Thousand Arrows (move): Difference between revisions
(Removing type effectiveness chart-the only difference in type effectiveness is that it can hit Flying-types, which is already described under Effect. It doesn't need an extra section.) |
(Undo revision 2611940 by TechSkylander1518 (talk) It's our standard to do this on all moves that don't follow the type chart, such as Freeze-Dry and Flying Press as well.) |
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Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}, and will deal double damage if it does. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use these moves on subsequent turns. | Thousand Arrows can hit Pokémon during the semi-invulnerable turns of {{m|Fly}}, {{m|Bounce}}, and {{m|Sky Drop}}, and will deal double damage if it does. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use these moves on subsequent turns. | ||
===Type effectiveness=== | |||
{| style="text-align:center; {{roundy|10px}} border: 3px solid #{{Ground color dark}}; background:#{{Ground color}}; margin-right: 5px; margin-bottom: 5px" | |||
|- | |||
! colspan="2" style="{{roundytl|5px}}{{roundytr|5px}} background:#{{Ground color dark}}; color:#FFF" | Thousand Arrows | |||
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! style="background:#{{Ground color dark}}; color:#FFF" | Damage | |||
! style="background:#{{Ground color dark}}; color:#FFF" | Types | |||
|- | |||
! style="background:#080; color:#FFF" | 2× | |||
| style="background:#{{Ground color light}}" | {{bigic|Fire}} {{bigic|Electric}} {{bigic|Poison}} {{bigic|Rock}} {{bigic|Steel}} | |||
|- | |||
! style="background:#{{Ground color light}}; color:#{{Ground color dark}}" | 1× | |||
| style="background:#{{Ground color light}}" | {{bigic|Normal}} {{bigic|Water}} {{bigic|Ice}} {{bigic|Fighting}} {{bigic|Ground}} {{bigic|Flying}} {{bigic|Psychic}} {{bigic|Ghost}} {{bigic|Dragon}} {{bigic|Dark}} {{bigic|Fairy}} | |||
|- | |||
! style="{{roundybl|5px}} background:#F00; color:#FFF" | ½× | |||
| style="{{roundybr|5px}} background:#{{Ground color light}}" | {{bigic|Grass}} {{bigic|Bug}} | |||
|} | |||
<br style="clear:left" /> | |||
==Description== | ==Description== |
Revision as of 21:09, 11 March 2017
The picture used in this article is unsatisfactory. Please feel free to replace it so it conforms to Bulbapedia conventions. Reason: Should be replaced with Generation VII image |
Thousand Arrows サウザンアロー Thousand Arrows | ||||||||||||
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Range
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Availability
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Thousand Arrows (Japanese: サウザンアロー Thousand Arrows) is a damage-dealing Ground-type move introduced in Generation VI. It is one of the signature moves of Zygarde.
Effect
This move effect may be in need of research. Reason: Does it deal super-effective damage to Flying types in Inverse Battles? You can discuss this on the talk page. |
Thousand Arrows inflicts damage. Despite being a Ground-type move, it can damage ungrounded Pokémon that are Flying-type, have Levitate, hold an Air Balloon, or are affected by Magnet Rise or Telekinesis; a Flying-type Pokémon not already grounded will receive neutral damage from Thousand Arrows regardless of its secondary type, and the effects of Magnet Rise and Telekinesis will be removed.
Thousand Arrows makes its target vulnerable to Ground-type moves and Arena Trap even if it is Flying-type or has Levitate. This effect lasts until the affected Pokémon switches out. This effect does not occur if the target is behind a substitute.
Thousand Arrows can hit Pokémon during the semi-invulnerable turns of Fly, Bounce, and Sky Drop, and will deal double damage if it does. If it hits a Pokémon that is using Fly or Bounce, it will knock it down, cancelling the move; if it hits a Pokémon using or affected by Sky Drop, it will not be knocked down. A Pokémon hit with Thousand Arrows can still use these moves on subsequent turns.
Type effectiveness
Thousand Arrows | |
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Damage | Types |
2× | |
1× | |
½× |
Description
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Learnset
Special move
Generation VII
# | Pokémon | Types | Egg Groups | Obtained with | ||
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0718 | |
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered | style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered | Zygarde Cube | ||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |