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==Trivia== | ==Trivia== | ||
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]]. | *Psychic Terrain is the only terrain to not be introduced in [[Generation VI]]. | ||
*Psychic Terrain is the only terrain to not be available in [[Pokémon Brilliant Diamond and Shining Pearl]]. | |||
==In other languages== | ==In other languages== |
Revision as of 01:05, 16 December 2021
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing Mystery Dungeon details |
Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
In the core series games
Causing terrain
Each terrain has a corresponding move, Max Move, and Ability that will create it. Psychic Terrain can be invoked by a certain Z-Move as well.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Terrain move | Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
Z-Move / Max Move |
Max Lightning | Max Overgrowth | Max Starfall | Genesis Supernova Max Mindstorm |
Ability | Electric Surge | Grassy Surge | Misty Surge | Psychic Surge |
Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a Terrain Extender when the terrain was put into effect, it lasts 8 turns.
Removing terrain
Terrain can be removed using certain moves.
Moves
A terrain can be removed using any of the following moves.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Defog | Flying | Status | — | —% | Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards |
G-Max Wind Rage | Flying | Varies | — | —% | Exclusive G-Max Move of Gigantamax Corviknight Also removes the effects of screen-creating moves and entry hazards |
Splintered Stormshards | Rock | Physical | 190 | —% | Exclusive Z-Move of Lycanroc |
Steel Roller | Steel | Physical | 130 | 100% | Fails when there is no terrain |
Effects
- Electric Terrain: Increases the power of Electric-type moves used by Pokémon on the ground by 50%Gen. VI-VII/30%Gen. VIII. Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.
- Grassy Terrain: Increases the power of Grass-type moves used by Pokémon on the ground by 50%Gen. VI-VII/30%Gen. VIII. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the damage taken from Bulldoze, Earthquake, and Magnitude.
- Misty Terrain: Halves the damage taken by Pokémon on the ground from Dragon-type moves. Prevents Pokémon on the ground from being afflicted with status conditions and (from Generation VII onward) confusion.
- Psychic Terrain: Increases the power of Psychic-type moves used by Pokémon on the ground by 50%Gen. VII/30%Gen. VIII. Prevents Pokémon on the ground from being hit by moves with increased priority.
Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.
Natural objects disappear and cannot be destroyed while terrain is in effect.
All effects can also be displayed in this table:
Terrain | Damage | Additional effect on grounded Pokémon | |
---|---|---|---|
Increase By grounded Pokémon by 50% (Gen. VI-VII)/ 30% (Gen. VIII) |
Decrease To grounded Pokémon by 50% | ||
Electric Terrain | Electric-type moves | - | Prevents Pokémon from falling asleep or becoming drowsy |
Grassy Terrain | Grass-type moves | Bulldoze Earthquake Magnitude |
Restores 1/16 HP each turn |
Misty Terrain | - | Dragon-type moves | Prevents Pokémon from being afflicted by status conditions or becoming confused (Gen. VII+) |
Psychic Terrain | Psychic-type moves | - | Prevents Pokémon from being hit by moves with increased priority |
Effect on moves
Some moves can have their effects changed depending on the terrain.
Move | Type | Category | Power | Accuracy | Notes |
---|---|---|---|---|---|
Expanding Force | Psychic | Special | 80 | 100% | Power is increased and hits all opposing Pokémon if used on Psychic Terrain |
Floral Healing | Fairy | Status | — | 100% | Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain |
Grassy Glide | Grass | Physical | 70 | 100% | Increased priority if used on Grassy Terrain |
Misty Explosion | Fairy | Special | 100 | 100% | Base power is increased by 50% if used on Misty Terrain |
Rising Voltage | Electric | Special | 70 | 100% | Power doubles when the target is on Electric Terrain |
Terrain Pulse | Normal | Special | 50 | 100% | Power doubles and changes type depending on the terrain |
Environment-based moves
Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain | |
---|---|---|---|---|
Nature Power | Thunderbolt | Energy Ball | Moonblast | Psychic |
Secret Power | May cause paralysis (Thunder Shock animation) |
May cause sleep (Vine Whip animation) |
May lower Special Attack one stage (Fairy Wind animation) |
May lower Speed one stage (Confusion animation) |
Camouflage | Electric | Grass | Fairy | Psychic |
Effect on Abilities
Certain Abilities are activated under certain terrains.
Name | Effect | Generation introduced |
---|---|---|
Grass Pelt | While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50% | VI |
Mimicry | Changes the Pokémon's type depending on the terrain | VIII |
Surge Surfer | While Electric Terrain is active, doubles the Speed of Pokémon with this Ability | VII |
Items
If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
Electric Terrain | Grassy Terrain | Misty Terrain | Psychic Terrain |
---|---|---|---|
![]() Electric Seed |
![]() Grassy Seed |
![]() Misty Seed |
![]() Psychic Seed |
boosts Defense | boosts Special Defense |
In the spin-off games
In Pokémon Masters EX
Terrain functions similarly in Pokémon Masters EX as it does in the main series games, though some of the effects are slightly tweaked. Notably, these effects affect the Pokémon regardless of if they are grounded or not.
- Electric Terrain: Increases the damage of Electric-type attack/sync moves by 50% and prevents the Sleep status condition (though it does not cure Pokémon who are already asleep before the terrain takes effect).
- Grassy Terrain: Increases the damage of Grass-type attack/sync moves by 50% and restores HP of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (unless they hit themselves in confusion).
- Psychic Terrain: Increases the damage of Psychic-type attack/sync moves by 50%.
As with the main series games, terrain can be triggered with the terrain moves (thus far, only Electric Terrain and Psychic Terrain have been released). The passive skill Green Thumb is currently the only passive skill that will turn the field into a terrain after certain conditions are met, in this case Grassy Terrain after using a sync move. Defog will clear terrain effects when used.
There are also passive skills that are active only under certain terrains:
Passive skill | Terrain | Effect |
---|---|---|
Electrorepulsion 3 | Electric Terrain | Reduces damage taken from attack moves by 30% |
Power Induction 3 | Electric Terrain | Powers up attack moves by 30% |
Precognition 2 | Psychic Terrain | Quickly charges the move gauge |
Shock Recovery 1 | Electric Terrain | Restores HP by 1/10 of the user's max HP when its Pokémon takes an action outside of sync moves |
Sync Induction 5 | Electric Terrain | Powers up sync moves by 50% |
Turbo Charge 2 | Electric Terrain | Quickly charges the move gauge |
Weird Recovery 1 | Psychic Terrain | Restores HP by 1/10 of the user's max HP when its Pokémon takes an action outside of sync moves |
Weird Shield | Psychic Terrain | Special Defense increases by 50% |
Trivia
- Psychic Terrain is the only terrain to not be introduced in Generation VI.
- Psychic Terrain is the only terrain to not be available in Pokémon Brilliant Diamond and Shining Pearl.
In other languages
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This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |