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Baneful Bunker (move): Difference between revisions
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{{Moveentry/2|748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}}} | {{Moveentry/2|748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1|1, {{tt|Evo.|Learned upon evolving}}|1, {{tt|Evo.|Learned upon evolving}}}} | ||
{{Movefoot|Poison|2}} | {{Movefoot|Poison|2}} | ||
==In the manga== | |||
===In the Pokémon Adventures manga=== | |||
{{movemanga|type=poison|exp=yes|gen=The user attacks wildly with its thick leek.|image1=Nessa Toxapex Baneful Bunker Adventures 1.png|image1p=Toxapex|image2=Nessa Toxapex Baneful Bunker Adventures 2.png|image2p=Being affected}} | |||
{{movep|type=poison|ms=748|pkmn=Toxapex|method=Toxapex forms a dome by closing each of its legs. If the opponent tries using a physical move while Toxapex is in this state, it will do no damage and the opponent will be poisoned}} | |||
{{movebtmManga|type=poison|user=Nessa|user1=Nessa's Toxapex|startcode=Sword & Shield chapter (Adventures)|startname=Sword & Shield chapter|notes=Debut}} | |||
==In other generations== | ==In other generations== |
Revision as of 04:44, 17 July 2020
Baneful Bunker トーチカ Pillbox | ||||||||||||||
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Baneful Bunker (Japanese: トーチカ Pillbox) is a non-damaging Poison-type move introduced in Generation VII. It is the signature move of Toxapex.
Effect
Baneful Bunker protects the user from all effects of moves that target the user during the turn it is used, including damage. (This does not include damage afflicted by weather conditions it is susceptible to, or damage from a status ailment that it obtained on a previous turn.) Additionally, if Baneful Bunker blocks an attack that would make contact with the user, the attacker becomes poisoned (unless they're part Poison-type, Steel-type, have Immunity, Comatose, or another Status Condition). However, if an attack is blocked by Baneful Bunker, the effects of the user's Rocky Helmet, Rough Skin, and Iron Barbs will not activate. If Sucker Punch is used on a Pokémon that has used Baneful Bunker, the move fails and the Pokémon does not get poisoned.
Using Protect, Detect, Endure, Spiky Shield, King's Shield, Baneful Bunker, Wide Guard, or Quick Guard consecutively decreases the chance of success of Protect, Detect, Endure, Spiky Shield, King's Shield, and Baneful Bunker for each consecutive use.
It is an increased-priority move that will always go before attacks during the turn.
Feint, Phantom Force, Shadow Force, Hyperspace Hole, and Hyperspace Fury lift Baneful Bunker's protection for the rest of the turn. If a damaging Z-Move targets a Pokémon that used Baneful Bunker, the Z-Move will bypass Baneful Bunker but only do 25% of the original damage (the effects of Baneful Bunker are not lifted).
In addition to damaging Z-Moves, Baneful Bunker is unable to defend against any of the following moves:
Moves that target the user, moves that target the user and all allies, moves that target all Pokémon, and entry hazard moves cannot be blocked by Baneful Bunker.
If powered up by a Poisonium Z into Z-Baneful Bunker, the user's Defense stat rises by one stage.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||
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VII | VIII | IX | ||||||
0748 | ![]() |
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Water 1 | 1, Evo. | 1, Evo. | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the manga
In the Pokémon Adventures manga
[show] |
In other generations
In other languages
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Variations of the move Protect | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |