Rotom (Pokémon)/Generation IV learnset

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← Rotom Rotom

By leveling up

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 Trick Psychic Status 0000 100}}100% 10 Smart 0  
011 Astonish Ghost Physical 03030 100}}100% 15 Smart 3 ♥♥♥
011 Thunder Wave Electric Status 0000 100}}100% 20 Cool 2 ♥♥
011 ThunderShock Electric Special 04040 100}}100% 30 Cool 3 ♥♥♥
011 Confuse Ray Ghost Status 0000 100}}100% 10 Smart 2 ♥♥
088 Uproar Normal Special 05050 100}}100% 10 Cute 2 ♥♥
1515 Double Team Normal Status 0000 00—}}—% 15 Cool 2 ♥♥
2222 Shock Wave Electric Special 06060 00—}}—% 20 Cool 2 ♥♥
2929 Ominous Wind Ghost Special 06060 100}}100% 5 Smart 0  
3636 Substitute Normal Status 0000 00—}}—% 10 Smart 1
4343 Charge Electric Status 0000 00—}}—% 20 Smart 0  
5050 Discharge Electric Special 08080 100}}100% 15 Cool 2 ♥♥
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15 Smart 1
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status —% 30 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10 Cute 0  
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 95 100% 15 Cool 2 ♥♥
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120 70% 10 Cool 2 ♥♥
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
Bag TM Electric Sprite.png TM34 Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
Bag TM Normal Sprite.png TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10 Cute 0  
Bag TM Dark Sprite.png TM46 Thief Dark Physical 40 100% 10 Tough 0  
Bag TM Dark Sprite.png TM49 Snatch Dark Status —% 10 Smart 0  
Bag TM Electric Sprite.png TM57 Charge Beam Electric Special 50 90% 10 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM58 Endure Normal Status —% 10 Tough 2 ♥♥
Bag TM Fire Sprite.png TM61 Will-O-Wisp Fire Status 75% 15 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 100% 20 Cool 2 ♥♥
Bag TM Normal Sprite.png TM77 Psych Up Normal Status —% 10 Smart 0  
Bag TM Dark Sprite.png TM79 Dark Pulse Dark Special 80 100% 15 Cool 2 ♥♥
Bag TM Normal Sprite.png TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
Bag TM Normal Sprite.png TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10 Smart 1
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Rotom in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Rotom in that game.
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Ominous Wind Ghost Special 60 100% 5 Smart 0  
D P Pt HG SS Pain Split Normal Status —% 20 Smart 2 ♥♥
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 2 ♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Spite Ghost Status 100% 10 Tough 2 ♥♥
D P Pt HG SS Sucker Punch Dark Physical 80 100% 5 Smart 2 ♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
D P Pt HG SS Trick Psychic Status 100% 10 Smart 0  
D P Pt HG SS Uproar Normal Special 50 100% 10 Cute 2 ♥♥
  • A black abbreviation in a colored box indicates that Rotom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Rotom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Form change

When Rotom changes into an appliance form, it learns a new move in the same way that other Pokémon may learn new moves upon evolving; Rotom cannot change into an appliance form if it does not learn the move. Even if Rotom forgets the special move associated with its current form, it will remain in its current form. If Rotom would change from one appliance form to another and still knows the special move of its current form, the old special move is automatically replaced with the new one. If Rotom changes to its normal form, it forgets the special move of the form it was in (if it still knows it); if the only move that Rotom knows right before reverting to its normal form is the form's special move, then that move will be replaced with ThunderShock.

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Form change: Normal RotomPtHGSS
(having no other moves)
ThunderShock Electric Special 40 100% 30 Cool 3 ♥♥♥
Form change: Heat RotomPtHGSS Overheat Fire Special 140 90% 5 Beauty 2 ♥♥
Form change: Wash RotomPtHGSS Hydro Pump Water Special 120 80% 5 Beauty 2 ♥♥
Form change: Frost RotomPtHGSS Blizzard Ice Special 120 70% 5 Beauty 2 ♥♥
Form change: Fan RotomPtHGSS Air Slash Flying Special 75 95% 20 Cool 2 ♥♥
Form change: Mow RotomPtHGSS Leaf Storm Grass Special 140 90% 5 Cute 2 ♥♥
  • A superscript level indicates that Rotom can learn this move normally in Generation IV at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an Evolution of Rotom
  • Click on the generation numbers at the top to see event moves from other generations