Level

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This article is about the property of Pokémon. For the Trainer level in Pokémon GO, see Trainer level. For the level of Gyms in Pokémon GO, see Gym (GO). For the level of the Trainer Card, see Trainer Card level.

The level (Japanese: レベル level) is a measurement of how strong a Pokémon currently is. It is portrayed differently in the anime, games, manga, and Pokémon Trading Card Game.

In the games

In the core series

In the Pokémon games, a Pokémon's level is determined by how much experience it has. A Pokémon's level will range from 1 to 100. When a Pokémon gains a level, its stats increase by a small amount. Depending on the exact level, it may also learn a new move or evolve. A Pokémon's level is usually used to determine damage when the Pokémon uses an attacking move. Opponent's levels may be viewed in-battle, and players may see their own Pokémon's levels in-battle, in the PC or by using the menu.

Using a Rare Candy will increase a Pokémon's level by 1 (and increase its experience to be equal to the minimum experience for that level).

When a Pokémon levels up, it becomes more friendly; this way, Pokémon that evolve by friendship may eventually evolve by training.

In Generation IV, during battle, if a Pokémon almost has enough experience to level up, its Poké Ball will shake in the player's team summary.

In Generation I, if a Pokémon gains enough experience to gain more than one level, it will grow straight to the new level, and is unable to learn any move learned at a skipped level. In Generation II, the active Pokémon grows level by level, whereas switched out Pokémon grow straight to the new level (but are able to learn any moves, regardless). From Generation III onwards, all Pokémon grow level by level.

After a move is issued, if that Pokémon levels up before its in-battle turn and replaces the move currently awaiting execution with a new move, the new move will be used instead of the old one in every generation except Generation VI. Multiple turn moves, such as Petal Dance, will cause more complex behavior.

Level cap

In the Pokémon games, the level cap is level 100. When a Pokémon has reached level 100, it cannot gain any more experience or level up. Due to this, previous to Generation VIII, level 100 Pokémon cannot evolve in any way which requires leveling up. From Generation VIII onwards, using a Rare Candy on a level 100 Pokémon is able to trigger these types of evolutions.

In Generations III and IV only, when a Pokémon has reached level 100, even if it has not gained maximum EVs, it cannot continue gaining EVs through battle (except Deoxys). Vitamins can still be used to raise EVs. In Generations I and II as well as from Generation V onwards, EVs can be gained even by level 100 Pokémon (although the Box trick is required in Generations I and II for the stats to update).

By exploiting the old man glitch in Generation I, a Pokémon can be acquired at a level higher than 100. Also in Generation I, any Pokémon can also be raised to a level above 100 via the Pokémon merge glitch; however, Pokémon in the Slow experience group need to be merged with a glitch Pokémon who requires even more experience at level 100. These Pokémon can continue to be leveled up with Rare Candies until level 255. Whenever a Pokémon over level 100 gains any experience, its level will revert to 100. If a Rare Candy is used on a level 255 Pokémon, it will revert to level 0 due to an overflow.

In Generations I and II, Pokémon were not legitimately available at a level below 2. This could be related to the fact that in Generations I and II, Pokémon in the Medium Slow experience group had a negative experience value at level 1, causing them to level up instantly to level 100 if they were to gain less than 54 experience points in battle (a high possibility on the games' early routes). Instead, Pokémon on the games' earliest routes were found level 2 or level 3, and starter Pokémon are given out at level 5. Likewise, Pokémon hatch from Pokémon Eggs at level 5.

From Generation III onwards, experience required to level up is taken from a lookup table, rather than by using a programmed equation as in Generations I and II; in Generation III, however, Pokémon still hatch from Eggs at level 5, and no wild Pokémon can be found at a level below 2. From Generation IV onwards, Pokémon hatch from Eggs at level 1 and some Pokémon are available in the wild at level 1 (however, starter Pokémon are still received at level 5).

Underleveled Pokémon

Through some unique circumstances, it is possible to have Pokémon at a lower level than they are usually available via evolution. Underleveled Pokémon appeared as early as Red and Green, with level 4-6 Kakuna and Metapod available in Viridian Forest. Kakuna and Metapod cannot be obtained by evolution until level 7.

Prior to Generation V, Pokémon obtained in in-game trades are always the same level as the one being traded away, so many underleveled Pokémon can be obtained through in-game trades. For example, in Red and Blue and FireRed and LeafGreen, it is possible to obtain an Electrode as low as level 3, even though the species evolves from Voltorb only at level 30 or above. This Electrode can be obtained by catching a Pikachu in Viridian Forest at level 3, evolving it with the Thunderstone, and trading it on Cinnabar Island.

Some non-player character Trainers use underleveled Pokémon in battle. For example, Lance has three underleveled Dragonite in Generations II and IV, with one being at level 50 and two at level 49 in HeartGold and SoulSilver (Dragonite does not evolve naturally from Dragonair until level 55). Many other in-game Trainers, such as Mars and Jupiter, also possess underleveled Pokémon.

An application of the Pomeg glitch in Emerald makes it possible to evolve a Pokémon while it is still inside an Egg, allowing any such evolved forms to be obtained at level 5. In Generation IV, this particular exploit of the Pomeg glitch was fixed; the Pomeg glitch was removed entirely in Generation V.

Disobedience

Main article: Obedience

Outsider Pokémon (Pokémon obtained via trade or event distribution) occasionally disobey the player's commands if they are above a certain level. The Badges the player owns determine the maximum level outsider Pokémon can be before there is a possibility for them to disobey. Not owning the region's second Badge means that no traded Pokémon whose level is above 10 (level 20 since Generation V) will obey the player; if the player has the region's eighth Badge, Pokémon will always obey.

List of moves and Abilities affected by level

Moves

Apart from being part of the general damage formula, level also directly affects the following moves.

Move Type Category Power Accuracy Notes
Fissure Ground Physical 30% Accuracy calculated using the user and target's levels. Will fail if the user's level is lower than the target's (Generation II onward)
G-Max Gold Rush Normal Varies Varies —% Exclusive G-Max Move of Gigantamax Meowth
The amount of money earned each time is equal to 100× the user's level
Confuses the opponent
Guillotine Normal Physical 30% Accuracy calculated using the user and target's levels. Will fail if the user's level is lower than the target's (Generation II onward)
Horn Drill Normal Physical 30% Accuracy calculated using the user and target's levels. Will fail if the user's level is lower than the target's (Generation II onward)
Night Shade Ghost Special 100% Damage is equal to the user's level
Pay Day Normal Physical 40 100% The amount of money earned each time is equal to 5× the user's level (2× the user's level in Generation I and II)
Psywave Psychic Special 100% Inflicts a random amount of damage, varying depending on the user's level
Roar Normal Status % Will fail if the user's level is lower than the target's (random chance based on the user and target's levels in Generation I to IV)
Seismic Toss Fighting Physical 100% Damage is equal to the user's level
Sheer Cold Ice Special 30% Accuracy calculated using the user and target's levels. Will fail if the user's level is lower than the target's
Whirlwind Normal Status % Will fail if the user's level is lower than the target's (random chance based on the user and target's levels in Generation I to IV)
Abilities

Level affects the following abilities.

Name Effect Level Factor Generation
Honey Gather May obtain honey after a battle The chance for honey to be found is dependent on the user's level IV
Hustle Increases the user's Attack stat by 50%, but lowers the accuracy of the user's physical moves by 20% Outside of battle, the user will have a 50% chance that a wild Pokémon will be forced to the upper bound of their encounter level range (Pokémon Emerald onward) III
Pickup May obtain a held item after a battle Items that can be found are dependent on the user's level (Pokémon Emerald onward) III
Pressure When an opponent uses a move targeting a Pokémon that has Pressure, when PP is deducted from that move, one more PP than usual is deducted Outside of battle, the user will have a 50% chance that a wild Pokémon will be forced to the upper bound of their encounter level range (Pokémon Emerald onward) III
Schooling When it has a lot of HP, the Pokémon forms a powerful school
It stops schooling when its HP is low
For the Ability to activate, the user must be level 20 or higher VII
Vital Spirit Prevents the user from falling asleep Outside of battle, the user will have a 50% chance that a wild Pokémon will be forced to the upper bound of their encounter level range (Pokémon Emerald onward) III

In the spin-off games

Pokémon GO

Main article: Power Up

Pokémon levels in Pokémon GO are hidden values that may be increased by Powering Up with Stardust and Candy. Each Power Up increases the level by one half, capped based on the Trainer's level. Each time a Pokémon is Powered Up, its CP (determined by HP, Attack, and Defense) is increased.

Pokémon Mystery Dungeon series

In the Pokémon Mystery Dungeon series, level functions similarly to the core series. Like in the core series, each Pokémon's level, ranging from 1 to 100, depends on how much experience it has. When a Pokémon gains a level, its stats increase slightly and it may try to learn a new move. The moves that can be learned by each Pokémon, and the exact levels they will try to learn them, are the same as contemporaneous core series games. In order for some Pokémon to evolve, a minimum level is also required. However, evolution does not occur automatically, requiring access to specific places instead.

The amount of points that each stat increases upon leveling up is fixed for each species and differs for each level up. At very low levels, stats may in fact not increase during a level up.

In the Mystery Dungeon games preceding Pokémon Super Mystery Dungeon, Pokémon require significantly more experience to level up than in the core series games, while in Super Mystery Dungeon, experience is gained the same way as in the core series games.

