Quark Drive (Ability)
Quark Drive | クォークチャージ | ||||
Quark Charge | |||||
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Quark Drive (Japanese: クォークチャージ Quark Charge) is an Ability introduced in Generation IX. It is the signature Ability of the futuristic Paradox Pokémon with the exception of Miraidon.
Effect
In battle
This Ability effect may be in need of research. Reason: Check for other moves/Abilities that can or cannot copy/replace/suppress this Ability. Usual suspects: Simple Beam, Role Play, Receiver/Power of Alchemy, Lingering Aroma/Mummy, Neutralizing Gas. You can discuss this on the talk page. |
When a Pokémon with Quark Drive is on the field and Electric Terrain is active, or the Pokémon is holding Booster Energy, its highest stat (other than HP and taking into account stat stages, but not held items) is increased by 30%, or 50% if Speed is the highest stat. Upon activation, a message tells which stat is increased to all the players. If multiple stats are tied for highest, Quark Drive breaks the tie by prioritizing Attack, Defense, Special Attack, Special Defense, and Speed, in that order.
Quark Drive will activate even if the Pokémon is not grounded. Electric Terrain will activate Quark Drive before a held Booster Energy, so the Booster Energy will not be consumed if the Pokémon with Quark Drive is on Electric Terrain.
Skill Swap and Doodle will fail if either Pokémon has Quark Drive. Worry Seed, Gastro Acid, Entrainment and Trace will fail if the target has Quark Drive.
Outside of battle
Quark Drive has no effect outside of battle.
Pokémon with Quark Drive
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0990 | Iron Treads |
Ground | Steel | Quark Drive | None | None | |
0991 | Iron Bundle |
Ice | Water | Quark Drive | None | None | |
0992 | Iron Hands |
Fighting | Electric | Quark Drive | None | None | |
0993 | Iron Jugulis |
Dark | Flying | Quark Drive | None | None | |
0994 | Iron Moth |
Fire | Poison | Quark Drive | None | None | |
0995 | Iron Thorns |
Rock | Electric | Quark Drive | None | None | |
1006 | Iron Valiant |
Fairy | Fighting | Quark Drive | None | None | |
1010 | Iron Leaves |
Grass | Psychic | Quark Drive | None | None | |
1022 | Iron Boulder |
Rock | Psychic | Quark Drive | None | None | |
1023 | Iron Crown |
Steel | Psychic | Quark Drive | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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Trivia
- The greatest difference between a Pokémon’s individual base stats so that this Ability can activate for any stat without external stat changes is 72 points. This assumes that maximum effort values, 31 individual values and a helpful nature was applied to the lowest stat and 0 effort and individual values with a hindering nature to the highest stat.
- Because of how the stat calculations work due to their base stats, the following Pokémon cannot have Quark Drive boost the following stat in battle without stat changes taking place. This accounts for with negative Nature and 0 individual and effort values applied to the stat that will be higher by default and a positive nature, 31 individual values and maximum effort values applied to the stat that cannot be increased.
- Iron Bundle cannot increase Special Defense as its Speed will always be higher.
- Iron Hands cannot increase Special Attack or Speed as its Attack will always be higher.
- Iron Moth cannot increase Defense as its Special Attack will always be higher.
In other languages
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Variations of the Ability Protosynthesis | |
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Protosynthesis • Quark Drive | |
Abilities affected by terrain | |
Grass Pelt • Surge Surfer • Mimicry • Quark Drive • Hadron Engine |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |