Appendix:HeartGold and SoulSilver walkthrough/Section 11: Difference between revisions
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{{itlisth|building}} | {{itlisth|building}} | ||
{{itemlist|Basement Key|From Petrel upon his defeat|HG=yes|SS=yes | {{itemlist|Basement Key|From Petrel upon his defeat|HG=yes|SS=yes}} | ||
{{catch/div|building|After defeating Petrel}} | {{catch/div|building|After defeating Petrel}} | ||
{{itemlist|BrightPowder|From Mary on the west side of 4F|HG=yes|SS=yes | {{itemlist|BrightPowder|From Mary on the west side of 4F|HG=yes|SS=yes}} | ||
{{itemlist|TM Fire|From the woman on the west side of 3F|HG=yes|SS=yes|display={{TM|11|Sunny Day}}}} | {{itemlist|TM Fire|From the woman on the west side of 3F|HG=yes|SS=yes|display={{TM|11|Sunny Day}}}} | ||
{{itemlist|Ultra Ball|East side of 4F (requires | {{itemlist|Ultra Ball|East side of 4F (requires [[Card Key]])|HG=yes|SS=yes|display={{ball|Ultra}}}} | ||
{{catch/div|building|After clearing the Underground Warehouse}} | {{catch/div|building|After clearing the Underground Warehouse}} | ||
{{itemlist|Rainbow Wing|From the Director|HG=yes | {{itemlist|Rainbow Wing|From the Director|HG=yes}} | ||
{{itemlist|Silver Wing|From the Director|SS=yes | {{itemlist|Silver Wing|From the Director|SS=yes}} | ||
{{itlistfoot|building}} | {{itlistfoot|building}} | ||
|} | |} | ||
Line 100: | Line 100: | ||
====3F==== | ====3F==== | ||
The third floor is guarded by two Grunts and a Scientist. The locked door on the east side requires a | The third floor is guarded by two Grunts and a Scientist. The locked door on the east side requires a [[Card Key]] to open, so climb the western stairs instead. | ||
====4F (west)==== | ====4F (west)==== | ||
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When defeated, Petrel gives up the location of the real Director: in the Underground Warehouse, at the far end of [[Goldenrod Tunnel]]. He also hands over the | When defeated, Petrel gives up the location of the real Director: in the Underground Warehouse, at the far end of [[Goldenrod Tunnel]]. He also hands over the [[Basement Key]]. | ||
===Goldenrod Tunnel=== | ===Goldenrod Tunnel=== | ||
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{{itlisth|road}} | {{itlisth|road}} | ||
{{catch/div|road|Warehouse Exterior}} | {{catch/div|road|Warehouse Exterior}} | ||
{{itemlist|Full Heal|Near the north wall|HG=yes|SS=yes | {{itemlist|Full Heal|Near the north wall|HG=yes|SS=yes}} | ||
{{itemlist|Smoke Ball|Southwest corner|HG=yes|SS=yes | {{itemlist|Smoke Ball|Southwest corner|HG=yes|SS=yes}} | ||
{{catch/div|road|Warehouse Interior}} | {{catch/div|road|Warehouse Interior}} | ||
{{itemlist|Ultra Ball|Near the southwest door|HG=yes|SS=yes|display={{ball|Ultra}}}} | {{itemlist|Ultra Ball|Near the southwest door|HG=yes|SS=yes|display={{ball|Ultra}}}} | ||
{{itemlist|Max Potion|In a lone box (hidden)|HG=yes|SS=yes | {{itemlist|Max Potion|In a lone box (hidden)|HG=yes|SS=yes}} | ||
{{itemlist|Max Ether|Southeast corner|HG=yes|SS=yes}} | {{itemlist|Max Ether|Southeast corner|HG=yes|SS=yes}} | ||
{{itemlist|Revive|In a lone box, near the jogging Rocket Grunt (hidden)|HG=yes|SS=yes | {{itemlist|Revive|In a lone box, near the jogging Rocket Grunt (hidden)|HG=yes|SS=yes}} | ||
{{itemlist|Amulet Coin|Department Store basement, accessible via the northeast stairs|HG=yes|SS=yes | {{itemlist|Amulet Coin|Department Store basement, accessible via the northeast stairs|HG=yes|SS=yes}} | ||
{{itemlist|TM Normal|Near the Director|HG=yes|SS=yes|display={{TM|82|Sleep Talk}}}} | {{itemlist|TM Normal|Near the Director|HG=yes|SS=yes|display={{TM|82|Sleep Talk}}}} | ||
{{itemlist|Card Key|From the Director|HG=yes|SS=yes | {{itemlist|Card Key|From the Director|HG=yes|SS=yes}} | ||
{{itlistfoot|road}} | {{itlistfoot|road}} | ||
|} | |} | ||
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[[File:Underground Warehouse HGSS.png|thumb|Warehouse Interior]] | [[File:Underground Warehouse HGSS.png|thumb|Warehouse Interior]] | ||
====Warehouse Interior==== | ====Warehouse Interior==== | ||
Follow the winding hallway to reach an {{ball|Ultra}} near the first group of crates. A short distance past that is a single box with a hidden {{DL|Potion|Max Potion}} inside. Fight the first Grunt and collect the [[Max Ether]] from the southeast corner. Head north past the female Grunt and head west. Fight one last Grunt, pick up {{TM|82|Sleep Talk}}, and talk to the Director. He gives you the | Follow the winding hallway to reach an {{ball|Ultra}} near the first group of crates. A short distance past that is a single box with a hidden {{DL|Potion|Max Potion}} inside. Fight the first Grunt and collect the [[Max Ether]] from the southeast corner. Head north past the female Grunt and head west. Fight one last Grunt, pick up {{TM|82|Sleep Talk}}, and talk to the Director. He gives you the [[Card Key]], which opens the shutters on the Radio Tower's third floor. Climb the northeast stairs to the Department Store basement, pick up the {{DL|In-battle effect item|Amulet Coin}}, and ride the elevator up to the exit. | ||
===Radio Tower=== | ===Radio Tower=== | ||
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Defeated, Archer laments that their operation was in vain. Like Giovanni did {{game3|FireRed and LeafGreen|before|s}} him, he formally disbands [[Team Rocket]] and disappears. | Defeated, Archer laments that their operation was in vain. Like Giovanni did {{game3|FireRed and LeafGreen|before|s}} him, he formally disbands [[Team Rocket]] and disappears. | ||
A moment later, the Director arrives. He thanks you for chasing the Rockets off, and gives you the | A moment later, the Director arrives. He thanks you for chasing the Rockets off, and gives you the [[Rainbow Wing]]{{sup/4|HG}}/[[Silver Wing]]{{sup/4|SS}} to express his gratitude. He claims that the Radio Tower stands on the site of an old tower, and during demolition, that shimmering feather was found at the top. After he leaves, speak to [[DJ Mary]] on 4F for a {{DL|In-battle effect item|BrightPowder}}, and the girl on 3F to get {{TM|11|Sunny Day}}. | ||
==Route 44== | ==Route 44== | ||
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| | | | ||
{{itlisth|lake}} | {{itlisth|lake}} | ||
{{itemlist|Red Apricorn|On the tree outside Mahogany Town|HG=yes|SS=yes | {{itemlist|Red Apricorn|On the tree outside Mahogany Town|HG=yes|SS=yes}} | ||
{{itemlist|Max Repel|Southeast of the Apricorn tree|HG=yes|SS=yes | {{itemlist|Max Repel|Southeast of the Apricorn tree|HG=yes|SS=yes}} | ||
{{itemlist|Max Revive|In the grass between the two lakes (requires {{m|Surf}})|HG=yes|SS=yes | {{itemlist|Max Revive|In the grass between the two lakes (requires {{m|Surf}})|HG=yes|SS=yes}} | ||
{{itemlist|Ultra Ball|Northeast of the two lakes|HG=yes|SS=yes|display={{ball|Ultra}}}} | {{itemlist|Ultra Ball|Northeast of the two lakes|HG=yes|SS=yes|display={{ball|Ultra}}}} | ||
{{itemlist|Elixir|In the dead-end path, east of the northern lake (hidden)|HG=yes|SS=yes}} | {{itemlist|Elixir|In the dead-end path, east of the northern lake (hidden)|HG=yes|SS=yes}} | ||
Line 702: | Line 702: | ||
{{catch/div|ice|1F}} | {{catch/div|ice|1F}} | ||
{{itemlist|HM Water|NW: East of the third ice patch|HG=yes|SS=yes|display={{HM|07|Waterfall}}}} | {{itemlist|HM Water|NW: East of the third ice patch|HG=yes|SS=yes|display={{HM|07|Waterfall}}}} | ||
{{itemlist|Ice Heal|NW: Northeast of the man near HM07|HG=yes|SS=yes | {{itemlist|Ice Heal|NW: Northeast of the man near HM07|HG=yes|SS=yes}} | ||
{{itemlist|Protein|SE: On the platform, north of the exit|HG=yes|SS=yes | {{itemlist|Protein|SE: On the platform, north of the exit|HG=yes|SS=yes}} | ||
{{itemlist|PP Up|SE: Northwest of the exit|HG=yes|SS=yes | {{itemlist|PP Up|SE: Northwest of the exit|HG=yes|SS=yes}} | ||
{{catch/div|ice|B1F}} | {{catch/div|ice|B1F}} | ||
{{itemlist|Iron|S: South of the ice patch (requires {{m|Strength}})|HG=yes|SS=yes | {{itemlist|Iron|S: South of the ice patch (requires {{m|Strength}})|HG=yes|SS=yes}} | ||
{{itemlist|Revive|S: Two steps east of the Iron (hidden)|HG=yes|SS=yes | {{itemlist|Revive|S: Two steps east of the Iron (hidden)|HG=yes|SS=yes}} | ||
{{catch/div|ice|B2F}} | {{catch/div|ice|B2F}} | ||
{{itemlist|Max Potion|W: Northwest corner|HG=yes|SS=yes | {{itemlist|Max Potion|W: Northwest corner|HG=yes|SS=yes}} | ||
{{itemlist|Carbos|W: Southeast corner (hidden)|HG=yes|SS=yes | {{itemlist|Carbos|W: Southeast corner (hidden)|HG=yes|SS=yes}} | ||
{{itemlist|Full Heal|W: Center area|HG=yes|SS=yes | {{itemlist|Full Heal|W: Center area|HG=yes|SS=yes}} | ||
{{itemlist|TM Ice|E: Southeast corner|HG=yes|SS=yes|display={{TM|72|Avalanche}}}} | {{itemlist|TM Ice|E: Southeast corner|HG=yes|SS=yes|display={{TM|72|Avalanche}}}} | ||
{{catch/div|ice|B3F}} | {{catch/div|ice|B3F}} | ||
{{itemlist|NeverMeltIce|South side, behind the {{m|Rock Smash|smashable rock}}|HG=yes|SS=yes|display= | {{itemlist|NeverMeltIce|South side, behind the {{m|Rock Smash|smashable rock}}|HG=yes|SS=yes|display=[[Never-Melt Ice|NeverMeltIce]]}} | ||
{{itlistfoot|ice}} | {{itlistfoot|ice}} | ||
|} | |} |
Revision as of 22:06, 19 July 2018
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.
Goldenrod City
Back in Goldenrod, many areas are blocked off by Rocket Grunts. Head out to the Radio Tower to run these thugs out of town!
Radio Tower
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1F
The lone Rocket on the ground floor is blocking the stairs to the rest of the tower. Only Team Rocket members are allowed upstairs, so you are turned away. To infiltrate the tower, it seems that you must now disguise yourself as the enemy.
Goldenrod Tunnel
The Goldenrod Tunnel is deserted, except for a single Rocket Grunt at the Memorial Photo Studio. Team Rocket had to recruit new members for this operation, but ran out of uniforms. This Rocket decided to "borrow" a uniform from the studio, and suggests that you do the same.
Radio Tower
1F
After fooling the Grunt with your disguise, you move to climb the stairs when Silver shows up. He recognizes you and blows your cover, which forces the Grunt to attack. Afterwards, the guard runs upstairs to alert the other Rockets, and Silver runs off, still mumbling about defeating that Dragon Tamer.
2F
There are four Grunts on the second floor, as well as a few cowering DJs.
3F
The third floor is guarded by two Grunts and a Scientist. The locked door on the east side requires a Card Key to open, so climb the western stairs instead.
4F (west)
Mary and her Meowth are being held hostage along with Ben on the fourth floor.
5F (west)
The Director is right here, confined to his office... or he would be, if this was not Petrel in disguise. All six of his Poison Pokémon have the Levitate Ability, so Psychic attacks are their only weakness.
When defeated, Petrel gives up the location of the real Director: in the Underground Warehouse, at the far end of Goldenrod Tunnel. He also hands over the Basement Key.
Goldenrod Tunnel
In the tunnel, you meet a fourth Kimono Girl. She starts talking about a legendary Pokémon, but catches herself and leaves before revealing too much. Unlock the door and head downstairs.
Warehouse Exterior
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Rival battle 4
It is not long before Silver reappears. He is still looking for Lance, but has no problem challenging you in the meantime.
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Once he leaves, there are two Rocket Grunts nearby to take out. After that, the next obstacle is the shifting walls. To clear a path to the east exit, flip the blue switch first, then the green switch, and the red switch last. Pressing them in a different order allows you to reach the Smoke Ball in the southwest. Go south and defeat the female Grunt; the purple switch nearby opens a shortcut to the entrance.
Warehouse Interior
Follow the winding hallway to reach an Ultra Ball near the first group of crates. A short distance past that is a single box with a hidden Max Potion inside. Fight the first Grunt and collect the Max Ether from the southeast corner. Head north past the female Grunt and head west. Fight one last Grunt, pick up TM82 (Sleep Talk), and talk to the Director. He gives you the Card Key, which opens the shutters on the Radio Tower's third floor. Climb the northeast stairs to the Department Store basement, pick up the Amulet Coin, and ride the elevator up to the exit.
Radio Tower
3F
Swipe the Card Key through the slot, and the shutters open. Take out the Grunt and head upstairs.
4F (east)
Proton guards the east part of 4F. Beat him and collect the Ultra Ball.
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5F (east)
Ariana taunts you for not having Lance as backup, before challenging you to a battle. Fight her off, then take the elevator to the top floor.
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Observation Deck
Archer, Team Rocket's current leader, claims that seizing the Radio Tower was a means to call Giovanni back from his solo training, so that the organization can reclaim its former glory. Take him on to put an end to their plans!
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Defeated, Archer laments that their operation was in vain. Like Giovanni did before him, he formally disbands Team Rocket and disappears.
A moment later, the Director arrives. He thanks you for chasing the Rockets off, and gives you the Rainbow WingHG/Silver WingSS to express his gratitude. He claims that the Radio Tower stands on the site of an old tower, and during demolition, that shimmering feather was found at the top. After he leaves, speak to DJ Mary on 4F for a BrightPowder, and the girl on 3F to get TM11 (Sunny Day).
Route 44
Route 44 is a quiet mountain road that serves as the only path into Blackthorn City. Both the north and south paths lack any tall grass, but Pokémon like Tangela and Lickitung can be found in the grass between the two lakes. The Ice Path is located in the east.
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Ice Path
Ice Path is a mid-sized cave that connects Route 44 directly to Blackthorn City. Navigation can be difficult, as some areas of the cave are covered by a layer of ice. It is also the only location where wild Swinub and DelibirdSS can be found.
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1F (northwest)
Pass over the first patch of ice and continue on to the second. This one is larger, and the large pieces of ice make travel more difficult.
Puzzle | Solution |
---|---|
#1 | Up, Left, Up, Left, Down, Left, Up, Right |
After that, go east to reach the next ice patch. This one is smaller, and there is an item, HM07 (Waterfall), lying on the far side of the ice. After that, cross over the platform to reach the northeast ladder.
Puzzle | Solution |
---|---|
#2 | Right, Down, Left, Up, Left, Down, Left, Up, Right |
B1F (north)
There are four boulders scattered around this floor, and each one must be dropped through a different hole to form a path on the floor below. Go north and loop around to find the first two boulders.
Boulder | Solution |
---|---|
#1 (southwest) | Right 1, Down 3, Left 5, Down 1, Right 1 |
#2 (west) | Up 4, Right 1, Down 1 |
#3 (east) | Left 1, Down 5, Left 1, Down 2, Left 4 |
#4 (north) | Up 2, Right 2, Up 3, Left 2 |
Start off with the southernmost boulder. Use Strength to move it southward and drop it through the southwest hole. Go back and move the second boulder as far north as possible. Head to the east side to reach the third boulder, and drop it through the southeast hole. Go north and drop the fourth boulder through the north hole. Finally, move the second boulder to the northwest hole. Climb down the ladder in the northeast.
B2F (west)
The boulders from the floor above have formed a convenient spiral that leads to the center of the room. Check the four corners for items, including a Max Potion, a hidden Carbos, and a hidden Ice Heal. Follow the boulders to the room's center, pick up the Full Heal, and climb down the ladder.
B3F
Smash the rock, or loop around to the right, to reach the NeverMeltIce. Climb up the east ladder.
B2F (east)
Go south, then head east across the platform. Stand two steps east of the platform, and slide south then east to reach TM72 (Avalanche). Turn around and slide west to reach the ladder.
B1F (south)
Inspect the stalagmite on the south edge of the ice for a hidden Revive. Head northwest, and move the boulder one space southward. Slide west over the ice, then south to reach the Iron. Climb up the western ladder.
1F (southeast)
Grab the Protein on the platform and head south. Another of the Kimono Girls can be found to the south; it seems that she got stuck on the ice. Slide down, left, down, then right to reach her. After a quick shove to clear ground, she thanks you and leaves. Slide left, up, right, down, right, and down to reach the PP Up, then head south to reach the exit. Welcome to Blackthorn City!
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HeartGold and SoulSilver walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |