Hippowdon (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Ice Fang Ice Physical 06565 09595% 15
011 Fire Fang Fire Physical 06565 09595% 15
011 Thunder Fang Electric Physical 06565 09595% 15
011 Tackle Normal Physical 05050 100100% 35
011 Sand-Attack Ground Status 0000 100100% 15
011 Bite Dark Physical 06060 100100% 25
011 Yawn Normal Status 0000 00——% 10
077 Bite Dark Physical 06060 100100% 25
1313 Yawn Normal Status 0000 00——% 10
1919 Take Down Normal Physical 09090 08585% 20
1919 Dig Ground Physical 08080 100100% 10
2525 Sand Tomb Ground Physical 03535 08585% 15
3131 Crunch Dark Physical 08080 100100% 15
4040 Earthquake Ground Physical 100100 100100% 10
5050 Double-Edge Normal Physical 120120 100100% 15
6060 Fissure Ground Physical 0000 03030% 5
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 00—}}—% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Rock Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
TorkoalSphealSealeoWalreinPurugly
Body Slam Normal Physical 85 100% 15
TorkoalBidoofBibarel
Curse Ghost Status —% 10
WeavileOshawottDewottSamurottBouffalant
Revenge Fighting Physical 60 100% 10
SandshrewSandslashDugtrioHippopotasHippowdonSandileKrokorokKrookodile
Sand Tomb Ground Physical 35 85% 15
SlakothSlakingChimcharMonferno
Slack Off Normal Status —% 10
WhismurLoudredExploud
Sleep Talk Normal Status —% 10
EkansArbokMawileHeatmor
Spit Up Normal Special 100% 10
EkansArbokMawileHeatmor
Stockpile Normal Status —% 20
EkansArbokMawileHeatmor
Swallow Normal Status —% 10
Shiftry
Whirlwind Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Hippowdon in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hippowdon in that game.
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Hippowdon can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hippowdon cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior Evolution

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Hippopotas (Pokémon)/Generation V learnset SuperpowerBW Fighting Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Captivate Normal Status 0000 100}}100% 20
IV Endure Normal Status 0000 00—}}—% 10
IV Headbutt Normal Physical 07070 100}}100% 15
IV Mud-Slap Ground Special 02020 100}}100% 10
IV Natural Gift Normal Physical 0000 100}}100% 15
IV Secret Power Normal Physical 07070 100}}100% 20
IV Water Pulse Water Special 06060 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Hippowdon
  • Italic indicates a move that gets STAB only when used by an Evolution of Hippowdon
  • Click on the generation numbers at the top to see transfer-only moves for other generations