Terrain: Difference between revisions
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===Effects=== | ===Effects=== | ||
*'''{{m|Electric Terrain}}:''' Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VI</sup>/30%<sup>Gen. VIII</sup>. Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}. | |||
*'''{{m|Electric Terrain}}:''' Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}. | *'''{{m|Grassy Terrain}}:''' Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VI</sup>/30%<sup>Gen. VIII</sup>. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the [[damage]] taken from {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}. | ||
*'''{{m|Grassy Terrain}}:''' Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 50%. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the [[damage]] taken from {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}. | *'''{{m|Misty Terrain}}:''' Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves. Prevents Pokémon on the ground from being afflicted with [[status condition]]s and (from Generation VII onward) {{status|confusion}}. | ||
*'''{{m|Misty Terrain}}:''' Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves. Prevents Pokémon on the ground from being afflicted with [[status condition]]s | *'''{{m|Psychic Terrain}}:''' Increases the power of {{type|Psychic}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VI</sup>/30%<sup>Gen. VIII</sup>. Prevents Pokémon on the ground from being hit by moves with increased [[priority]]. | ||
*'''{{m|Psychic Terrain}}:''' Increases the power of {{type|Psychic}} moves used by Pokémon on the ground by 50%. Prevents Pokémon on the ground from being hit by moves with increased [[priority]]. | |||
Pokémon that are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move are considered to not be on the ground for the purposes of terrain. | Pokémon that are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move are considered to not be on the ground for the purposes of terrain. | ||
[[Natural objects]] disappear and cannot be destroyed while terrain is in effect. | [[Natural objects]] disappear and cannot be destroyed while terrain is in effect. | ||
====Effect on moves==== | ====Effect on moves==== | ||
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Certain Abilities are activated under certain terrains. | Certain Abilities are activated under certain terrains. | ||
{| | {| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
! Name | |||
! | |||
! Effect | ! Effect | ||
! Generation | ! Generation<br>introduced | ||
|- | |- style="background-color: #FFF" | ||
| {{a|Grass Pelt}} | | {{a|Grass Pelt}} | ||
| style="text-align:left" | While Grassy Terrain is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50% | | style="text-align:left" | While Grassy Terrain is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50% | ||
| VI | | VI | ||
|- | |- style="background-color: #FFF" | ||
| {{a|Mimicry}} | | {{a|Mimicry}} | ||
| style="text-align:left" | Changes the Pokémon's [[type]] depending on the terrain | | style="text-align:left" | Changes the Pokémon's [[type]] depending on the terrain | ||
| VIII | | VIII | ||
|- | |- style="background-color: #FFF" | ||
| {{a|Surge Surfer}} | | {{a|Surge Surfer}} | ||
| style="text-align:left" | While Electric Terrain is active, doubles the {{stat|Speed}} of Pokémon with this Ability | | style="text-align:left" | While Electric Terrain is active, doubles the {{stat|Speed}} of Pokémon with this Ability | ||
| VII | | VII | ||
|} | |} | ||
====Items==== | ====Items==== | ||
If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded. | If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded. | ||
{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | {| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1 | ||
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Electric Terrain | ! style="background:#{{normal color light}}; {{roundytl|5px}}" | Electric Terrain | ||
! style="background:#{{normal color light}}" | Grassy Terrain | ! style="background:#{{normal color light}}" | Grassy Terrain | ||
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==In the Pokémon Mystery Dungeon series== | ==In the Pokémon Mystery Dungeon series== | ||
--> | --> | ||
==Trivia== | ==Trivia== | ||
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]]. | *Psychic Terrain is the only terrain to not be introduced in [[Generation VI]]. |
Revision as of 06:06, 20 June 2020
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing Mystery Dungeon details |
Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
In the games
There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
Causing terrain
Each terrain has a corresponding move, Max Move, and Ability that will create it. Psychic Terrain can be invoked by a certain Z-Move as well.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Terrain move | Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
Z-Move / Max Move |
Max Lightning | Max Overgrowth | Max Starfall | Genesis Supernova Max Mindstorm |
Ability | Electric Surge | Grassy Surge | Misty Surge | Psychic Surge |
Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns.
Removing terrain
Terrain can be removed using certain moves.
Moves
A terrain can be removed using any of the following moves.
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Effects
- Electric Terrain: Increases the power of Electric-type moves used by Pokémon on the ground by 50%Gen. VI-VI/30%Gen. VIII. Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.
- Grassy Terrain: Increases the power of Grass-type moves used by Pokémon on the ground by 50%Gen. VI-VI/30%Gen. VIII. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the damage taken from Bulldoze, Earthquake, and Magnitude.
- Misty Terrain: Halves the damage taken by Pokémon on the ground from Dragon-type moves. Prevents Pokémon on the ground from being afflicted with status conditions and (from Generation VII onward) confusion.
- Psychic Terrain: Increases the power of Psychic-type moves used by Pokémon on the ground by 50%Gen. VI-VI/30%Gen. VIII. Prevents Pokémon on the ground from being hit by moves with increased priority.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
Natural objects disappear and cannot be destroyed while terrain is in effect.
Effect on moves
Some moves can have their effects changed depending on the terrain.
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Environment-based moves
Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Nature Power | Thunderbolt | Energy Ball | Moonblast | Psychic |
Secret Power | May cause paralysis (Thunder Shock animation) |
May cause sleep (Vine Whip animation) |
May lower Special Attack one stage (Fairy Wind animation) |
May lower Speed one stage (Confusion animation) |
Camouflage | Electric | Grass | Fairy | Psychic |
Effect on Abilities
Certain Abilities are activated under certain terrains.
Name | Effect | Generation introduced |
---|---|---|
Grass Pelt | While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50% | VI |
Mimicry | Changes the Pokémon's type depending on the terrain | VIII |
Surge Surfer | While Electric Terrain is active, doubles the Speed of Pokémon with this Ability | VII |
Items
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
---|---|---|---|
![]() Electric Seed |
![]() Grassy Seed |
![]() Misty Seed |
![]() Psychic Seed |
boosts Defense | boosts Special Defense |
Trivia
- Psychic Terrain is the only terrain to not be introduced in Generation VI.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |