Timer Ball
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The Timer Ball (Japanese: タイマーボール Timer Ball) is a type of Poké Ball introduced in Generation III. It can be used to catch a wild Pokémon, being more likely to succeed the longer it has been since the start of the battle. It was developed by the Devon Corporation.
In the core series games
Price
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Effect
Manual activation
When used from the Bag in a wild encounter, it attempts to catch the wild Pokémon. It has a catch rate modifier that increases with the number of turns that have passed in the encounter (so this counter is 0 on the first turn), calculated as follows:
From Generation III to IV:
From Generation V onward:
Turns passed | Catch rate modifier | ||
---|---|---|---|
Gen. 3-4 | Gen. 5+ | ||
0 | 1 | 1 | |
1 | 1.1 | 5325/4096 (~1.3) | |
2 | 1.2 | 6554/4096 (~1.6) | |
3 | 1.3 | 7783/4096 (~1.9) | |
4 | 1.4 | 9012/4096 (~2.2) | |
5 | 1.5 | 10241/4096 (~2.5) | |
6 | 1.6 | 11470/4096 (~2.8) | |
7 | 1.7 | 12699/4096 (~3.1) | |
8 | 1.8 | 13928/4096 (~3.4) | |
9 | 1.9 | 15157/4096 (~3.7) | |
10 | 2 | 4 | |
11 | 2.1 | 4 | |
12 | 2.2 | 4 | |
13 | 2.3 | 4 | |
14 | 2.4 | 4 | |
15 | 2.5 | 4 | |
16 | 2.6 | 4 | |
17 | 2.7 | 4 | |
18 | 2.8 | 4 | |
19 | 2.9 | 4 | |
20 | 3 | 4 | |
21 | 3.1 | 4 | |
22 | 3.2 | 4 | |
23 | 3.3 | 4 | |
24 | 3.4 | 4 | |
25 | 3.5 | 4 | |
26 | 3.6 | 4 | |
27 | 3.7 | 4 | |
28 | 3.8 | 4 | |
29 | 3.9 | 4 | |
30+ | 4 | 4 |
If used on an Ultra Beast, the catch rate modifier is instead always set to 410/4096× (~0.1×).
The Timer Ball cannot be used in situations in which Poké Balls cannot be used, such as in wild battles with two or more opponents currently present or against a trial Pokémon. If used in a Trainer battle (except if used as a Snag Ball on a Shadow Pokémon), the opposing Trainer will deflect it, wasting the ball. If used on the ghost Marowak, it will dodge it, wasting the ball.
Held item
Fling fails if the user is holding a Timer Ball.
Description
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Acquisition
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Acquisition methods needed for Scarlet and Violet. |
Cameo appearances
Pokémon Scarlet and Violet
In Pokémon Scarlet and Violet, Giacomo keeps his Pokémon in Timer Balls.
Artwork
Artwork by Ken Sugimori |
Sprites
In-battle and Summary sprite from Generation III |
Summary sprite from Colosseum |
Summary sprite from XD: Gale of Darkness |
Summary sprite from Generations IV and V |
In-battle sprite in Generation IV |
Summary sprite from Battle Revolution |
In-battle sprite in Generation V |
Models
In-battle model from X, Y, Omega Ruby, Alpha Sapphire, Sun, Moon, Ultra Sun, and Ultra Moon |
Model from Generation VIII |
In the anime
A Timer Ball appeared in Which One ~ Is It?, a Japanese ending theme from Pokémon the Series: Diamond and Pearl.
In the manga
Pokémon Adventures
Emerald arc
A Timer Ball first appeared in A Sketchy Smattering of Smeargle and Skirting Around Surskit I, where Emerald tried to use one to catch Jirachi. However, Guile Hideout, seeking to catch Jirachi for himself, used his sword to slice the Ball in two before it could hit its target.
More of Emerald's Timer Balls were seen in Sneaky Like Shedinja II, The Final Battle III, and The Final Battle V.
In the TCG
- Main article: Timer Ball (Sun & Moon 134)
The Timer Ball, first found in Collection Sun, allows the player to flip two Coins, search for an Evolution Pokémon for each heads gotten from their Deck, reveal them to the other player, and add them to their hand.
Trivia
- From Generation VII onward, Timer Balls have a better catch rate than Ultra Balls at 4 turns passed, and Dusk Balls at 7 turns passed.
In other languages
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This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |