Paras (Pokémon)/Generation I learnset

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By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Scratch Normal 04040 100}}100% 35
1313 Stun Spore Grass 0000 075}}75% 30
2020 Leech Life Bug 02020 100}}100% 15
2727 Spore Grass 0000 100}}100% 15
3434 Slash Normal 07070 100}}100% 20
4141 Growth Normal 0000 00—}}—% 40
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an Evolution of Paras
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM03 Swords Dance Normal —% 30
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Grass Sprite.png TM21 Mega Drain Grass 40 100% 10
Bag TM Grass Sprite.png TM22 SolarBeam Grass 120 100% 10
Bag TM Ground Sprite.png TM28 Dig Ground 100 100% 10
Bag TM Normal Sprite.png TM31 Mimic Normal 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an Evolution of Paras
  • Click on the generation numbers at the top to see TM moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Counter Fighting 0000 100}}100% 20
II Flash Normal 0000 070}}70% 20
II Light Screen Psychic 0000 00—}}—% 30
II PoisonPowder Poison 0000 075}}75% 35
II Psybeam Psychic 06565 100}}100% 20
II Screech Normal 0000 085}}85% 40
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Paras
  • Italic indicates a move that gets STAB only when used by an Evolution of Paras
  • Click on the generation numbers at the top to see transfer-only moves for other generations