Meditite (Pokémon)/Generation III learnset

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← Meditite Meditite

By leveling up

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 RSE   FRLG   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 011 Bide Normal 0000 —}}—% 10 Tough 1 0  
044 044 Meditate Psychic 0000 —}}—% 40 Beauty 1 0  
099 099 Confusion Psychic 05050 100}}100% 25 Smart 2 ♥♥ 3 ♥♥♥
1212 1212 Detect Fighting 0000 —}}—% 5 Cool 2 ♥♥ 0  
1818 1717 Hidden Power Normal 0000 100}}100% 15 Smart 3 ♥♥♥ 0  
N/AN/A 2020 Swagger Normal 0000 095}}95% 15 Cute 2 ♥♥ 0  
2222 2525 Mind Reader Normal 0000 —}}—% 5 Smart 3 ♥♥♥ 0  
2828 2828 Calm Mind Psychic 0000 —}}—% 20 Smart 2 ♥♥ 0  
3232 3333 Hi Jump Kick Fighting 08585 090}}90% 20 Cool 6 ♥♥♥♥♥♥ 0  
3838 3636 Psych Up Normal 0000 —}}—% 10 Smart 2 ♥♥ 0  
4242 4141 Reversal Fighting 0000 100}}100% 15 Cool 2 ♥♥ 0  
4848 4444 Recover Normal 0000 —}}—% 20 Smart 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an Evolution of Meditite
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Bag TM Fighting Sprite.png TM01 Focus Punch Fighting 150 100% 20 Tough 3 ♥♥♥ 0  
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic —% 20 Smart 2 ♥♥ 0  
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
Bag TM Fighting Sprite.png TM08 Bulk Up Fighting —% 20 Beauty 1 0  
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5 Beauty 1 0  
Bag TM Psychic Sprite.png TM16 Light Screen Psychic —% 30 Beauty 1 0  
Bag TM Normal Sprite.png TM17 Protect Normal —% 10 Cute 1 0  
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5 Tough 1 0  
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20 Cute 1 0  
Bag TM Normal Sprite.png TM27 Return Normal 100% 20 Cute 1 0  
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10 Smart 1 3 ♥♥♥
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15 Smart 3 ♥♥♥ 0  
Bag TM Fighting Sprite.png TM31 Brick Break Fighting 75 100% 15 Cool 1 4 ♥♥♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20 Smart 1 0  
Bag TM Rock Sprite.png TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
Bag TM Normal Sprite.png TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM43 Secret Power Normal 70 100% 20 Smart 1 0  
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15 Tough 2 ♥♥ 1
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20 Beauty 3 ♥♥♥ 0  
Bag HM Fighting Sprite.png HM06 Rock Smash Fighting 20 100% 15 Tough 1 0  
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an Evolution of Meditite
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Mr. Mime
Baton Pass Normal —% 40 Cute 2 ♥♥ 0  
MachopMachokeMachamp
DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
MakuhitaHariyamaSableye
Fake Out Normal 40 100% 10 Cute 2 ♥♥ 1
MedichamHitmonchanMagmar
Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
MachopMachokeMachampHitmonleeSableye
Foresight Normal 100% 40 Smart 3 ♥♥♥ 0  
MedichamHitmonchan
Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
MedichamHitmonchanElectabuzz
ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Meditite in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Meditite in that game.
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an Evolution of Meditite
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Counter Fighting 100% 20 Tough 2 ♥♥ 0  
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Dream Eater Psychic 100 100% 15 Smart 2 ♥♥ 2 ♥♥
FR LG E XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Fire Punch Fire 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Ice Punch Ice 75 100% 15 Beauty 4 ♥♥♥♥ 0  
FR LG E XD Mega Kick Normal 120 75% 5 Cool 4 ♥♥♥♥ 0  
FR LG E XD Mega Punch Normal 80 85% 20 Tough 4 ♥♥♥♥ 0  
FR LG E XD Metronome Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Psych Up Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Seismic Toss Fighting 100% 20 Tough 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swift Normal 60 —% 20 Cool 2 ♥♥ 0  
FR LG E XD ThunderPunch Electric 75 100% 15 Cool 4 ♥♥♥♥ 0  
  • A black abbreviation in a colored box indicates that Meditite can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Meditite cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an Evolution of Meditite
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Special moves

Shadow moves <span style="color:#{{{2}}};">Level 33+ Purified moves
Shadow Rush File:Box colo 307.png Detect Fighting
-- Calm Mind Psychic
-- Confusion Psychic
-- Hi Jump Kick Fighting

By events

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Event   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Duking's Meditite (Trade)XD DynamicPunch Fighting 100 50% 5 Cool 2 ♥♥ 1
  • A superscript level indicates that Meditite can learn this move normally in Generation III at that level
  • Bold indicates a move that gets STAB when used by Meditite
  • Italic indicates a move that gets STAB only when used by an Evolution of Meditite
  • Click on the generation numbers at the top to see event moves from other generations