Agility (move)
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- This article is about the move Agility. For the field move, see Field Move.
Agility こうそくいどう High-speed movement | ||||||||||||
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Range
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Availability
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Agility (Japanese: こうそくいどう High-speed movement) is a non-damaging Template:Type2 move introduced in Generation I.
Effect
Agility increases the user's Speed by two stages, an increase of 66% of the original value.
Agility will do nothing if the user's Speed has reached a level +6 or a value of 999.
Learnset
Generation I
By leveling up
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Generation II
By leveling up
Generation III
By leveling up
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Generation IV
By leveling up
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In the anime
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The user moves quickly to evade attacks. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Pikachu starts to run forward on all fours, leaping from side to side. Other times, Pikachu appears to repeatedly vanish and immediately reappears in different spots while running. | |||
Ash's Pikachu | Electric Shock Showdown | Debut | |
Seadra swerves back and forth through the water at great speed. | |||
Mandi's Seadra | Round One - Begin! | None | |
Umbreon hops from side to side and flips in the air to avoid the foe's attack. | |||
Gary's Umbreon | Power Play | None |
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In other languages
- French: Hâte
- German: Agilität
- Italian: Agilità
- Spanish: Agilidad