Electro Shot (move)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Revision as of 14:47, 25 January 2024 by Driftin Soul (talk | contribs) (→‎Effect: Binding does not prevent a Pokemon from moving outside of generation I)
Jump to navigationJump to search
Electro Shot
エレクトロビーム Electro Beam
Type  Electric
Category  Special
PP  10 (max. 16)
Power  130
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation IX
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Electro Shot (Japanese: エレクトロビーム Electro Beam) is a damage-dealing Electric-type move introduced in Generation IX. It is the signature move of Archaludon.

Effect

On the turn it is selected, Electro Shot will raise the user's Special Attack stat by one stage, and the message "[User] absorbed electricity!" will be shown. On the following turn, Electro Shot will do damage (factoring in the Special Attack boost), PP will be deducted from it, and it will count as the last move used. Once Electro Shot is selected, the user won't be able to switch out until it is disrupted or fully executed. Electro Shot will not need a turn to charge if used during rain.

Sleep, freezing, and flinching will pause but not disrupt the duration of Electro Shot.

If a Power Herb is held by the user, Electro Shot can be executed in one turn.

Electro Shot's damage is boosted by Sheer Force despite not suppressing any additional effects.[1]

Description

Games Description
SV The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
1018 Archaludon SteelIC Big.png
DragonIC Big.png
Mineral Dragon Evo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
Chinese Cantonese 電光束 Dihn Gwōngchūk
Mandarin 電光束 / 电光束 Diàn Guāngshù
France Flag.png French Fulgurayon
Germany Flag.png German Stromstrahl
Italy Flag.png Italian Elettroraggio
South Korea Flag.png Korean 일렉트로빔 Electrobeam
Spain Flag.png Spanish Electrorrayo

References


Variations of the move Electro Shot
PhysicalIC HOME.png Skull Bash
SpecialIC HOME.png Electro Shot


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.