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← Mareep
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- Bold indicates a move that gets STAB when used by Mareep
- Italic indicates a move that gets STAB only when used by an Evolution of Mareep
- Click on the generation numbers at the top to see level-up moves from other generations
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Father |
Move |
Type |
Power |
Accuracy |
PP
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Body Slam
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Normal
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85
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100%
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15
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Reflect
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Psychic
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—
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—%
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20
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Safeguard
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Normal
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—
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—%
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25
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Screech
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Normal
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—
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85%
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40
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Take Down
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Normal
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90
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85%
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20
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Thunderbolt
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Electric
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95
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100%
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15
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- Moves marked with an asterisk (*) must be chain bred onto Mareep in Generation II
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Mareep in that game.
- Bold indicates a move that gets STAB when used by Mareep
- Italic indicates a move that gets STAB only when used by an Evolution of Mareep
- Click on the generation numbers at the top to see Egg moves from other generations
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Game |
Move |
Type |
Power |
Accuracy |
PP
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C
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Thunderbolt
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Electric
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95
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100%
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15
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- A black abbreviation in a colored box indicates that Mareep can be tutored the move in that game
- A colored abbreviation in a white box indicates that Mareep cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Mareep
- Italic indicates a move that gets STAB only when used by an Evolution of Mareep
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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