Focus Energy (move)

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Focus Energy
きあいだめ Fighting Spirit Improvement
Type  Normal
Category  Status
PP  30 (max. 48)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals earlier in the same turn.
Condition  Cool
Appeal  0  
Earn double the score in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Focus Energy (Japanese: きあいだめ Fighting Spirit Improvement) is a non-damaging Normal-type move introduced in Generation I.

Effect

Generation I

Focus Energy quarters the probability of the user scoring a critical hit.

The effect of Focus Energy can only be removed by switching or Haze. Focus Energy will fail if the user is already under its effect.

In Stadium, Focus Energy works properly; it quadruples the probability of the user scoring a critical hit.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Foco Energia
  • French: Puissance
  • German: Energiefokus
  • Italian: Focalenergia (it was called Energy Conc. in the first two generations, for unknown reasons)

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