Terrain: Difference between revisions
MarioMiner (talk | contribs) m SwSh weather creates circumstances with initial & permanent terrain like overworld weather effects so "always" isn't true |
Reinhartmax (talk | contribs) No edit summary |
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Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. Terrain can be removed | Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. | ||
===Removing terrain=== | |||
Terrain can be removed using certain moves. | |||
=====Moves===== | |||
A terrain can be removed using any of the following moves. | |||
{| class="roundy" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;" | |||
|- | |||
! Move | |||
! width="15%" | [[Type]] | |||
! width="15%" | [[Damage category|Category]] | |||
! [[Power]] | |||
! [[Accuracy]] | |||
! width="40%" | Notes | |||
|- | |||
| class="l" | {{m|Defog}} | |||
{{typetable|Flying}} | |||
{{statustable|Status}} | |||
| — | |||
| —% | |||
| class="l" | Generation VIII onwards only. Lowers the target's {{stat|evasion}} one stage. Also removes the effects of [[fog]], {{cat|screen-creating moves}}, and entry hazards | |||
|- | |||
| class="l" | {{m|G-Max Wind Rage}} | |||
{{typetable|Flying}} | |||
{{statustable|???|''Varies''}} | |||
| — | |||
| —% | |||
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Corviknight}}<br>Also removes the effects of {{cat|screen-creating moves}} and entry hazards | |||
|- | |||
| class="l" | {{m|Splintered Stormshards}} | |||
{{typetable|Rock}} | |||
{{statustable|Physical}} | |||
| 190 | |||
| —% | |||
| class="l" | Exclusive [[Z-Move]] of {{p|Lycanroc}} | |||
|- | |||
| class="l" | {{m|Steel Roller}} | |||
{{typetable|Steel}} | |||
{{statustable|Physical}} | |||
| 130 | |||
| 100% | |||
| class="l" | Fails when there is no terrain | |||
|} | |||
|} | |||
===Effects=== | ===Effects=== | ||
====Generation VI to VII==== | ====Generation VI to VII==== | ||
*'''{{m|Electric Terrain}}:''' Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}. | *'''{{m|Electric Terrain}}:''' Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}. | ||
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Pokémon that are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move are considered to not be on the ground for the purposes of terrain. | Pokémon that are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move are considered to not be on the ground for the purposes of terrain. | ||
[[Natural objects]] disappear and cannot be destroyed while terrain is in effect. | [[Natural objects]] disappear and cannot be destroyed while terrain is in effect. | ||
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The increase in power for moves that match the terrain is reduced to 30%. | The increase in power for moves that match the terrain is reduced to 30%. | ||
====Effect on moves==== | |||
Some moves can have their effects changed depending on the terrain. | |||
{| class="roundy" width="100%" style="background: #{{normal color}}; border: 5px solid #{{normal color light}};" | |||
|- | |||
==== | | | ||
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;" | |||
|- | |||
! Move | |||
! width="15%" | [[Type]] | |||
! width="15%" | [[Damage category|Category]] | |||
! [[Power]] | |||
! [[Accuracy]] | |||
! width="40%" | Notes | |||
|- | |||
| class="l" | {{m|Expanding Force}} | |||
{{typetable|Psychic}} | |||
{{statustable|Special}} | |||
| 80 | |||
| 100% | |||
| class="l" | Power is increased and hits all opposing Pokémon if used on Psychic Terrain | |||
|- | |||
| class="l" | {{m|Grassy Glide}} | |||
{{typetable|Grass}} | |||
{{statustable|Physical}} | |||
| 70 | |||
| 100% | |||
| class="l" | Increased [[priority]] if used on Grassy Terrain | |||
|- | |- | ||
| class="l" | {{m|Misty Explosion}} | |||
{{typetable|Fairy}} | |||
{{statustable|Special}} | |||
| 100 | |||
| 100% | |||
| class="l" | Base power is doubled if used on Misty Terrain | |||
|- | |- | ||
| | | class="l" | {{m|Rising Voltage}} | ||
| | {{typetable|Electric}} | ||
| | {{statustable|Special}} | ||
| | | 70 | ||
| 100% | |||
| class="l" | Power doubles when the target is on Electric Terrain | |||
|- | |- | ||
| | | class="l" | {{m|Terrain Pulse}} | ||
{{typetable|Normal}} | |||
{{statustable|Special}} | |||
| 50 | |||
| 100% | |||
| class="l" | Power doubles and changes type depending on the terrain | |||
|} | |||
|} | |} | ||
====Environment-based moves==== | =====Environment-based moves===== | ||
Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground. | Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground. | ||
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| style="background:#FFF" | {{t|Fairy}} | | style="background:#FFF" | {{t|Fairy}} | ||
| style="background:#FFF; {{roundybr|5px}}" | {{t|Psychic}} | | style="background:#FFF; {{roundybr|5px}}" | {{t|Psychic}} | ||
|} | |||
====Effect on Abilities==== | |||
Certain Abilities are activated under certain terrains. | |||
