Armaldo (Pokémon)/Generation V learnset: Difference between revisions

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m Adding transfer-only move data
m By [[transfer]] from another generation: Adding transfer move sources
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====By [[transfer]] from another generation====
====By [[transfer]] from another generation====
{{learnlist/prevgenh/5|Armaldo|Rock|Bug|3}}
{{learnlist/prevgenh/5|Armaldo|Rock|Bug|3}}
{{learnlist/prevgen5|Armaldo|3|Body Slam|Normal|Physical|85|100|15|III=yes}}
{{learnlist/prevgen5|Armaldo|3|Body Slam|Normal|Physical|85|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|Captivate|Normal|Status|—|100|20|IV=yes}}
{{learnlist/prevgen5|Armaldo|3|Captivate|Normal|Status|—|100|20|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Armaldo|3|Double-Edge|Normal|Physical|120|100|15|III=yes}}
{{learnlist/prevgen5|Armaldo|3|Double-Edge|Normal|Physical|120|100|15|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|Endure|Normal|Status|—|—|10|III=yes|IV=yes}}
{{learnlist/prevgen5|Armaldo|3|Endure|Normal|Status|—|—|10|III=yes<!--tutor-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Armaldo|3|Headbutt|Normal|Physical|70|100|15|IV=yes}}
{{learnlist/prevgen5|Armaldo|3|Headbutt|Normal|Physical|70|100|15|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|Mimic|Normal|Status|—|—|10|III=yes}}
{{learnlist/prevgen5|Armaldo|3|Mimic|Normal|Status|—|—|10|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|Mud-Slap|Ground|Special|20|100|10|III=yes|IV=yes}}
{{learnlist/prevgen5|Armaldo|3|Mud-Slap|Ground|Special|20|100|10|III=yes<!--tutor-->|IV=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|Natural Gift|Normal|Physical|—|100|15|IV=yes}}
{{learnlist/prevgen5|Armaldo|3|Natural Gift|Normal|Physical|—|100|15|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Armaldo|3|Secret Power|Normal|Physical|70|100|20|III=yes|IV=yes}}
{{learnlist/prevgen5|Armaldo|3|Secret Power|Normal|Physical|70|100|20|III=yes<!--TM-->|IV=yes<!--TM-->}}
{{learnlist/prevgen5|Armaldo|3|Seismic Toss|Fighting|Physical|—|100|20|III=yes}}
{{learnlist/prevgen5|Armaldo|3|Seismic Toss|Fighting|Physical|—|100|20|III=yes<!--tutor-->}}
{{learnlist/prevgen5|Armaldo|3|String Shot|Bug|Status|—|95|40|IV=yes}}
{{learnlist/prevgen5|Armaldo|3|String Shot|Bug|Status|—|95|40|IV=yes<!--tutor-->}}
{{learnlist/prevgenf/5|Armaldo|Rock|Bug|3}}
{{learnlist/prevgenf/5|Armaldo|Rock|Bug|3}}


[[it:Armaldo/Mosse apprese in quinta generazione]]
[[it:Armaldo/Mosse apprese in quinta generazione]]
[[zh:太古盔甲/第五世代招式表]]
[[zh:太古盔甲/第五世代招式表]]

Revision as of 21:29, 30 October 2020

← Armaldo Armaldo

By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Scratch Normal Physical 04040 100100% 35
011 Harden Normal Status 0000 00——% 30
011 Mud Sport Ground Status 0000 00——% 15
011 Water Gun Water Special 04040 100100% 25
077 Mud Sport Ground Status 0000 00——% 15
1313 Water Gun Water Special 04040 100100% 25
1919 Metal Claw Steel Physical 05050 09595% 35
2525 Protect Normal Status 0000 00——% 10
3131 AncientPower Rock Special 06060 100100% 5
3737 Fury Cutter Bug Physical 02020 09595% 20
4646 Slash Normal Physical 07070 100100% 20
5555 Rock Blast Rock Physical 02525 09090% 10
6767 Crush Claw Normal Physical 07575 09595% 10
7373 X-Scissor Bug Physical 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01 Hone Claws Dark Status 0000 00—}}—% 15
TM06 Toxic Poison Status 0000 090}}90% 10
TM10 Hidden Power Normal Special 0000 100}}100% 15
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17 Protect Normal Status 0000 00—}}—% 10
TM21 Frustration Normal Physical 0000 100}}100% 20
TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27 Return Normal Physical 0000 100}}100% 20
TM28 Dig Ground Physical 08080 100}}100% 10
TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32 Double Team Normal Status 0000 00—}}—% 15
TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39 Rock Tomb Rock Physical 05050 080}}80% 10
TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42 Facade Normal Physical 07070 100}}100% 20
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45 Attract Normal Status 0000 100}}100% 15
TM48 Round Normal Special 06060 100}}100% 15
TM54 False Swipe Normal Physical 04040 100}}100% 40
TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM75 Swords Dance Normal Status 0000 00—}}—% 30
TM76 Struggle Bug Bug Special 03030 100}}100% 20
TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM87 Swagger Normal Status 0000 090}}90% 15
TM90 Substitute Normal Status 0000 00—}}—% 10
TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM94 Rock Smash Fighting Physical 04040 100}}100% 15
HM01 Cut Normal Physical 05050 095}}95% 30
HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
SkorupiDrapion
Cross Poison Poison Physical 70 100% 20
TirtougaCarracosta
Curse Ghost Status —% 10
Shellder
Iron Defense Steel Status —% 15
CorphishCrawdauntSkorupiDrapion
Knock Off Dark Physical 20 100% 20
Kabuto
Rapid Spin* Normal Physical 20 100% 40
KabutoKabutops
Sand-Attack Ground Status 100% 15
TentacoolTentacruel
Screech Normal Status 85% 40
TentacoolTentacruel
Water Pulse Water Special 60 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Armaldo in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Armaldo in that game.
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Block Normal Status —% 5
B W B2 W2 Bug Bite Bug Physical 60 100% 20
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Iron Defense Steel Status —% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Armaldo can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Armaldo cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
Anorith (Pokémon)/Generation V learnset Stealth RockBW Rock Status —% 20
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Captivate Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Seismic Toss Fighting Physical 0000 100}}100% 20
III IV String Shot Bug Status 0000 095}}95% 40
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Armaldo
  • Italic indicates a move that gets STAB only when used by an Evolution of Armaldo
  • Click on the generation numbers at the top to see transfer-only moves for other generations