Light of Ruin (move)
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Light of Ruin はめつのひかり Light of Ruin | ||||||||||||
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Range
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Availability
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Light of Ruin (Japanese: はめつのひかり Light of Ruin) is a damage-dealing Fairy-type move introduced in Generation VI. It is the signature move of the Eternal Flower Floette, which has never been released.
Effect
Generation VI to VII
Light of Ruin inflicts damage, and the user receives recoil damage equal to ½ of the damage done to the target.
Generation VIII
Light of Ruin cannot be selected in a battle.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||
---|---|---|---|---|---|---|---|---|---|
VI | VII | VIII | IX | ||||||
670E | Floette
Eternal Flower |
No Eggs Discovered | 50 | 50 | |||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other generations
Trivia
- In the room service minigame at Hotel Richissime, there is a food style option that selects the name of a random move, in which Light of Ruin can be mentioned. This is the only way for the move's name to be seen legitimately in any game.
- Light of Ruin has the highest base power of all Fairy-type moves, excluding Z-Moves and Max Moves.
- A Twinkle Tackle based on Light of Ruin has the highest base power of all Fairy-type moves.
- Excluding Volt Tackle in Generation III, Light of Ruin is the only special move that causes recoil damage.
- It is also the only Fairy-type move that causes recoil damage.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |