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← Pineco
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- Bold indicates a move that gets STAB when used by Pineco
- Italic indicates a move that gets STAB only when used by an Evolution of Pineco
- Click on the generation numbers at the top to see level-up moves from other generations
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Father |
Move |
Type |
Power |
Accuracy |
PP
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Flail*
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Normal
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—
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100%
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15
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Pin Missile
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Bug
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14
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85%
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20
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Reflect
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Psychic
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—
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—%
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20
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Swift
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Normal
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60
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—%
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20
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- Moves marked with an asterisk (*) must be chain bred onto Pineco in Generation II
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Pineco in that game.
- Bold indicates a move that gets STAB when used by Pineco
- Italic indicates a move that gets STAB only when used by an Evolution of Pineco
- Click on the generation numbers at the top to see Egg moves from other generations
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Game |
Move |
Type |
Power |
Accuracy |
PP
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This Pokémon learns no moves by tutoring.
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- A black abbreviation in a colored box indicates that Pineco can be tutored the move in that game
- A colored abbreviation in a white box indicates that Pineco cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Pineco
- Italic indicates a move that gets STAB only when used by an Evolution of Pineco
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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Event |
Move |
Type |
Power |
Accuracy |
PP
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New York City Pokémon Center
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Substitute
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Normal
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—
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—%
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10
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- A superscript level indicates that Pineco can learn this move normally in Generation II at that level
- Bold indicates a move that gets STAB when used by Pineco
- Italic indicates a move that gets STAB only when used by an Evolution of Pineco
- Click on the generation numbers at the top to see event moves from other generations
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