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'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the [[Pokémon games]] that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the [[Pokémon games]] that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.


==In the games==
There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
===In the main series games===


====Causing terrain====
==In the core series games==
===Causing terrain===
Each terrain has a corresponding [[move]], [[Max Move]], and [[Ability]] that will create it. Psychic Terrain can be invoked by a certain [[Z-Move]] as well.
Each terrain has a corresponding [[move]], [[Max Move]], and [[Ability]] that will create it. Psychic Terrain can be invoked by a certain [[Z-Move]] as well.


{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|-
|-
!
!
! style="background:#{{normal color light}}" | Electric Terrain
! style="background-color:#{{normal color light}}" | Electric Terrain
! style="background:#{{normal color light}}" | Grassy Terrain
! style="background-color:#{{normal color light}}" | Grassy Terrain
! style="background:#{{normal color light}}" | Misty Terrain
! style="background-color:#{{normal color light}}" | Misty Terrain
! style="background:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
! style="background-color:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
|- style="background:#FFF"
|- style="background:#FFF"
! style="background:#{{normal color light}}" | Terrain move
! style="background:#{{normal color light}}" | Terrain move
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Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns.  
Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns.  


====Removing terrain====
===Removing terrain===
Terrain can be removed using certain moves.
Terrain can be removed using certain moves.


=====Moves=====
====Moves====
A terrain can be removed using any of the following moves.
A terrain can be removed using any of the following moves.
{| class="roundy" width="100%" style="background:#{{normal color}}; border:5px solid #{{normal color light}};"
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|-
|- style="background-color:#{{normal color light}}"
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background:#FFF; border:1px solid #{{normal color}}; border-collapse:collapse"
|-
! Move
! Move
! width="15%" | [[Type]]
! width="15%" | [[Type]]
Line 82: Line 78:
| 100%
| 100%
| class="l" | Fails when there is no terrain
| class="l" | Fails when there is no terrain
|}
|}
|}


====Effects====
===Effects===
*'''{{m|Electric Terrain}}:''' Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VII</sup>/30%<sup>Gen. VIII</sup>. Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
*'''{{m|Electric Terrain}}:''' Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VII</sup>/30%<sup>Gen. VIII</sup>. Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
*'''{{m|Grassy Terrain}}:''' Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VII</sup>/30%<sup>Gen. VIII</sup>. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the [[damage]] taken from {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
*'''{{m|Grassy Terrain}}:''' Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VII</sup>/30%<sup>Gen. VIII</sup>. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the [[damage]] taken from {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
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[[Natural objects]] disappear and cannot be destroyed while terrain is in effect.
[[Natural objects]] disappear and cannot be destroyed while terrain is in effect.


=====Effect on moves=====
====Effect on moves====
Some moves can have their effects changed depending on the terrain.
Some moves can have their effects changed depending on the terrain.


{| class="roundy" width="100%" style="background:#{{normal color}}; border:5px solid #{{normal color light}};"
{| class="roundtable sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|-
|- style="background-color:#{{normal color light}}"
|
{| border=1 width="100%" class="sortable roundy" style="text-align:center; background:#FFF; border:1px solid #{{normal color}}; border-collapse:collapse;"
|-
! Move
! Move
! width="15%" | [[Type]]
! width="15%" | [[Type]]
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! [[Power]]
! [[Power]]
! [[Accuracy]]
! [[Accuracy]]
! width="40%" | Notes
! width="40%" class="unsortable" | Notes
|-
|-
| class="l" | {{m|Expanding Force}}
| class="l" | {{m|Expanding Force}}
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| 100%
| 100%
| class="l" | Power doubles and changes type depending on the terrain
| class="l" | Power doubles and changes type depending on the terrain
|}
|}
|}


======Environment-based moves======
=====Environment-based moves=====
Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.


{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|-
|-
!
!
! style="background:#{{normal color light}}" | Electric Terrain
! style="background-color:#{{normal color light}}" | Electric Terrain
! style="background:#{{normal color light}}" | Grassy Terrain
! style="background-color:#{{normal color light}}" | Grassy Terrain
! style="background:#{{normal color light}}" | Misty Terrain
! style="background-color:#{{normal color light}}" | Misty Terrain
! style="background:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
! style="background-color:#{{normal color light}}" | Psychic Terrain
|-
|-
! style="background:#{{normal color light}}" | {{m|Nature Power}}
! style="background-color:#{{normal color light}}" | {{m|Nature Power}}
| style="background:#FFF" | {{m|Thunderbolt}}
| {{m|Thunderbolt}}
| style="background:#FFF" | {{m|Energy Ball}}
| {{m|Energy Ball}}
| style="background:#FFF" | {{m|Moonblast}}
| {{m|Moonblast}}
| style="background:#FFF" | {{m|Psychic}}
| {{m|Psychic}}
|-
|-
! style="background:#{{normal color light}}" | {{m|Secret Power}}
! style="background-color:#{{normal color light}}" | {{m|Secret Power}}
| style="background:#FFF" | May cause {{status|paralysis}}<br>({{m|Thunder Shock}} animation)
| May cause {{status|paralysis}}<br>({{m|Thunder Shock}} animation)
| style="background:#FFF" | May cause {{status|sleep}}<br>({{m|Vine Whip}} animation)
| May cause {{status|sleep}}<br>({{m|Vine Whip}} animation)
| style="background:#FFF" | May lower {{stat|Special Attack}} one stage<br>({{m|Fairy Wind}} animation)
| May lower {{stat|Special Attack}} one stage<br>({{m|Fairy Wind}} animation)
| style="background:#FFF" | May lower {{stat|Speed}} one stage<br>({{m|Confusion}} animation)
| May lower {{stat|Speed}} one stage<br>({{m|Confusion}} animation)
|-
|-
! style="background:#{{normal color light}}; {{roundybl|5px}}" | {{m|Camouflage}}
! style="background-color:#{{normal color light}}" | {{m|Camouflage}}
| style="background:#FFF" | {{t|Electric}}
| {{t|Electric}}
| style="background:#FFF" | {{t|Grass}}
| {{t|Grass}}
| style="background:#FFF" | {{t|Fairy}}
| {{t|Fairy}}
| style="background:#FFF; {{roundybr|5px}}" | {{t|Psychic}}
| {{t|Psychic}}
|}
|}


=====Effect on Abilities=====
====Effect on Abilities====
Certain Abilities are activated under certain terrains.
Certain Abilities are activated under certain terrains.


{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! Name
! Name
! Effect
! Effect
! Generation<br>introduced
! Generation<br>introduced
|- style="background-color: #FFF"
|-
| {{a|Grass Pelt}}
| {{a|Grass Pelt}}
| style="text-align:left" | While Grassy Terrain is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50%
| style="text-align:left" | While Grassy Terrain is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50%
| VI
| VI
|- style="background-color: #FFF"
|-
| {{a|Mimicry}}
| {{a|Mimicry}}
| style="text-align:left" | Changes the Pokémon's [[type]] depending on the terrain
| style="text-align:left" | Changes the Pokémon's [[type]] depending on the terrain
| VIII
| VIII
|- style="background-color: #FFF"
|-
| {{a|Surge Surfer}}
| {{a|Surge Surfer}}
| style="text-align:left" | While Electric Terrain is active, doubles the {{stat|Speed}} of Pokémon with this Ability
| style="text-align:left" | While Electric Terrain is active, doubles the {{stat|Speed}} of Pokémon with this Ability
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|}
|}


=====Items=====
====Items====
If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.


