Victini (Pokémon)/Generation VII learnset: Difference between revisions

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m (Adding transfer-only move data)
m (→‎By [[transfer]] from another generation: Adding transfer move sources)
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====By [[transfer]] from another generation====
====By [[transfer]] from another generation====
{{learnlist/prevgenh/7|Victini|Psychic|Fire|5}}
{{learnlist/prevgenh/7|Victini|Psychic|Fire|5}}
{{learnlist/prevgen7|Victini|5|Blue Flare|Fire|Special|130|85|5||'''|V=event}}
{{learnlist/prevgen7|Victini|5|Blue Flare|Fire|Special|130|85|5||'''|V=event<!--{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Victini}}-->}}
{{learnlist/prevgen7|Victini|5|Bolt Strike|Electric|Physical|130|85|5|V=event}}
{{learnlist/prevgen7|Victini|5|Bolt Strike|Electric|Physical|130|85|5|V=event<!--{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Victini}}-->}}
{{learnlist/prevgen7|Victini|5|Flash|Normal|Status|—|100|20|V=yes|VI=yes}}
{{learnlist/prevgen7|Victini|5|Flash|Normal|Status|—|100|20|V=yes<!--TM-->|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Victini|5|Fusion Bolt|Electric|Physical|100|100|5|V=event}}
{{learnlist/prevgen7|Victini|5|Fusion Bolt|Electric|Physical|100|100|5|V=event<!--[[Eind Victini]][[Movie 14 Victini]]-->}}
{{learnlist/prevgen7|Victini|5|Fusion Flare|Fire|Special|100|100|5||'''|V=event}}
{{learnlist/prevgen7|Victini|5|Fusion Flare|Fire|Special|100|100|5||'''|V=event<!--[[Eind Victini]][[Movie 14 Victini]]-->}}
{{learnlist/prevgen7|Victini|5|Glaciate|Ice|Special|65|95|10|V=event}}
{{learnlist/prevgen7|Victini|5|Glaciate|Ice|Special|65|95|10|V=event<!--{{DL|List of local Japanese event Pokémon distributions in Generation V|Pokémon Center Tohoku Victini}}-->}}
{{learnlist/prevgen7|Victini|5|Power-Up Punch|Fighting|Physical|40|100|20|VI=yes}}
{{learnlist/prevgen7|Victini|5|Power-Up Punch|Fighting|Physical|40|100|20|VI=yes<!--TM-->}}
{{learnlist/prevgen7|Victini|5|Rock Smash|Fighting|Physical|40|100|15|V=yes|VI=yes}}
{{learnlist/prevgen7|Victini|5|Rock Smash|Fighting|Physical|40|100|15|V=yes<!--TM-->|VI=yes<!--TM,TM-->}}
{{learnlist/prevgen7|Victini|5|Secret Power|Normal|Physical|70|100|20|VI=yes}}
{{learnlist/prevgen7|Victini|5|Secret Power|Normal|Physical|70|100|20|VI=yes<!--TM-->}}
{{learnlist/prevgenf/7|Victini|Psychic|Fire|5}}
{{learnlist/prevgenf/7|Victini|Psychic|Fire|5}}



Revision as of 22:02, 30 October 2020

← Victini Victini

By leveling up

Generation VII
Other generations:
V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Searing Shot Fire Special 100100 100100% 5
011 Focus Energy Normal Status 0000 00——% 30
011 Confusion Psychic Special 05050 100100% 25
011 Incinerate Fire Special 06060 100100% 15
011 Quick Attack Normal Physical 04040 100100% 30
099 Endure Normal Status 0000 00——% 10
1717 Headbutt Normal Physical 07070 100100% 15
2525 Flame Charge Fire Physical 05050 100100% 20
3333 Reversal Fighting Physical 0000 100100% 15
4141 Flame Burst Fire Special 07070 100100% 15
4949 Zen Headbutt Psychic Physical 08080 09090% 15
5757 Inferno Fire Special 100100 05050% 5
6565 Double-Edge Normal Physical 120120 100100% 15
7373 Flare Blitz Fire Physical 120120 100100% 15
8181 Final Gambit Fighting Special 0000 100100% 5
8989 Stored Power Psychic Special 02020 100100% 10
9797 Overheat Fire Special 130130 09090% 5
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an Evolution of Victini
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM

Generation VII
Other generations:
V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Work Up Normal Status 0000 00—}}—% 30
TM03Bag TM Psychic VI Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11Bag TM Fire VI Sprite.png TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM12Bag TM Dark VI Sprite.png TM12 Taunt Dark Status 0000 100}}100% 20
TM15Bag TM Normal VI Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16Bag TM Psychic VI Sprite.png TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM20Bag TM Normal VI Sprite.png TM20 Safeguard Normal Status 0000 00—}}—% 25
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM22Bag TM Grass VI Sprite.png TM22 Solar Beam Grass Special 120120 100}}100% 10
TM24Bag TM Electric VI Sprite.png TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25Bag TM Electric VI Sprite.png TM25 Thunder Electric Special 110110 070}}70% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM29Bag TM Psychic VI Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
TM30Bag TM Ghost VI Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM35Bag TM Fire VI Sprite.png TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38Bag TM Fire VI Sprite.png TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM43Bag TM Fire VI Sprite.png TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM50Bag TM Fire VI Sprite.png TM50 Overheat Fire Special 130130 090}}90% 5
TM52Bag TM Fighting VI Sprite.png TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM53Bag TM Grass VI Sprite.png TM53 Energy Ball Grass Special 09090 100}}100% 10
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM57Bag TM Electric VI Sprite.png TM57 Charge Beam Electric Special 05050 090}}90% 10
TM61Bag TM Fire VI Sprite.png TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM63Bag TM Dark VI Sprite.png TM63 Embargo Dark Status 0000 100}}100% 15
TM68Bag TM Normal VI Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73Bag TM Electric VI Sprite.png TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77Bag TM Normal VI Sprite.png TM77 Psych Up Normal Status 0000 00—}}—% 10
TM86Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89Bag TM Bug VI Sprite.png TM89 U-turn Bug Physical 07070 100}}100% 20
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
TM92Bag TM Psychic VI Sprite.png TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM93Bag TM Electric VI Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
TM99Bag TM Fairy Sprite.png TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an Evolution of Victini
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VII
Other generations:
V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Victini in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Victini in that game.
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an Evolution of Victini
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VII
Other generations:
V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Helping Hand Normal Status —% 20
S M US UM Laser Focus Normal Status —% 30
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Magic Coat Psychic Status —% 15
S M US UM Role Play Psychic Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Uproar Normal Special 90 100% 10
S M US UM Zen Headbutt Psychic Physical 80 90% 15
  • A black or white abbreviation in a colored box indicates that Victini can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Victini cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an Evolution of Victini
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VII
Other generations:
VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Blue Flare Fire Special 130130 085}}85% 5
V VI Bolt Strike Electric Physical 130130 085}}85% 5
V VI Flash Normal Status 0000 100}}100% 20
V VI Fusion Bolt Electric Physical 100100 100}}100% 5
V VI Fusion Flare Fire Special 100100 100}}100% 5
V VI Glaciate Ice Special 06565 095}}95% 10
V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
V VI Rock Smash Fighting Physical 04040 100}}100% 15
V VI Secret Power Normal Physical 07070 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an Evolution of Victini
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation VII
Other generations:
V - VI - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Pokémon Center Tohoku Victini V-create Fire Physical 180 95% 5
Pokémon Center Tohoku Victini Celebrate Normal Status —% 40
  • A superscript level indicates that Victini can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Victini
  • Italic indicates a move that gets STAB only when used by an Evolution of Victini
  • Click on the generation numbers at the top to see moves from other generations