Mew Move Tutor

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The Mew move tutor is a special NPC that appears in Pokémon XD: Gale of Darkness. His sole purpose is to teach moves to Mew, however instead of asking the player to choose the moves directly, he has them answer several questions to determine a set of 4 moves given.

Overview

The move tutor appears at Mt. Battle if the player has a Mew in their party. Since Mew does not natively appear in Gale of Darkness, it must be transferred in via Link Cable from a different [[Generation III] game.

Speaking to the NPC and answering his questions is free, however once the player accepts the proposed moveset, they are charged 5,000 Poké Coupons.

The NPC asks a total of 5 questions, and each response the player chooses affects a set of hidden score values. At the end of the sequence, the NPC then proposes a set of 4 moves based on these score values. If this move set is accepted, then the player's Mew will be taught the entire set, overwriting their currently-owned moves.

A pool of 100 moves are available through this tutor, with 6 of the moves being exclusively available from that tutor in Generation III. However, due to how the move set algorithm works, it is only possible to have one move from the exclusive set at a time.

Move Type
Faint Attack  Dark 
Fake Out  Normal 
Hypnosis  Psychic 
Night Shade  Ghost 
Role Play  Psychic 
Zap Cannon  Electric 

Questions

When a question is asked, only 2 of the possible responses are offered to the player, even if the question has 3 or more possible responses.

Each response chosen adjusts three values: attack, strategy, and risk. All three values start at 0.

Question 1

Question: "What are Pokémon to you?"

Response Attack Strategy Risk
Collectibles - +1 to +3 -
Friends - +1 -
Treasures - -3 to -1 -

Question 2

Question: "How would you like your MEW to be?"

Response Attack Strategy Risk
A strong MEW +2 - -
A kind MEW -2 - -
A weird MEW - - +3
You decide - - -3 to +3

Question 3

Question: "What kind of TRAINER are you?"

Response Attack Strategy Risk
Strike first to win +2 - -
All-out attack +1 to +3 - -
No giving up to the end - +1 to +3 -
A loss is a win (See below)

Choosing "A loss is a win" has two possible outcomes, each with a 50% chance to occur:

Outcome Attack Strategy Risk
Outcome A -2 - -
Outcome B - -1 to +3 -

Question 4

This question has multiple versions - the one that gets asked is random.

Question 4A

Question: PROF. KRANE or DR. KAMINKO. Which one is greater?

Response Attack Strategy Risk
DR. KAMINKO - - +2 to +4
PROF. KRANE - - -4 to -2

Question 4B

Question: Where would you rather live, PYRITE TOWN or PHENAC CITY?

Response Attack Strategy Risk
PYRITE TOWN - - +3
PHENAC CITY - - -3

Question 4C

Question: Which one is bad? CIPHER or TEAM SNAGEM?

Response Attack Strategy Risk
TEAM SNAGEM - - +1 to +4
CIPHER - - -4 to -1

Question 5

This question has multiple versions - the one that gets asked is random. However, the answer chosen does not affect the move set proposed at the end of the sequence.

Question 5A

Question: Okay, final question. MIROR B.'s underlings FOLLY or TRUDLY. Who do you like more?

  • A: FOLLY
  • B: TRUDLY

Question 5B

Question: Okay, final question. MT. BATTLE's VANDER or PRE GYM's JUSTY. Which one is stronger?

  • A: JUSTY
  • B: VANDER

Question 5C

Question: Okay, final question. SNATTLE or GORIGAN. Which is the smart one?

  • A: SNATTLE
  • B: GORIGAN

Question 5D

Question: Okay, final question. CIPHER ADMINS ARDOS or ELDES. Which one is cool?

  • A: ARDOS
  • B: ELDES

Question 5E

Question: Okay, final question. ROBO GROUDON and ROBO KYOGRE. Which one would you want?

  • A: ROBO GROUDON
  • B: ROBO KYOGRE

Move set determination

Category

At the end of the questionnaire, the NPC will select one of 6 categories based on the how the attack, strategy, and risk values compare to each other.

Highest
value
Second-highest
value
Lowest
value
Notes Category
Strategy Attack & Risk - Combo
Risk Attack & Strategy - Risky
Attack Strategy & Risk - Offensive
Attack Strategy Risk Risk < 1 Reliable
Attack = Risk Strategy - Offensive
Attack = Strategy Risk - Reliable
Strategy = Risk Attack - Defensive
Attack = Strategy = Risk - Random

Subcategory

After choosing a category, the NPC will choose a subcategory.

  • If the category chosen was "Combo", then the subcategory chosen will depend on the attack, strategy, and risk values.
  • If any other category was chosen, the subcategories are instead chosen by random chance.

Within each subcategory is a set of templates for the 4-move set that the NPC will propose. The NPC will choose one of these templates at random.

Within each template, each move slot of the set has certain rules applied to it:

  • A fixed slot can only contain certain moves.
  • A flagged slot can only contain moves that have or don't have a certain flag.

The following flags are possible:

  • SPECIAL - special attacks.
  • PHYSICAL - physical attacks.
  • CONSISTENT - moves with 100% accuracy and no drawback.
  • PUNCH - punching moves.
  • NONE - moves with no flags.

Additionally, the following groups describe available moves:

  • INCONSISTENT - any move without the CONS flag (including moves with NONE).
  • OFFENSIVE - any move with the PHYSICAL or SPECIAL flags.
  • ANY - includes moves with NONE.

Combo

  • Subcategory 1 (attack is negative)
Template Move 1 Move 2 Move 3 Move 4
1 Role Play Mimic OFFENSIVE OFFENSIVE
2 Taunt Counter ANY ANY
  • Subcategory 2 (risk > attack)
Template Move 1 Move 2 Move 3 Move 4
1 Hypnosis Nightmare ANY ANY
2 Hypnosis Dream Eater ANY ANY
3 Hypnosis Focus Punch ANY ANY
4 Rest Snore OFFENSIVE OFFENSIVE
5 Rest Sleep Talk OFFENSIVE OFFENSIVE
  • Subcategory 3 (attack > risk)
Template Move 1 Move 2 Move 3 Move 4
1 Rain Dance Thunder ANY ANY
2 Rain Dance Waterfall ANY ANY
3 Rain Dance Surf ANY ANY
4 Sunny Day Solarbeam ANY ANY
5 Sunny Day Fire Blast ANY ANY
6 Sunny Day Flamethrower ANY ANY
7 Defense Curl Rollout ANY ANY

Risky

  • subcategory 1 (60% chance)
Template Move 1 Move 2 Move 3 Move 4
1 Zap Cannon DynamicPunch INCONSISTENT INCONSISTENT
2 Zap Cannon Blizzard INCONSISTENT INCONSISTENT
3 Zap Cannon Iron Tail INCONSISTENT INCONSISTENT
4 Zap Cannon Fire Blast INCONSISTENT INCONSISTENT
5 Zap Cannon Thunder INCONSISTENT INCONSISTENT
  • subcategory 2 (40% chance)
Template Move 1 Move 2 Move 3 Move 4
1 Metronome Hidden Power OFFENSIVE OFFENSIVE
2 Double-Edge Explosion Selfdestruct OFFENSIVE

Reliable

This category does not have subcategories.

Template Move 1 Move 2 Move 3 Move 4
1 Night Shade Seismic Toss CONSISTENT CONSISTENT
2 Faint Attack Shock Wave CONSISTENT CONSISTENT
3 Faint Attack Aerial Ace CONSISTENT CONSISTENT
4 Faint Attack Swift CONSISTENT CONSISTENT

Offensive

  • Subcategory 1 (70%)
Template Move 1 Move 2 Move 3 Move 4
1 OFFENSIVE OFFENSIVE OFFENSIVE OFFENSIVE
2 Bulk Up PHYSICAL PHYSICAL PHYSICAL
3 Swords Dance PHYSICAL PHYSICAL PHYSICAL
4 Calm Mind SPECIAL SPECIAL SPECIAL
  • Subcategory 2 (30%)
Template Move 1 Move 2 Move 3 Move 4
1 PUNCH PUNCH PUNCH PUNCH
2 Sky Attack Solarbeam Dig Fly
3 Hypnosis Thunder Wave Toxic PHYSICAL

Defensive

  • Subcategory 1 (70%)
Template Move 1 Move 2 Move 3 Move 4
1 Reflect Light Screen OFFENSIVE OFFENSIVE
2 Substitute Softboiled OFFENSIVE OFFENSIVE
  • Subcategory 2 (30%)
Template Move 1 Move 2 Move 3 Move 4
1 Fake Out Metronome ANY ANY

Random

This category does not have subcategories.

Template Move 1 Move 2 Move 3 Move 4
1 ANY ANY ANY ANY

Move pool and flags

Moves for non-fixed slots will be randomly selected from this pool, depending on their flags.

Move SPECIAL PHYSICAL CONSISTENT PUNCH NONE
CONS)
CONS)
CONS)
Overheat (SPEC)
Double-Edge (PHYS)
Explosion (PHYS)
Sky Attack (PHYS)
Solarbeam (SPEC)
PUNCH)
CONS)
CONS)
CONS)
CONS)
CONS)
Swords Dance (CONS)
Softboiled (CONS)
Thunder Wave (CONS)
Rock Slide (PHYS)
Fire Blast (SPEC)
Thunder (SPEC)
Blizzard (SPEC)
Hyper Beam (PHYS)
CONS)
CONS)
CONS)
CONS)
CONS)
CONS)
CONS)
CONS)
CONS)
Selfdestruct (PHYS)
PUNCH)
Skill Swap (CONS)
Nightmare (NONE)
Calm Mind (CONS)
Bulk Up (CONS)
Toxic (NONE)
Substitute (CONS)
Hail (CONS)
Sunny Day (CONS)
Rain Dance (CONS)
Sandstorm (CONS)
Frustration (PHYS)
Return (PHYS)
Rock Tomb (PHYS)
Steel Wing (PHYS)
Taunt (CONS)
Snatch (CONS)
Rest (CONS)
Swagger (NONE)
Sleep Talk (NONE)
CONS|PUNCH)
CONS|PUNCH)
CONS|PUNCH)
Iron Tail (PHYS)
Mega Kick (PHYS)
CONS)
Double Team (CONS)
Endure (CONS)
Counter (NONE)
Dream Eater (SPEC)
Psych Up (CONS)
Icy Wind (SPEC)
CONS)
CONS)
Light Screen (CONS)
Reflect (CONS)
CONS)
Protect (CONS)
Safeguard (CONS)
CONS)
Rollout (NONE)
Torment (CONS)
CONS)
Mimic (NONE)
Fury Cutter (PHYS)
Snore (CONS)
CONS)
Defense Curl (CONS)
Roar (NONE)
Fly (PHYS)
CONS)
Hidden Power (NONE)
Attract (NONE)
Cut (PHYS)
Flash (NONE)
CONS)
CONS)
CONS)
PUNCH)
Transform (NONE)
CONS)
Metronome (NONE)

References