{| class="roundy" style="margin:auto; text-align:center; background: #{{normal color}}; border:5px solid #{{normal color}}" | |||
|- | |||
| | |||
{| border=1 width="100%" class="sortable roundy" style="margin:auto; text-align:center; background:#FFF; border:1px solid #{{normal color}}; border-collapse:collapse" | |||
|- style="background:#ddf" | |||
! width=110 | Name | |||
! Effect | |||
! Generation | |||
|- | |||
| {{a|Grass Pelt}} | |||
| style="text-align:left" | While Grassy Terrain is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50% | |||
| VI | |||
|- | |||
| {{a|Mimicry}} | |||
| style="text-align:left" | Changes the Pokémon's [[type]] depending on the terrain | |||
| VIII | |||
|- | |||
| {{a|Surge Surfer}} | |||
| style="text-align:left" | While Electric Terrain is active, doubles the {{stat|Speed}} of Pokémon with this Ability | |||
| VII | |||
|} | |||
|} | |||
====Items==== | |||
If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded. | |||
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | |||
|- | |||
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Electric Terrain | |||
! style="background:#{{normal color light}}" | Grassy Terrain | |||
! style="background:#{{normal color light}}" | Misty Terrain | |||
! style="background:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain | |||
|- | |||
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Electric Seed Sprite.png|45px]]<br>[[Electric Seed]] | |||
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Grassy Seed Sprite.png|45px]]<br>[[Grassy Seed]] | |||
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Misty Seed Sprite.png|45px]]<br>[[Misty Seed]] | |||
| width="25%" style="background:#FFF; padding-top:3px" | [[File:Dream Psychic Seed Sprite.png|45px]]<br>[[Psychic Seed]] | |||
|- | |||
| colspan=2 style="background:#FFF; {{roundybl|5px}}" | boosts {{stat|Defense}} | |||
| colspan=2 style="background:#FFF; {{roundybr|5px}}" | boosts {{stat|Special Defense}} | |||
|} | |} | ||
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==In the Pokémon Mystery Dungeon series== | ==In the Pokémon Mystery Dungeon series== | ||
--> | --> | ||
==Trivia== | ==Trivia== | ||
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]]. | *Psychic Terrain is the only terrain to not be introduced in [[Generation VI]]. |
Revision as of 01:46, 19 June 2020
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing Mystery Dungeon details |
Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
In the games
There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
Causing terrain
Each terrain has a corresponding move, Max Move, and Ability that will create it. Psychic Terrain can be invoked by a certain Z-Move as well.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Terrain move | Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
Z-Move / Max Move |
Max Lightning | Max Overgrowth | Max Starfall | Genesis Supernova Max Mindstorm |
Ability | Electric Surge | Grassy Surge | Misty Surge | Psychic Surge |
Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns.
Removing terrain
Terrain can be removed using certain moves.
Moves
A terrain can be removed using any of the following moves.
|
Effects
Generation VI to VII
- Electric Terrain: Increases the power of Electric-type moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.
- Grassy Terrain: Increases the power of Grass-type moves used by Pokémon on the ground by 50%. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the damage taken from Bulldoze, Earthquake, and Magnitude.
- Misty Terrain: Halves the damage taken by Pokémon on the ground from Dragon-type moves. Prevents Pokémon on the ground from being afflicted with status conditions; in Generation VII, also protects from confusion.
- Psychic Terrain: Increases the power of Psychic-type moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from being hit by moves with increased priority.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
Natural objects disappear and cannot be destroyed while terrain is in effect.
Generation VIII
The increase in power for moves that match the terrain is reduced to 30%.
Effect on moves
Some moves can have their effects changed depending on the terrain.
|
Environment-based moves
Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Nature Power | Thunderbolt | Energy Ball | Moonblast | Psychic |
Secret Power | may cause paralysis (Thunder Shock animation) |
may cause sleep (Vine Whip animation) |
may lower Special Attack one stage (Fairy Wind animation) |
may lower Speed one stage (Confusion animation) |
Camouflage | Electric | Grass | Fairy | Psychic |
Effect on Abilities
Certain Abilities are activated under certain terrains.
|
Items
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
---|---|---|---|
![]() Electric Seed |
![]() Grassy Seed |
![]() Misty Seed |
![]() Psychic Seed |
boosts Defense | boosts Special Defense |
Trivia
- Psychic Terrain is the only terrain to not be introduced in Generation VI.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |