- Smash Up+A: Tail Somersault
- Smash Left or Right+A: Thundershock
- Smash Down+A: Electric Flower
Air Attacks
- A: Pika Roll
- Up+A: Tail Chop
- Foward+A: Electric Drill
- Backward+A: Glider
- Down+A: Electric Screw
B-Attacks
- B: Thunder Jolt
A ball of electricity will slinky across a level until it hits something or shorts out. When in the air, a small electric ball will appear and will slinky when it hits the ground.
- Up+B: Quick Attack
Pikachu will move blindingly fast from one point to another, up to two times. This attack will also slightly damage an enemy if Pikachu passes through one. This is Pikachu's recovery move and after executing it, Pikachu cannot do anything until it reaches the ground or grabs a ledge.
- Down+B: Thunder
Pikachu summons a cloud that will strike a thunderbolt down towards the ground. The thunderbolt cannot pass through any terrain objects or floors. The thunderbolt will damage any enemies in the air while on its way down. If the thunderbolt strikes Pikachu, any enemies near it will take the most damage.
- Side+B: Skull Bash
Pikachu will charge up and rocket sideways. Depending on how long the B button is held, Pikachu can fly farther and hit harder. This is not considered a recovery move, so Pikachu can use it again and again while in the air.
Grab/Throw Attacks
To grab an opponent, use Z or R+A. These are attacks executed only when holding an opponent using the aforementioned move.
- A or Z: Electric Shock
- Forward: Electrocution
- Backward: Submission
- Up: Electric Skull
- Down: Electric Slam
Pichu
Pichu's attacks are identical to Pikachu's, although Pichu damages itself while using attacks that use electricity. Pichu is really fast, actually one of the fastest, but is so light and small; it's very easy to send it flying. Pichu taunts by saying "Pichu!" and doing a little jiggle on the floor, either on its back or hopping on one foot.
Ground Attacks
- A: Generic attack
- A (while dashing): Headbutt
- Up+A: Tail Hit
- Side+A: Small Kick
- Down+A: Tail Sweep
Smash Attacks
- Smash Up+A: Head Slam
- Smash Left or Right+A: Sizzle Thundershock (Pichu will damage itself when using this move)
- Smash Down+A: Head Sweep
Air Attacks
- A: Pichu Roll
- Up+A: Tail Chop
- Forward+A: Electric Drill (Pichu will damage itself when using this move)
- Backward+A: Glider
- Down+A: Electric Screw (Pichu will damage itself when using this move)
B-Attacks
- B: Thunder Jolt
Pichu will damage itself and release an electrical ball that will arc across the ground until it dissipates or hits something.
- Up+B: Quick Attack
Like Pikachu, Pichu will zip really fast from one point to another up to two times. Unlike Pikachu however, Pichu will not damage anyone if it passes through an enemy while executing this, but instead will damage itself. 1% for the first traversion, then 3% for the next. This is Pichu's third jump.
- Down+B: Thunder
Pichu will summon a cloud to strike a lightning bolt down towards the ground. Pichu will damage itself if the bolt strikes Pichu. Unlike Pikachu's Thunder, this bolt travels slightly slower and as such, when hitting an enemy, it will shock them up to 4 times, dealing accumulative damage.
- Side+B: Skull Bash
Depending on how long you hold B, Pichu will charge up and zoom across to hit anyone in the way. Pichu can hold this charge for slightly longer than Pikachu and is much stronger when fully charged. Pichu will damage itself when using this move.
Grab/Throw Attacks
To grab an opponent, use Z or R+A, then to attack them, press A or Z again or tilt the control stick in one direction. These are attacks executed only when holding an opponent using the aforementioned move.
- A or Z: Shock
- Forward: Electrocution
- Backward: Submission
- Up: Electric Skull
- Down: Slam
Mewtwo
Despite being a legendary Pokémon, Mewtwo is easily knocked around. This is mainly due to the fact Mewtwo is always floating. Mewtwo will never run or dash across the ground, but hover and slide across. Mewtwo has the second highest jump in the game, after Falco. Mewtwo taunts by spinning around and laughing evilly.
Ground Attacks
- A: Dark Flash
- A A: Dark Flame
- A (while Dashing): Torch
- Up+A: Flip
- Side+A: Tail Whip
- Down+A: Tail Sweep
Smash Attacks
- Smash Up+A: Galaxy Force
- Smash Left or Right+A: Shadow Blast
- Smash Down+A: Shadow Bomb
Air Attacks
- A: Body Spark
- Up+A: Somersault Tail Hit
- Foward+A: Shadow Scratch
- Backward+A: Tail Flick
- Down+A: Meteor Kick (a Meteor Smash)
B-Attacks
- B: Shadow Ball
Press B once to cause Mewtwo to start charging. If he is hit while charging, he will lose the charge, but if he has charged long enough, and is hit, the charge for the Shadow Ball will still remain. Tilting the control stick left or right will cause Mewtwo to dodge in that direction and cease charging, preserving the Shadow Ball. Pressing R or L while charging will cease the charging without Mewtwo dodging. Mewtwo's Shadow Ball can also be left charging indefinitely and will damage anyone if they come into physical contact with the ball. While throwing it, Mewtwo will recoil, significantly if he is in the air. The ball, when thrown, will travel along a zig-zag jagged path until it hits something or dissipates. If the Shadow Ball hits a terrain object, it will erupt causing a small explosion that will cause splash damage to anyone nearby.
- Up+B: Teleport
Mewtwo teleports once in the direction of your choice. Mewtwo is invulnerable to damage while teleporting, but can still be grabbed. Teleport can't penetrate terrain objects or impenetrable floors.
- Down+B: Disable
Short range attack that temporary disables the opponent, rendering it dizzy and unable to move. The amount of time the opponent is dazed depends on its current damage. If you use this move again when the opponent is already disabled, it will flick the enemy up in the air as if you punched it. If you use this move in the air (successfully) the enemy will immediately start to freefall until it hits the ground.
- Side+B: Confusion
The opponent is flipped around in the air, causing damage. Unlike other moves this move does not degrade in damage if used continuously.
Grab/Throw Attacks
To grab an opponent, use Z or R+A, then to attack them, press A or Z again or tilt the control stick in one direction. These are attacks executed only when holding an opponent using the aforementioned move.
- A or Z: Shock
- Forward: Barrage
- Backward: Psychic - Reverse Throw
- Up: Psychic - Spiral Throw
- Down: Body Slam
Jigglypuff
- A: Generic Attack
- Up+A:
- Side+A:
- Down+A:
- B: Rollout
- Up+B: Sing
- Side+B: Pound- A quick punch forward.
- Down+B: Rest Jigglypuff falls asleep and an opponent, if they are lined up correctly, will be sent flying.
