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Quelling is the act of calming one of Hisui's noble Pokémon. To quell a noble Pokémon, the player character must throw balms made of the noble's favorite food until its frenzy gauge reaches zero. After being quelled, each noble Pokémon will grant the player the plate corresponding to its primary type. In the climax, the player also has to quell either Palkia or Dialga in their Origin Forme. Arceus' match is in a similar format, but this more so a showing of strength, as opposed to calming the Pokémon down.
Quelling is the main form of boss battles in Pokémon Legends: Arceus and is a required to progress through the game. Once the player has quelled a noble, a stamp is marked on their profile indicating victory. This is seen as a replacement for Gym battles and Gym Badges in traditional-styled Pokémon games.
List of frenzied Pokémon
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: grit levels for Dialga and Palkia
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All frenzied Pokémon will launch attacks against the player in a specific sequence. They can all be stunned at some point during their fight by exploiting gaps in their attack patterns, and at this time the player can throw their Pokémon at it to initiate a normal Pokémon battle. The way the player can stun a Pokémon varies between each specific Pokémon. After being defeated in battle, the Pokémon will become stunned for several more seconds, during which its frenzy gauge will deplete faster from balms, before reinitiating a new sequence of attacks.
During their respective Missions, all Pokémon have zero effort levels. During rematches, all noble Pokémon will be at Lv. 70 with the maximum ten effort levels in each stat. Dialga and Palkia's rematches instead be set to Lv. 85, twenty levels above their original fight. The other Legendary Pokémon that the player did not quell can also be fought at the rematch levels. Arceus who is originally fought at level 75, will now be at level 100 with a grit level of ten in every stat.
Lord of the Woods: Kleavor
Lord Kleavor is fought in Grandtree Arena, and must be quelled using Forest Balms.
Lord Kleavor primarily attacks by charging a short distance in a straight line, towards the player; this is telegraphed by his eyes flashing. If the player lures Kleavor into running into the Grandtree or the stone walls of the arena, he will then become stunned, allowing the player to send out a Pokémon to battle. Less frequently, Kleavor will attempt to attack the player by swinging his axes around in a circle, which will be telegraphed by a large whirlwind appearing around Kleavor that designates the attack's area of effect.
Once Kleavor's frenzy gauge is half-depleted, both of Kleavor's attacks will have their windup times reduced. His attack pattern is otherwise identical to its first phase.
In the post-game, the player can initiate a rematch with Lord Kleavor by speaking to Lian at Grandtree Arena. Upon winning a rematch, the player will receive three Exp. Candies M and, if the player received no damage, one Exp. Candy L.
Lady of the Ridge: Lilligant
Lady Lilligant is fought in Brava Arena, and must be quelled using Marsh Balms.
Lady Lilligant attacks primarily by jumping into the air and producing shockwaves when she lands. The number of jumps she will make can be estimated by the number and color of the musical notes produced before she jumps. After evading her attacks long enough, she will jump four times in a row and become stunned at the end of the last jump, allowing her to be fought with the player's Pokémon.
Once Lady Lilligant's frenzy gauge is half-depleted, she periodically performs a spinning strike after she lands from a jump, producing a larger green shockwave. The shockwave then expands to cover the whole arena, forcing the player to dodge through the shockwave as it spreads to avoid damage. This can be chained with her regular jumps as well.
In the post-game, the player can initiate a rematch with Lady Lilligant by speaking to Calaba at Brava Arena. Upon winning a rematch, the player will receive three Exp. Candies M and, if no damage was received, one Exp. Candy L.
Lord of the Isles: Arcanine
Lord Arcanine is fought in Molten Arena, and must be quelled using Volcano Balms.
Lord Arcanine primarily attacks by charging across the arena in a straight line towards the player; like with Lord Kleavor, his eyes will flash right before he charges. During this sequence, Arcanine will also leap to the center of the stage, before charging across the arena again. Arcanine will then create five fireballs above him, signaling a large explosion that cannot be dodged. The player can cancel this attack by hitting him with balms, causing the fireballs to disappear. Arcanine will then become stunned, allowing the player to send out a Pokémon to battle.
Once Arcanine's frenzy gauge is half-depleted, Arcanine will also leave behind a large field of flames upon leaping to the center of the arena, effectively trapping the player in a corner of the arena. The flames will not disappear until the player stuns Arcanine again. His attack pattern is otherwise identical to its first phase.
In the post-game, the player can initiate a rematch with Lord Arcanine by speaking to Palina at Molten Arena. Upon winning a rematch, the player will receive three Exp. Candies M and, if no damage was taken, one Exp. Candy L.
Lord of the Hollow: Electrode
Lord Electrode is fought in Moonview Arena, and must be quelled using Mountain Balms.
Lord Electrode will initially attack by launching homing Thunderbolts and summoning Hisuian Voltorb to haphazardly fall from the trees and explode, alternating between these attacks; the explosion radii are marked by a glowing circle around the Voltorb. After a few waves, it will leap to the player and begin glowing bright white, ready to Self-Destruct. It will follow the player for several seconds before finally exploding and stunning itself; like the Voltorb, a circle on the ground will mark the attack's area of effect before it is executed. During this time, the player can send out a Pokémon to battle. Afterwards, Electrode will reinitiate the same attack sequence.
Once Electrode's frenzy gauge is half-depleted, it will begin to launch homing Energy Balls, in addition to the Thunderbolts, that move slightly faster. Its attack pattern is otherwise identical to its first phase.
In the post-game, the player can initiate a rematch with Lord Electrode by speaking to Melli at Moonview Arena. Upon winning a rematch, the player will receive four Exp. Candies M and, if the player received no damage, three Grit Pebbles.
Lord of the Tundra: Avalugg
Lord Avalugg is fought in Icepeak Arena, and must be quelled using Snow Balms.
Lord Avalugg begins by launching zigzagging volleys of Ice Balls at the player. Then he will create rows of large icicles sticking up from the ground, which start from the front and end at the back of the arena. Next, he will launch four successive Mountain Gale attacks towards the player. And finally, he will fire a large Ice Beam while panning across the arena. Lord Avalugg will become stunned after this attack, and the player can send out a Pokémon to battle. Afterwards, Avalugg will repeat the same sequence of attacks.
Once Lord Avalugg's frenzy gauge is half-depleted, the attack sequence becomes more aggressive. While launching the ice ball volleys, Lord Avalugg will also cause icicles to appear from the ground, limiting the player's movement. The large icicle rows from the ground now form side-to-side across the stage, and then briefly leave behind ice spikes on the ground. The Mountain Gale attack now fires six times and more rapidly. And before the final Ice Beam attack, Lord Avalugg will create three more icicles from the ground that leave behind ice spikes, making it harder to dodge the attack.
In the post-game, the player can initiate a rematch with Lord Avalugg by speaking to Gaeric at Icepeak Arena. Upon winning a rematch, the player will receive four Exp. Candies M and, if the player received no damage, three Grit Pebbles.
Almighty Sinnoh
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: full battle description what are the minor differences? double check meteor count
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Dialga and Palkia are fought in their Origin Forme at the Temple of Sinnoh once the player has access to the Origin Ball. Dialga is fought with Time Balm, while Palkia is fought with Space Balm, with the final throw being the Origin Ball rather than their specified balm like the noble Pokémon. The Pokémon fought depends on the on Clan Leader chosen during Mission 13: Disaster Looming. If Adaman was chosen, then the player will fight Palkia, if Irida was chosen, then the player will fight Dialga.
Dialga and Palkia have similar motions to their movement, but minor differences occur. Both Pokémon will begin a small charge at the start of session with short reaction time. This charge justs the Pokémon forward to the player's current location. Dialga/Palkia will then begin sending 5 meteors towards the player one at a time. These meteors have a reticle on the floor determining area of impact and what damage is caused, with a shadow inside the reticle acting as a timer to escape the location. Once the meteor makes impact, a pink energy-like field covers the area of impact that will damage the player if they get caught in it. Dialga and Palkia are surrounded by a similar blue field during this time. A series of two to three shock waves are sent out across the entire arena from the Legendary Pokémon, which will damage the player if they touch it. These followed by more meteors, however this time, multiple hit down at once in a vertical line parallel to the player's line of direction. Dialga/Palkia will do this three times before moving onto their next attack, which is another timed charge. Here the player has a set time as Dialga/Palkia absorbs a blue energy, and releasing it as an inescapable explosion. However, if the player throws enough balms during this time, it will instead tire the Pokémon out, and they can send out their own Pokémon in battle against the Legendary. Like with noble Pokémon, after Dialga and Palkia's HP runs out, they will get dizzy and balms can be thrown again, depleting the frenzy gauge faster until the Pokémon regains mobility. The actions of Dialga and Palkia will repeat until defeat.
Both Pokémon of Myth can be rematched in their Origin Formes at any point after the player catches Arceus. Upon winning a rematch, the player will receive five Exp. Candies M and, if the player received no damage, three Grit Pebbles.
The Original One
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This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: battle descriptions
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Arceus is fought at the Hall of Origin with usage of Mysterious Balms.
Arceus, under the effects of the Legend Plate, can be caught during Mission 27: "The Deified Pokémon", which becomes available after completion of Mission 26: "Seeking the Remaining Plates". Arceus will registered as having been captured in the Temple of Sinnoh. It is coded to never be Shiny.
Arceus, under the effects of the Legend Plate, can be rematched at any point after the first battle. Upon winning a rematch, the player will receive one Exp. Candy XL and, if the player received no damage, a single Grit Rock.