User talk:Tiddlywinks/Template:TypeEffectiveness

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Examples

In short, the goal of this new template is to remove the notes portion from the template protection of the main body so that regular users can expand them as needed. (This also has the benefit of preventing every page with the table body from being affected just to change the notes.)

Steelix (Pokémon)#Type effectiveness

Old
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Notes:
New
Generation VI+
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Notes:
Generation II-V
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark ½×
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark ½×
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark ½×
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost ½×
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark ½×
Fairy ½×
None
Notes:

Blitzle (Pokémon)#Type effectiveness

Old
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:
New
Damaged
normally by:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying ½×
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric ½×
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Azurill (Pokémon)#Type effectiveness

Old
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Notes:
New
Generation VI+
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
None
Notes:
Generation III-V
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Bronzor (Pokémon)#Type effectiveness

Old
Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:
New
Generation VI+
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:
Generation IV-V
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

……#Type effectiveness

Old
Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its type is one of the glitch types, which do not have any weaknesses or resistances, it lacks them.
New
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ×
Fairy ×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ×
Fairy ×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ×
Fairy ×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ×
Fairy ×
None
Notes:
  • Since glitch types have no weaknesses or resistances, this glitch Pokémon also has none

Glitch (EC)#Type effectiveness

Old
Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
None
Notes:
  • As its primary type is one of the glitch types, which do not have any weaknesses or resistances, this glitch Pokémon has the same weaknesses and resistances as a pure  Normal-type  Pokémon.
New
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ×
Fairy ×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ×
Fairy ×
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ×
Fairy ×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ×
Fairy ×
None
Notes:
  • Since glitch types have no weaknesses or resistances, this glitch Pokémon acts like a pure Normal-type Pokémon

Random showcase

Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon ½×
Dark
Fairy ½×
None
Notes:

Notes parameter(s)

First off, {{TypeEffectiveness}} has a number of parameters that tell you what happens in a previous generation. I think these are pointless. Just make a separate table for that generation.

  • Offensive type changes in some generation ([X]-type moves were [Y]×)
  • Pokemon type changes
    • magnemite
    • newfairy (Pokemon that gained Fairy; so, say, Poison-type moves have a different effect before that)
  • Other generation differences
    • Before Abilities
    • Changed item effects
      • flying=ironballiv (Iron Ball used to negate the Flying type, so effectiveness depended on the secondary type; but since Gen V, Iron Ball just makes Ground-type moves do 1×.)

I also think maybe there are some inconsitencies in what goes into some notes.

  • Wonder Guard mentions what happens if it gets Soaked. But none of the type immunity notes mention Soak. (By which I mainly mean, the type immunity will go away. Of course, most other effectiveness values would change too.)
  • A bunch of the Ability notes have a "maybe" option (if the Ability in question is not the Pokemon's sole Ability), but that text only mentions the new effectiveness and completely ignores all the caveats (bypass Abilities, suppressive moves) that the "yes" option mentions.

Final general comment: a lot of the current template's note parameter names are fairly cryptic. Like why does "helditem" remove the held item case... Or why does ghost need a "fightingonly" case? So a minor goal of changing up this template is also to make things a little easier to understand.

Altered effectiveness overview

Type immunities

The form caveat to item-transfer negation only applies to certain Pokemon currently, but new games could easily introduce new forms that are similar.

And none of the non-form item "counters" are accounted for in the current template...

Has type Neg move Counterable? Neg Ability Counterable? Neg item Counterable? Affected type Type counter?
 Ghost  Foresight, Odor Sleuth Scrappy Ring Target Form (Giratina), Klutz (Golurk+), Embargo, Magic Room, Corrosive Gas  Normal ,  Fighting 
 Dark  Miracle Eye Ring Target Form (Mega Gyarados), (Klutz), Embargo, Magic Room, Corrosive Gas  Psychic 
 Ground  Ring Target (Klutz), Embargo, Magic Room, Corrosive Gas  Electric  Lightning Rod (Cubone+, Rhyhorn+) (also Motor Drive, Volt Absorb)
 Flying  Gravity, Smack Down, Ingrain, Roost?, Thousand Arrows Ring Target, Iron Ball Form (Mega Pinsir), Klutz (Woobat+), Embargo, Magic Room, Corrosive Gas  Ground  (Earth Eater)
 Steel  Ring Target (Klutz), Embargo, Magic Room, Corrosive Gas  Poison 
 Fairy  Ring Target Klutz (Fidough+), Embargo, Magic Room, Corrosive Gas  Dragon 
 Normal  Ring Target Klutz (Buneary+, Audino, Stufful+), Embargo, Magic Room, Corrosive Gas  Ghost 
Dual-type...
 Ground / Steel : Steelix, Excadrill, Iron Treads
 Steel / Normal : F-00

 Ghost  is annoying because the "ghost=fightingonly" parameter is just for Pokestar Studios' Majin, who has Wonder Guard (meaning Normal effectiveness doesn't change just because the Ghost immunity is nullified). Honestly...if this format of TypeEffectiveness is adopted, I'd say Majin's Wonder Guard-specific note should just be typed out—it doesn't need to be part of any generic template. (FWIW...Wonder Guard itself is also further bypassable/suppressible, as below.)

Iron Ball is damn weird... In Gen IV, it acts like you kinda expect: if the Pokemon has Flying type, then that now has no effect on how damage is calculated (so if the Pokemon is also Fire-type, it takes 2x damage from Ground moves). But since Gen V, if the Pokemon has Flying type and is not under another grounding effect, it takes 1x damage from Ground-type moves; if it has Flying type and is under another grounding effect, or if it doesn't have Flying type, then it takes normal damage.

Ability immunities

Has Ability Neg move Counterable? Neg Ability Counterable? Neg item Counterable? Affected type Type counter?
Levitate Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities, Gravity, Smack Down, Ingrain, Thousand Arrows Category:Abilities that ignore other Abilities Iron Ball Form (Giratina), Embargo, Magic Room, Corrosive Gas  Ground 
Flash Fire Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Fire 
Heatproof Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Fire 
Motor Drive Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Electric 
Volt Absorb Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Electric 
Water Absorb Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Water 
Lightning Rod Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Electric 
Storm Drain Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Water 
Sap Sipper Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Grass 
Water Bubble Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Fire 
Thick Fat Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Fire ,  Ice 
Dry Skin Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Water ,  Fire 
Fluffy Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities Non-contact  Fire 
Earth Eater Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Ground 
Well-Baked Body Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Fire 
Purifying Salt Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities  Ghost 
Wonder Guard Category:Moves that affect Abilities (suppress or change—except Role Play and Skill Swap), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities Super-effective types
Solid Rock Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities Super-effective types
Filter Category:Moves that affect Abilities (suppress or change), Category:Moves that ignore Abilities Category:Abilities that ignore other Abilities Super-effective types