Poké Ball Pokémon
One of the items that can be picked up in Super Smash Bros. Melee is the Poké Ball; with it numerous Pokémon can be summoned to damage enemies. These Pokémon and their effects in the game are listed below:
Venusaur | Venusaur causes an Earthquake around him that causes all characters touching the ground to go flying. | |
Charizard | Similar to the fire flower, this Pokémon uses the Flamethrower attack when released. He alternates between shooting it left and right. | |
Blastoise | This Pokémon uses the Hydro Pump attack when it comes out. Unlike the previous game, Blastoise will be pushed backward a little with each blast, meaning it can fall off if summoned with its back too close to the edge. | |
Clefairy | Uses Metronome to use a random attack like Togepi, but typically does a lot more damage. These moves are Blizzard, Explosion, or Fire Spin. | |
Electrode | Electrode uses Explosion after 3 seconds. You can throw him in the last second or so if you're quick enough. | |
Weezing | Emits Poison Gas and juggles any person that comes in close contact. | |
Chansey | Uses Softboiled to releases eggs that may contain additional items or heal a small amount of damage. | |
Goldeen | No effect, just Splashes around. | |
Staryu | Chases after the nearest opponent, then locks itself into position and shoots with Swift. | |
Snorlax | Flies up into the air and descends over a large area of the screen using Body Slam. Any character who comes in contact with Snorlax in either direction is sent flying. | |
Articuno | Uses the Blizzard attack. Anyone in the attack range when Articuno unleases this attack will be frozen for a time depending on how damaged they are. | |
Zapdos | Uses the Thundershock attack. Anything in the attack range will be hit by several electrical surges, and sustain quite a bit of damage. While being affected by this move, an enemy cannot move. | |
Moltres | Any person that comes into contact with its wings are knocked around, and usually sent flying since it is very strong. | |
Mew | No effect, but earns bonus points in one-player and bonus modes. | |
Chikorita | When released, unleashes a fury of Razor Leaf attacks hitting anyone in its path. | |
Cyndaquil | Similar to Charizard, unleashes the Flamethrower attack, but only does so in one direction. It can be hit off the screen with a strong enough attack. | |
Togepi | Has several attacks that are randomly selected with Metronome, all with different effects. The screen can black-out due to Night Shade, opponents can be driven into the ground by Magnitude, fall asleep due to Sing, or end up with Leech Seed | |
Bellossom | Puts any nearby characters into a deep sleep with Sleep Powder. How long they sleep for depends on their damage. | |
Marill | Runs across the stage using Double Slap, juggling any opponents briefly. Like Chikorita, Marill can be knocked off of the screen if hit hard enough. | |
Unown | Flies across the screen, returning with a large swarm of Unown moving in a random direction. Any character caught in the storm is damaged and juggled. Any one of the twenty-six Generation II Unown can appear from the Poké Ball, with the same effects. | |
Wobbuffet | Uses Counter, damaging anything that hits it. Wobbuffet and Electrode are the only Pokémon that will damage the character who releases it. | |
Scizor | Similar to Marill's Tackle, except it flies around the screen and causes a lot more damage. | |
Porygon2 | Uses a powerful Tackle attack. When it connects, it sends characters flying. | |
Raikou | Uses a Spark attack, electrocuting anything periodically that gets caught standing on the floor within range. | |
Entei | Fire Spin attack, trapping anyone who lands in it and dealing up to 100% damage. | |
Suicune | Uses Icy Wind, causing high levels of damage. | |
Lugia | A rare find, it flies up and then lands in the background, shooting large gusts of wind using Aeroblast. | |
Ho-Oh | Unleashes a spiral of Sacred Fire, dealing up to 150% damage to anyone caught in the blast. Like Zapdos, anything caught in its attack is unable to move. | |
Celebi | Like Mew, doesn't affect the battle, but adds bonus points where applicable. The first time it is seen, a trophy is awarded. |
Pokémon Trophies
- Articuno
- Bellossom
- Bulbasaur
- Blastoise
- Celebi
- Charizard
- Chansey
- Chikorita
- Clefairy
- Cleffa
- Crobat
- Cyndaquil
- Ditto
- Eevee
- Electrode
- Entei
- Goldeen
- Heracross
- Ho-Oh
- Igglybuff
- Lugia
- Marill
- Meowth
- Mew
- Moltres
- Poliwhirl
- Porygon2
- Raikou
- Scizor
- Snorlax
- Squirtle
- Suicune
- Staryu
- Steelix
- Togepi
- Totodile
- Unown
- Venusaur
- Weezing
- Wobbuffet
- Zapdos
Miscellaneous:
- Misty
- Poké Ball
- Pokémon Stadium
- Professor Oak
- ZERO-ONE
In addition, the four playable Pokémon each have three trophies, unlocked through completing one-player mode with them.
Pokémon stages