Terrain: Difference between revisions

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===Effects===
===Effects===
*'''{{m|Electric Terrain}}:''' Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VI</sup>/30%<sup>Gen. VIII</sup>. Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
*'''{{m|Electric Terrain}}:''' Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VII</sup>/30%<sup>Gen. VIII</sup>. Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
*'''{{m|Grassy Terrain}}:''' Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VI</sup>/30%<sup>Gen. VIII</sup>. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the [[damage]] taken from {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
*'''{{m|Grassy Terrain}}:''' Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VII</sup>/30%<sup>Gen. VIII</sup>. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the [[damage]] taken from {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
*'''{{m|Misty Terrain}}:''' Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves. Prevents Pokémon on the ground from being afflicted with [[status condition]]s and (from Generation VII onward) {{status|confusion}}.
*'''{{m|Misty Terrain}}:''' Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves. Prevents Pokémon on the ground from being afflicted with [[status condition]]s and (from Generation VII onward) {{status|confusion}}.
*'''{{m|Psychic Terrain}}:''' Increases the power of {{type|Psychic}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VI</sup>/30%<sup>Gen. VIII</sup>. Prevents Pokémon on the ground from being hit by moves with increased [[priority]].
*'''{{m|Psychic Terrain}}:''' Increases the power of {{type|Psychic}} moves used by Pokémon on the ground by 50%<sup>Gen. VII</sup>/30%<sup>Gen. VIII</sup>. Prevents Pokémon on the ground from being hit by moves with increased [[priority]].


Pokémon that are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move are considered to not be on the ground for the purposes of terrain.
Pokémon that are in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move are considered to not be on the ground for the purposes of terrain.

Revision as of 19:19, 4 July 2020

This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Missing Mystery Dungeon details

Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.

In the games

There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.

Causing terrain

Each terrain has a corresponding move, Max Move, and Ability that will create it. Psychic Terrain can be invoked by a certain Z-Move as well.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Terrain move Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Z-Move /
Max Move
Max Lightning Max Overgrowth Max Starfall Genesis Supernova
Max Mindstorm
Ability Electric Surge Grassy Surge Misty Surge Psychic Surge

Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns.

Removing terrain

Terrain can be removed using certain moves.

Moves

A terrain can be removed using any of the following moves.

Move Type Category Power Accuracy Notes
Defog Flying Status —% Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards
G-Max Wind Rage Flying Varies —% Exclusive G-Max Move of Gigantamax Corviknight
Also removes the effects of screen-creating moves and entry hazards
Splintered Stormshards Rock Physical 190 —% Exclusive Z-Move of Lycanroc
Steel Roller Steel Physical 130 100% Fails when there is no terrain

Effects

Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.

Natural objects disappear and cannot be destroyed while terrain is in effect.

Effect on moves

Some moves can have their effects changed depending on the terrain.

Move Type Category Power Accuracy Notes
Expanding Force Psychic Special 80 100% Power is increased and hits all opposing Pokémon if used on Psychic Terrain
Grassy Glide Grass Physical 70 100% Increased priority if used on Grassy Terrain
Misty Explosion Fairy Special 100 100% Base power is doubled if used on Misty Terrain
Rising Voltage Electric Special 70 100% Power doubles when the target is on Electric Terrain
Terrain Pulse Normal Special 50 100% Power doubles and changes type depending on the terrain
Environment-based moves

Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Nature Power Thunderbolt Energy Ball Moonblast Psychic
Secret Power May cause paralysis
(Thunder Shock animation)
May cause sleep
(Vine Whip animation)
May lower Special Attack one stage
(Fairy Wind animation)
May lower Speed one stage
(Confusion animation)
Camouflage Electric Grass Fairy Psychic

Effect on Abilities

Certain Abilities are activated under certain terrains.

Name Effect Generation
introduced
Grass Pelt While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50% VI
Mimicry Changes the Pokémon's type depending on the terrain VIII
Surge Surfer While Electric Terrain is active, doubles the Speed of Pokémon with this Ability VII

Items

If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain

Electric Seed

Grassy Seed

Misty Seed

Psychic Seed
boosts Defense boosts Special Defense


Trivia

  • Psychic Terrain is the only terrain to not be introduced in Generation VI.

In other languages

Language Title
Chinese Cantonese 場地 Chèuhngdeih *
Mandarin 場地 / 场地 Chǎngdì *
Dutch Veld
French Champ
German Feld
Italian Campo
Korean 필드 Field
Portuguese Brazil Terreno
Portugal Campo
Russian Поле Pole
Spanish Campo


This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.