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| {{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes|Clever|4|0}} | | {{learnlist/tutor6|Zen Headbutt|Psychic|Physical|80|90|15|||no|yes|Clever|4|0}} |
| {{learnlist/tutorf/6|Chespin|Grass|Grass|6}} | | {{learnlist/tutorf/6|Chespin|Grass|Grass|6}} |
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| | [[zh:哈力栗/第六世代招式表]] |
Revision as of 04:21, 11 May 2018
← Chespin
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- Bold indicates a move that gets STAB when used by Chespin
- Italic indicates a move that gets STAB only when used by an Evolution of Chespin
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- Bold indicates a move that gets STAB when used by Chespin
- Italic indicates a move that gets STAB only when used by an Evolution of Chespin
- Click on the generation numbers at the top to see TM moves from other generations
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- Moves marked with an asterisk (*) must be chain bred onto Chespin in Generation VI
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Chespin in that game.
- Bold indicates a move that gets STAB when used by Chespin
- Italic indicates a move that gets STAB only when used by an Evolution of Chespin
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- A black or white abbreviation in a colored box indicates that Chespin can be tutored the move in that game
- A colored abbreviation in a white box indicates that Chespin cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Chespin
- Italic indicates a move that gets STAB only when used by an Evolution of Chespin
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