A number of dungeons across the series temporarily set the team's levels to 1 or 5 when entered. Their levels are restored to normal once the dungeon is exited.

A Joy Seed or Golden Banana can be used to increase a Pokémon's level. A Doom Seed can be used to decrease a Pokémon's level. A Pokémon holding a Joy Ribbon or Joy Looplet will gain experience points whenever it takes damage (the amount of experience gained this way varies between games).

Pokémon Shuffle

Each Pokémon in Pokémon Shuffle has a level, which increases when it gains enough experience. As a Pokémon's level increases, its Attack power increases as well, with how much it increases per level determined by the Pokémon's Attack power at level 1. All Pokémon begin at level 1, with a maximum level of 10. However, Raise Max Level Enhancements are able to increase this cap for specific Pokémon, potentially up to level 30.

Pokémon Team Turbo

In Pokémon Team Turbo, each stage is equivalent to a level in any of the minigames (Crossword Challenge, Domino Dash, Word Finder, Block Out, and Door Dilemma). When the player completes a stage, the text "Level Up!" appears.

In the anime

The concept of levels of Pokémon is not as detailed, nor as frequently mentioned, in the anime. Unlike the games, the term appears to be applied more loosely, with higher levels correlating with increased strength of the Pokémon and its moves. This can be seen in several instances throughout the anime:

There are a couple of instances in the anime where the concept of levels more closely resembles that of the games.

Levels are also mentioned in the Pokémon Mystery Dungeon special episodes Pokémon Mystery Dungeon: Team Go-Getters Out of the Gate! and Pokémon Mystery Dungeon: Explorers of Time & Darkness, but are not explained.

In the manga

The Electric Tale of Pikachu

In Pikachu's Excellent Adventure, Samurai mentions that level 99 Slowpoke and Magikarp are said to be found in the Hidden Village.

Pokémon Adventures

At the end of every volume, or starting from Volume 15, at the end of certain rounds, the current levels of at least one of the main characters' Pokémon are given in a Pokédex or Adventure Map section.

The level mechanic appears in the plot twice. In the FireRed & LeafGreen arc, Orm's black Pokédex was able to deduce the power of Yellow's Pokémon in terms of level; Yellow then used her own mysterious power to sharply raise her team members' levels. In the Emerald arc, Emerald found out that the Sceptile he used during his Battle Factory challenge, and later smuggled out, was able to survive an opposing Glalie's Sheer Cold due to his higher level; Sceptile was at level 51, even though Emerald's challenge was in the Level 50, Single Battle mode, meaning that the rest of the rental Pokémon were at level 50.

Pokémon Gotta Catch 'Em All

In Catch Bellsprout!, Shu comments that the Bellsprout he is battling against is at a higher level than his Ponyta.

In the TCG

Base Set Charizard, a card that has a level

Levels have appeared in the TCG as a form of flavor text, but do not have an impact on gameplay.

From the TCG's debut set Base Set until Legendary Collection, Pokémon cards include a level in their flavor text. This level has no effect on gameplay. Certain Pokémon cards in Jungle, Fossil, Team Rocket, Gym Challenge and Neo Destiny feature Pokémon with levels lower than they could be obtained in the games.

From Diamond & Pearl until Arceus, Pokémon cards include a level next to their name. This level is not considered part of their name, and has no effect on gameplay.

Pokémon Lv.X

Main article: Pokémon LV.X (TCG)

Pokémon LV.X are special Pokémon cards first introduced in Diamond & Pearl and last appearing in Arceus. Unlike other levels, Pokémon LV.X are a type of variant Pokémon that does have an effect on gameplay.

Pokémon LV.X function similarly to an evolution. Just like evolution, a player cannot place a LV.X on a Pokémon evolved or played in the same turn and when leveling up a Pokémon with a LV.X card, also their Special Conditions are removed from a Pokémon LV.X when it is played.

Trivia

In other languages

Language Title
Chinese Cantonese 等級 Dángkāp
層次 Chàhngchi *
Mandarin 等級 / 等级 Děngjí
Denmark Flag.png Danish Niveau
The Netherlands Flag.png Dutch Level
Finland Flag.png Finnish Taso
France Flag.png French Niveau
Germany Flag.png German Level
Hungary Flag.png Hungarian Szint
Italy Flag.png Italian Livello
South Korea Flag.png Korean 레벨 Level
Norway Flag.png Norwegian Nivå
Poland Flag.png Polish Poziom
Portugal Flag.png Portuguese Nível
Russia Flag.png Russian Уровень Uroven'
Spain Flag.png Spanish Nivel
Sweden Flag.png Swedish Nivå
Thailand Flag.png Thai ระดับ, เลเวล
Vietnam Flag.png Vietnamese Cấp độ



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


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