Abra (Pokémon)

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000 #{{{prevnum}}}: Poliwrath
Pokémon
#{{{nextnum}}}: Kadabra 000
Abra
ケーシィ Casey
#063
063Abra.png
Artwork from FR/LG
Type
Psychic '
Category
Psi Pokémon
Abilities
Synchronize or Inner Focus
Exp. at Lv. 100
1,059,860
Regional Pokédex numbers
Kanto
#063
Johto
#089
Hoenn
#039
Sinnoh
#020
Regional Browser numbers
Height
2′11″
Imperial
0.9 m
Metric
Weight
43.0 lbs.
Imperial
19.5 kg
Metric
Dex color
Brown
Catch rate
200 (26.1%)
Body style
Body06.png BodyUnknown.png
Blue-Striped
Footprint
 F063.png   F487O.png
Blue-Striped
Gender ratio
Gender unknown
Breeding
Humanshape group 1 cycles
(255 minimum steps)
EV yield
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
Base Exp.: 75 Battle Exp.: 751*

Abra (Japanese: ケーシィ Casey) is a Psychic-type Pokémon.

Biology

Physiology

Abra is a bipedal Pokémon that loosely resembles a fox. It has two short, fox-like ears on the top of its head, and in the middle of its face, it has two eyes which are usually seen shut. It has a somewhat lighter color around its nose and mouth. Abra looks like it is wearing armor, as it has two pauldron-shaped pieces on its shoulders and and a fauld-like piece around its chest. It, like its evolutionary relatives, has three fingers on each hand, although much stubbier, and three toes, two in the front on either side, and one in the back near the ankle. It also has a tail, which is fairly thick and is the same gold color as the rest of its body, except for the brown band that is located around the top of the tail.

Gender differences

None.

Special abilities

Possessing the ability to read minds, Abra can sense danger. When it does, it usually Teleports in order to escape danger. It has been observed that once every hour, it will teleport to another location. By hypnotizing itself, it can send itself into sleep and be able to teleport while doing so. If it decides to teleport randomly, it creates the illusion of multiple copies. However, it can sometimes know some of the attacks its evolved forms know (although, they wouldn't be as strong).

Behavior

Abra spend 18 hours a day sleeping. If it does not obtain enough sleep, it is unable to utilize its teleportation and telekinetic abilities. Despite this, Abra is capable of attacking while asleep, however, Abra usually avoid fighting by using Teleport to escape.

Habitat

Abra live in urban areas, close to humans. Mostly they are found in abandoned buildings left to disrepair.

Diet

Main article: Pokémon food

In the anime

File:Abra anime.PNG
Mira's Abra in the anime.

Sabrina, the Gym Leader of Saffron City, had an Abra that eventually evolved into a Kadabra in Abra and the Psychic Showdown.

An Abra was one of the stars of the Pokémon Showboat in Stage Fight.

In Fear Factor Phony, an Abra was among the group of Psychic Pokémon living in an abandoned mining town. The little Psy Pokémon was asleep the whole episode in a sound-proof force-field.

An Abra was one of Lucy's pets.

An Abra appears with Mira in Sandshrew's Locker!.

In the manga

In the Pokémon Special manga

Abra makes a cameo in Danger: High Voltorb as the stolen Pokémon of the Pokémon Fan Club President.

Blue is seen to have an Abra as of Template:PSV, using its Teleport attack to transport Silver away to a safer location.

In the TCG

Main article: Abra (TCG)

In the TFG

One Abra figure has been released.

Game data

NPC appearances

Pokédex entries

This Pokémon was unavailable prior to Generation I.
Generation I
Red Using its ability to read minds, it will sense impending danger and teleport to safety.
Blue
Yellow Sleeps 18 hours a day. If it senses danger, it will teleport itself to safety even as it sleeps.
Stadium Even while asleep, it can sense enemies approaching. It teleports itself to a distant spot if there is any danger.
Generation II
Gold It senses impendings attacks and teleports away to safety before the actual attacks can strike.
Silver If it decides to teleport randomly, it creates the illusion that it has created copies of itself.
Crystal It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.
Stadium 2 It senses impending attacks and teleports away to safety before the actual attacks can strike.
Generation III
Ruby Abra sleeps for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. In such a situation, this Pokémon immediately teleports to safety.
Sapphire Abra needs to sleep for eighteen hours a day. If it doesn't, this Pokémon loses its ability to use telekinetic powers. If it is attacked, Abra escapes using Teleport while it is still sleeping.
Emerald A Pokémon that sleeps 18 hours a day. Observation revealed that it uses Teleport to change its location once every hour.
FireRed It sleeps for 18 hours a day. It uses a variety of extrasensory powers even while asleep.
LeafGreen Using its ability to read minds, it will sense impending danger and Teleport to safety.
Generation IV
Diamond It sleeps for 18 hours a day. Even when awake, it teleports itself while remaining seated.
Pearl Even while asleep, it maintains a telepathic radar. It teleports when it is threatened.
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Unknown
Y Unknown


Game locations

This Pokémon was unavailable prior to Generation I.
Generation I
Red Blue
Rare Routes 24 and 25, Rocket Game Corner
Blue (Japan)
None Trade
Yellow
Rare Routes 5, 6, 7, and 8, Rocket Game Corner
Generation II
Gold Silver
Uncommon Routes 5, 6, 8, 24, 25, 34, and 35, Game Corner
Crystal
Uncommon Routes 5, 6, 8, 24, 25, 34, and 35, Game Corner
Generation III
Ruby Sapphire
Uncommon Granite Cave
Emerald
Uncommon Route 116, Granite Cave
FireRed LeafGreen
Uncommon Routes 24 and 25
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
Uncommon Routes 203 and 215
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
Field
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Trade



In side games

Game Location
Pokémon Pinball: Ruby & Sapphire Cave
Pokémon Trozei Huge Storage 5
Mr. Who's Den
Pokémon Mystery Dungeon
(Red and Blue)
Buried Relic (10F,20F,30F)
Wish Cave (38F-42F)
Solar Cave (1F-8F)
Pokémon Ranger Kisara Plains
Pokémon Mystery Dungeon
(Time and Darkness)
Lost Wilderness (B1-B17)
Pokémon Ranger Batonnage Nurue Field

Base stats

Stat Range
At Lv. 50 At Lv. 100
25
85 - 132 160 - 254
20
22 - 79 40 - 152
15
18 - 73 31 - 141
105
99 - 172 193 - 339
55
54 - 117 103 - 229
90
85 - 156 166 - 306
Total:
310
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
  • This Pokémon's Special base stat in Generation I was 105.

Type effectiveness

Template:DP type effectiveness

In Generation I, the effectiveness of Ghost-type moves is 0.

Learnset

Template:Learnset intro

By leveling up

Generation I
Level Move Type
Start Teleport Psychic
Generation II
Level Move Type
Start Teleport Psychic
Generation III
Level Move Type
Start Teleport Psychic
Generation IV
Level Move Type Cat.
Start Teleport Psychic Status

By TM/HM

Generation I
# Move Type
TM01 Mega Punch Normal
TM05 Mega Kick Normal
TM06 Toxic Poison
TM08 Body Slam Normal
TM09 Take Down Normal
TM10 Double-Edge Normal
TM17 Submission Fighting
TM18 Counter Fighting
TM19 Seismic Toss fighting
TM20 Rage Normal
TM29 Psychic Psychic
TM30 Teleport Psychic
TM31 Mimic Normal
TM32 Double Team Normal
TM33 Reflect Psychic
TM34 Bide Normal
TM35 Metronome Normal
TM40 Skull Bash Normal
TM44 Rest psychic
TM45 Thunder Wave Electric
TM46 Psywave psychic
TM49 Tri Attack Normal
TM50 Substitute Normal
HM05 Flash Normal
Generation II
# Move Type
TM01 DynamicPunch Fighting
TM02 Headbutt Normal
TM03 Curse unknown
TM06 Toxic Poison
TM07 Zap Cannon Electric
TM09 Psych Up psychic
TM10 Hidden Power Normal
TM11 Sunny Day fire
TM13 Snore normal
TM17 Protect Normal
TM18 Rain Dance water
TM20 Endure Normal
TM21 Frustration Normal
TM27 Return Normal
TM29 Psychic Psychic
TM30 Shadow Ball Ghost
TM32 Double Team Normal
TM33 Ice Punch Ice
TM34 Swagger Normal
TM35 Sleep Talk Normal
TM41 ThunderPunch electric
TM42 Dream Eater psychic
TM44 Rest psychic
TM45 Attract normal
TM46 Thief dark
TM48 Fire Punch fire
TM50 Nightmare ghost
HM05 Flash normal
Generation III
# Move Type
TM01 Focus Punch Fighting
TM04 Calm Mind psychic
TM06 Toxic Poison
TM10 Hidden Power Normal
TM11 Sunny Day Fire
TM12 Taunt dark
TM16 Light Screen Psychic
TM17 Protect Normal
TM18 Rain Dance water
TM20 Safeguard Normal
TM21 Frustration Normal
TM23 Iron Tail Steel
TM27 Return Normal
TM29 Psychic Psychic
TM30 Shadow Ball ghost
TM32 Double Team Normal
TM33 Reflect psychic
TM34 Shock Wave Electric
TM41 Torment Dark
TM42 Facade Normal
TM43 Secret Power Normal
TM44 Rest psychic
TM45 Attract normal
TM46 Thief dark
TM48 Skill Swap psychic
TM49 Snatch dark
HM05 Flash normal
Generation IV
# Move Type Cat.
TM01 Focus Punch fighting physical
TM04 Calm Mind psychic Status
TM06 Toxic Poison Status
TM10 Hidden Power Normal Special
TM11 Sunny Day fire Status
TM12 Taunt dark Status
TM16 Light Screen psychic Status
TM17 Protect Normal Status
TM18 Rain Dance water Status
TM20 Safeguard Normal Status
TM21 Frustration Normal Physical
TM26 Iron Tail Steel Physical
TM27 Return Normal Physical
TM29 Psychic Psychic Special
TM31 Shadow Ball ghost special
TM32 Double Team Normal Status
TM33 Reflect psychic status
TM34 Shock Wave Electric Special
TM41 Torment Dark Status
TM42 Facade Normal Physical
TM43 Secret Power Normal Physical
TM44 Rest psychic Status
TM45 Attract normal Status
TM46 Thief dark Physical
TM48 Skill Swap psychic status
TM49 Snatch dark status
TM53 Energy Ball grass Special
TM56 Fling Dark physical
TM57 Charge Beam Electric Special
TM60 Drain Punch fighting Physical
TM63 Embargo dark status
TM67 Recycle Normal status
TM70 Flash Normal Status
TM73 Thunder Wave Electric Status
TM77 Psych Up Psychic status
TM78 Captivate Normal Status
TM82 Sleep Talk Normal Status
TM83 Natural Gift Normal Physical
TM84 Dream Eater psychic special
TM86 Grass Knot Grass Special
TM87 Swagger Normal Status
TM90 Substitute normal Status
TM91 Trick Room Psychic Status

By breeding

Move Pokémon
Encore Illumise
Fire Punch Medicham/Magmar
Ice Punch Medicham
Knock Off Makuhita
ThunderPunch Medicham/Electabuzz

TCG-only Moves

Side game data

Template:Side game

Evolution

Template:EvoChart Box

Template:EvoChart Box

Template:EvoChart Box

Sprites

Gen Game
I Red Blue Yellow Red (Ja) Green Back
Spr 1b 063.png Spr 1y 063.png Spr 1g 063.png Spr b g1 063.png
II Gold Silver Crystal   Back
Spr 2g 063.png Spr 2s 063.png Spr 2c 063.png Spr b 2g 063.png
Spr 2g 063 s.png Spr 2s 063 s.png Spr 2c 063 s.png Spr b 2g 063 s.png
III Ruby Sapphire Emerald FireRed LeafGreen Back
Spr 3r 063.png Spr 3e 063.png Spr 3f 063.png Spr b 3r 063.png
Spr 3r 063 s.png Spr 3e 063 s.png Spr 3f 063 s.png Spr b 3r 063 s.png
IV Diamond Pearl Platinum HeartGold SoulSilver Back
Spr 4d 063.png Spr 4p 063.png Spr 4h 063.png Spr b 4d 063.png
Spr 4d 063 s.png Spr 4p 063 s.png Spr 4h 063 s.png Spr b 4d 063 s.png
V Black White Black 2 White 2 Back
Spr 5b 063.png Spr 5b2 063.png Spr b 5b 063.png
Spr 5b 063 s.png Spr 5b2 063 s.png Spr b 5b 063 s.png
Abra For other sprites and images, please see Abra images on Bulbagarden Archives.

Trivia

  • "Hocus" was Abra's original English name.
  • Abra and its evolutions are in all the regional Pokédexes.
  • Abra and its evolutions are all named for magic words.
  • For the first three generations, Abra was the first Pokémon alphabetically in the Pokédex. However, in the fourth generation, this became Abomasnow.
  • The only sprite of Abra in which either of its eyes are visible is its sprite from Gold and even then, it is only squinting. However, in the anime, when Sabrina's Abra opens its eyes prior to evolution one can only see glowing blue sockets. Though, this may just be a result of opening them straight before evolving.
  • Abra is the first Psychic Pokémon in National Dex order.

Origin

Name origin

Abra's name is part of an incantation used in stage magic, Abracadabra. Its Japanese name may be derived from 消し飛ぶ keshitobu, to scatter away, referring to its tendency to teleport from battle. It may also be a reference to Edgar Cayce, a "sleeping prophet" who claimed to have visions in trance-like states. It also has similarities to foxes.

In other languages

External links

000 #{{{prevnum}}}: Poliwrath
Pokémon
#{{{nextnum}}}: Kadabra 000
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