{| style="margin:auto; text-align:center; {{roundy|10px}} border:5px solid #{{normal color dark}}; background:#{{normal color}}" cellspacing=1
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
! style="background:#{{normal color light}}; {{roundytl|5px}}" | Electric Terrain
|- style="background:#{{normal color light}}"
! style="background:#{{normal color light}}" | Grassy Terrain
! Electric Terrain
! style="background:#{{normal color light}}" | Misty Terrain
! Grassy Terrain
! style="background:#{{normal color light}}; {{roundytr|5px}}" | Psychic Terrain
! Misty Terrain
! Psychic Terrain
|-
|-
| width="25%" style="background:#{{electric color light}}; padding-top:3px" | [[File:Dream Electric Seed Sprite.png|45px]]<br>[[Electric Seed]]
| width="25%" style="background:#{{electric color light}}; padding-top:3px" | [[File:Dream Electric Seed Sprite.png|45px]]<br>[[Electric Seed]]
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| width="25%" style="background:#{{psychic color light}}; padding-top:3px" | [[File:Dream Psychic Seed Sprite.png|45px]]<br>[[Psychic Seed]]
| width="25%" style="background:#{{psychic color light}}; padding-top:3px" | [[File:Dream Psychic Seed Sprite.png|45px]]<br>[[Psychic Seed]]
|-
|-
| colspan=2 style="background:#FFF; {{roundybl|5px}}" | boosts {{stat|Defense}}
| colspan=2 | boosts {{stat|Defense}}
| colspan=2 style="background:#FFF; {{roundybr|5px}}" | boosts {{stat|Special Defense}}
| colspan=2 | boosts {{stat|Special Defense}}
|}
|}


===In the spin-off games===
==In the spin-off games==


<!--
<!--
====In the Pokémon Mystery Dungeon series====
===In the Pokémon Mystery Dungeon series===
-->
-->


====In Pokémon Masters EX====
===In Pokémon Masters EX===
Terrain functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked. Notably, these effects affect the Pokémon regardless of if they are grounded or not.
Terrain functions similarly in [[Pokémon Masters EX]] as it does in the main series games, though some of the effects are slightly tweaked. Notably, these effects affect the Pokémon regardless of if they are grounded or not.


Line 240: Line 233:
There are also passive skills that are active only under certain terrains:
There are also passive skills that are active only under certain terrains:


{| class="roundy sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
{| class="roundtable sortable" style="margin:auto; background:#{{orange color}}; border:3px solid #{{gold color}}; text-align:center"
|- style="color:#000"
|-
! style="background:#{{gold color light}}; {{roundytl|5px}}" | Passive skill
! style="background-color:#{{gold color light}}" | Passive skill
! style="background:#{{gold color light}}" | Terrain
! style="background-color:#{{gold color light}}" | Terrain
! style="background:#{{gold color light}}; {{roundytr|5px}}" | Effect
! style="background-color:#{{gold color light}}" | Effect
|- style="background:#fff"
|-
| Electrorepulsion 3
| Electrorepulsion 3
| Electric Terrain
| Electric Terrain
| Reduces damage taken from attack moves
| Reduces damage taken from attack moves
|- style="background:#fff"
|-
| Power Induction 3
| Power Induction 3
| Electric Terrain
| Electric Terrain
| Powers up moves
| Powers up moves
|- style="background:#fff"
|-
| Precognition 2
| Precognition 2
| Psychic Terrain
| Psychic Terrain
| Quickly charges the move gauge
| Quickly charges the move gauge
|- style="background:#fff"
|-
| Shock Recovery 1
| Shock Recovery 1
| Electric Terrain
| Electric Terrain
| Restores HP when it takes an action
| Restores HP when it takes an action
|- style="background:#fff"
|-
| Sync Induction 5
| Sync Induction 5
| Electric Terrain
| Electric Terrain
| Powers up sync moves
| Powers up sync moves
|- style="background:#fff"
|-
| Turbo Charge 2
| Turbo Charge 2
| Electric Terrain
| Electric Terrain
| Quickly charges the move gauge
| Quickly charges the move gauge
|- style="background:#fff"
|-
| Weird Recovery
| Weird Recovery
| Psychic Terrain
| Psychic Terrain
| Restores HP when it takes an action
| Restores HP when it takes an action
|- style="background:#fff"
|-
| style="{{roundybl|5px}}" | Weird Shield
| Weird Shield
| Psychic Terrain
| Psychic Terrain
| style="{{roundybr|5px}}" | {{stat|Special Defense}} increases by 50%
| {{stat|Special Defense}} increases by 50%
|}
|}



Revision as of 12:22, 23 November 2020

This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: Missing Mystery Dungeon details

Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.

There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.

In the core series games

Causing terrain

Each terrain has a corresponding move, Max Move, and Ability that will create it. Psychic Terrain can be invoked by a certain Z-Move as well.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Terrain move Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Z-Move /
Max Move
Max Lightning Max Overgrowth Max Starfall Genesis Supernova
Max Mindstorm
Ability Electric Surge Grassy Surge Misty Surge Psychic Surge

Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns.

Removing terrain

Terrain can be removed using certain moves.

Moves

A terrain can be removed using any of the following moves.

Move Type Category Power Accuracy Notes
Defog Flying Status —% Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards
G-Max Wind Rage Flying Varies —% Exclusive G-Max Move of Gigantamax Corviknight
Also removes the effects of screen-creating moves and entry hazards
Splintered Stormshards Rock Physical 190 —% Exclusive Z-Move of Lycanroc
Steel Roller Steel Physical 130 100% Fails when there is no terrain

Effects

Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.

Natural objects disappear and cannot be destroyed while terrain is in effect.

Effect on moves

Some moves can have their effects changed depending on the terrain.

Move Type Category Power Accuracy Notes
Expanding Force Psychic Special 80 100% Power is increased and hits all opposing Pokémon if used on Psychic Terrain
Floral Healing Fairy Status 100% Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain
Grassy Glide Grass Physical 70 100% Increased priority if used on Grassy Terrain
Misty Explosion Fairy Special 100 100% Base power is increased by 50% if used on Misty Terrain
Rising Voltage Electric Special 70 100% Power doubles when the target is on Electric Terrain
Terrain Pulse Normal Special 50 100% Power doubles and changes type depending on the terrain
Environment-based moves

Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Nature Power Thunderbolt Energy Ball Moonblast Psychic
Secret Power May cause paralysis
(Thunder Shock animation)
May cause sleep
(Vine Whip animation)
May lower Special Attack one stage
(Fairy Wind animation)
May lower Speed one stage
(Confusion animation)
Camouflage Electric Grass Fairy Psychic

Effect on Abilities

Certain Abilities are activated under certain terrains.

Name Effect Generation
introduced
Grass Pelt While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50% VI
Mimicry Changes the Pokémon's type depending on the terrain VIII
Surge Surfer While Electric Terrain is active, doubles the Speed of Pokémon with this Ability VII

Items

If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain

Electric Seed

Grassy Seed

Misty Seed

Psychic Seed
boosts Defense boosts Special Defense

In the spin-off games

In Pokémon Masters EX

Terrain functions similarly in Pokémon Masters EX as it does in the main series games, though some of the effects are slightly tweaked. Notably, these effects affect the Pokémon regardless of if they are grounded or not.

  • Electric Terrain: Increases the damage of Electric-type moves. Additionally, prevents the Sleep status condition (though it does not cure Pokémon who are already asleep before the terrain takes effect).
  • Grassy Terrain: Increases the damage of Grass-type moves. Additionally, it restores HP when a Grass-type move is used.
  • Psychic Terrain: Increases the damage of Psychic-type moves.

As with the main series games, terrain can be triggered with the terrain moves (thus far, only Electric Terrain and Psychic Terrain have been released). The passive skill Green Thumb is currently the only passive skill that will turn the field into a terrain after certain conditions are met, in this case Grassy Terrain after using a sync move. Defog will clear terrain effects when used.

There are also passive skills that are active only under certain terrains:

Passive skill Terrain Effect
Electrorepulsion 3 Electric Terrain Reduces damage taken from attack moves
Power Induction 3 Electric Terrain Powers up moves
Precognition 2 Psychic Terrain Quickly charges the move gauge
Shock Recovery 1 Electric Terrain Restores HP when it takes an action
Sync Induction 5 Electric Terrain Powers up sync moves
Turbo Charge 2 Electric Terrain Quickly charges the move gauge
Weird Recovery Psychic Terrain Restores HP when it takes an action
Weird Shield Psychic Terrain Special Defense increases by 50%

Trivia

  • Psychic Terrain is the only terrain to not be introduced in Generation VI.

In other languages

Language Title
Chinese Cantonese 場地 Chèuhngdeih *
Mandarin 場地 / 场地 Chǎngdì *
Dutch Veld
French Champ
German Feld
Italian Campo
Korean 필드 Field
Portuguese Brazil Terreno
Portugal Campo
Russian Поле Pole
Spanish Campo


This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.