Remoraid (Pokémon)/Generation VIII learnset: Difference between revisions

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m (Update LA learnsets)
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{{gameabbrev8|LA}}
{{gameabbrev8|LA}}
{{learnlist/levelh/PLA|Remoraid|Water|Water|2}}
{{learnlist/levelh/LA|Remoraid|Water|Water|2}}
{{learnlist/levelPLA|1|10|Bubble|Water|Special|40|100|25||'''}}
{{learnlist/levelLA|1|10|Bubble|Water|Special|40|50|30|100|100|25||'''}}
{{learnlist/levelPLA|6|15|Acid Spray|Poison|Special|40|100|20||}}
{{learnlist/levelLA|6|15|Acid Spray|Poison|Special|40|50|30|100|100|20||}}
{{learnlist/levelPLA|11|20|Charge Beam|Electric|Special|50|90|15||}}
{{learnlist/levelLA|11|20|Charge Beam|Electric|Special|50|60|40|90|100|15||}}
{{learnlist/levelPLA|18|28|Water Pulse|Water|Special|60|—|20||'''}}
{{learnlist/levelLA|18|28|Water Pulse|Water|Special|60|75|45|—|—|20||'''}}
{{learnlist/levelPLA|25|35|Ice Beam|Ice|Special|80|100|10||}}
{{learnlist/levelLA|25|35|Ice Beam|Ice|Special|80|100|60|100|100|10||}}
{{learnlist/levelPLA|34|45|Hydro Pump|Water|Special|100|85|5||'''}}
{{learnlist/levelLA|34|45|Hydro Pump|Water|Special|100|120|80|85|95|5||'''}}
{{learnlist/levelPLA|43|54|Hyper Beam|Normal|Special|120|90|5||}}
{{learnlist/levelLA|43|54|Hyper Beam|Normal|Special|120|150|100|90|95|5||}}
{{learnlist/levelf/8|Remoraid|Water|Water|2}}
{{learnlist/levelf/8|Remoraid|Water|Water|2}}


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{{learnlist/tm8|TM03|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/tm8|TM03|Water Pulse|Water|Special|60|100|20||'''}}
{{learnlist/tm8|TM09|Bullet Seed|Grass|Physical|25|100|30||}}
{{learnlist/tm8|TM09|Bullet Seed|Grass|Physical|25|100|30||}}
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|—|—|5||}}
{{learnlist/tm8|TM11|Sunny Day|Fire|Status|||5||}}
{{learnlist/tm8|TM13|Ice Beam|Ice|Special|90|100|10||}}
{{learnlist/tm8|TM13|Ice Beam|Ice|Special|90|100|10||}}
{{learnlist/tm8|TM14|Blizzard|Ice|Special|110|70|5||}}
{{learnlist/tm8|TM14|Blizzard|Ice|Special|110|70|5||}}
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm8|TM15|Hyper Beam|Normal|Special|150|90|5||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM17|Protect|Normal|Status|||10||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|—|—|5||}}
{{learnlist/tm8|TM18|Rain Dance|Water|Status|||5||}}
{{learnlist/tm8|TM29|Psychic|Psychic|Special|90|100|10||}}
{{learnlist/tm8|TM29|Psychic|Psychic|Special|90|100|10||}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|—|—|15||}}
{{learnlist/tm8|TM32|Double Team|Normal|Status|||15||}}
{{learnlist/tm8|TM35|Flamethrower|Fire|Special|90|100|15||}}
{{learnlist/tm8|TM35|Flamethrower|Fire|Special|90|100|15||}}
{{learnlist/tm8|TM38|Fire Blast|Fire|Special|110|85|5||}}
{{learnlist/tm8|TM38|Fire Blast|Fire|Special|110|85|5||}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm8|TM42|Facade|Normal|Physical|70|100|20||}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|—|—|10||}}
{{learnlist/tm8|TM44|Rest|Psychic|Status|||10||}}
{{learnlist/tm8|TM45|Attract|Normal|Status|—|100|15||}}
{{learnlist/tm8|TM45|Attract|Normal|Status||100|15||}}
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}
{{learnlist/tm8|TM46|Thief|Dark|Physical|60|100|25||}}
{{learnlist/tm8|TM49|Scald|Water|Special|80|100|15||'''}}
{{learnlist/tm8|TM49|Scald|Water|Special|80|100|15||'''}}
{{learnlist/tm8|TM55|Brine|Water|Special|65|100|10||'''}}
{{learnlist/tm8|TM55|Brine|Water|Special|65|100|10||'''}}
{{learnlist/tm8|TM57|Charge Beam|Electric|Special|50|90|10||}}
{{learnlist/tm8|TM57|Charge Beam|Electric|Special|50|90|10||}}
{{learnlist/tm8|TM58|Endure|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM58|Endure|Normal|Status|||10||}}
{{learnlist/tm8|TM73|Thunder Wave|Electric|Status|—|90|20||}}
{{learnlist/tm8|TM73|Thunder Wave|Electric|Status||90|20||}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM82|Sleep Talk|Normal|Status|||10||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status|—|85|15||}}
{{learnlist/tm8|TM87|Swagger|Normal|Status||85|15||}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|—|—|10||}}
{{learnlist/tm8|TM90|Substitute|Normal|Status|||10||}}
{{learnlist/tm8|TM95|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tm8|TM95|Surf|Water|Special|90|100|15||'''}}
{{learnlist/tm8|TM99|Waterfall|Water|Physical|80|100|15||'''}}
{{learnlist/tm8|TM99|Waterfall|Water|Physical|80|100|15||'''}}
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{{learnlist/breed8|{{MSP/BDSP|194|Wooper}}{{MSP/BDSP|195|Quagsire}}|Acid Spray|Poison|Special|40|100|20|*|}}
{{learnlist/breed8|{{MSP/BDSP|194|Wooper}}{{MSP/BDSP|195|Quagsire}}|Acid Spray|Poison|Special|40|100|20|*|}}
{{learnlist/breed8|{{MSP/BDSP|086|Seel}}{{MSP/BDSP|087|Dewgong}}{{MSP/BDSP|223|Remoraid}}{{MSP/BDSP|224|Octillery}}{{MSP/BDSP|363|Spheal}}{{MSP/BDSP|364|Sealeo}}<br>{{MSP/BDSP|365|Walrein}}|Aurora Beam|Ice|Special|65|100|20||}}
{{learnlist/breed8|{{MSP/BDSP|086|Seel}}{{MSP/BDSP|087|Dewgong}}{{MSP/BDSP|223|Remoraid}}{{MSP/BDSP|224|Octillery}}{{MSP/BDSP|363|Spheal}}{{MSP/BDSP|364|Sealeo}}<br>{{MSP/BDSP|365|Walrein}}|Aurora Beam|Ice|Special|65|100|20||}}
{{learnlist/breed8|{{MSP/BDSP|086|Seel}}{{MSP/BDSP|087|Dewgong}}|Entrainment|Normal|Status|&mdash;|100|15|*|}}
{{learnlist/breed8|{{MSP/BDSP|086|Seel}}{{MSP/BDSP|087|Dewgong}}|Entrainment|Normal|Status||100|15|*|}}
{{learnlist/breed8|{{MSP/BDSP|118|Goldeen}}{{MSP/BDSP|119|Seaking}}{{MSP/BDSP|129|Magikarp}}{{MSP/BDSP|130|Gyarados}}{{MSP/BDSP|158|Totodile}}{{MSP/BDSP|159|Croconaw}}<br>{{MSP/BDSP|160|Feraligatr}}{{MSP/BDSP|170|Chinchou}}{{MSP/BDSP|171|Lanturn}}{{MSP/BDSP|222|Corsola}}{{MSP/BDSP|349|Feebas}}{{MSP/BDSP|350|Milotic}}<br>{{MSP/BDSP|369|Relicanth}}{{MSP/BDSP|370|Luvdisc}}|Flail|Normal|Physical|&mdash;|100|15||}}
{{learnlist/breed8|{{MSP/BDSP|118|Goldeen}}{{MSP/BDSP|119|Seaking}}{{MSP/BDSP|129|Magikarp}}{{MSP/BDSP|130|Gyarados}}{{MSP/BDSP|158|Totodile}}{{MSP/BDSP|159|Croconaw}}<br>{{MSP/BDSP|160|Feraligatr}}{{MSP/BDSP|170|Chinchou}}{{MSP/BDSP|171|Lanturn}}{{MSP/BDSP|222|Corsola}}{{MSP/BDSP|349|Feebas}}{{MSP/BDSP|350|Milotic}}<br>{{MSP/BDSP|369|Relicanth}}{{MSP/BDSP|370|Luvdisc}}|Flail|Normal|Physical||100|15||}}
{{learnlist/breed8|{{MSP/BDSP|194|Wooper}}{{MSP/BDSP|195|Quagsire}}{{MSP/BDSP|283|Surskit}}{{MSP/BDSP|284|Masquerain}}|Haze|Ice|Status|&mdash;|&mdash;|30||}}
{{learnlist/breed8|{{MSP/BDSP|194|Wooper}}{{MSP/BDSP|195|Quagsire}}{{MSP/BDSP|283|Surskit}}{{MSP/BDSP|284|Masquerain}}|Haze|Ice|Status|||30||}}
{{learnlist/breed8|{{MSP/BDSP|060|Poliwag}}{{MSP/BDSP|061|Poliwhirl}}{{MSP/BDSP|062|Poliwrath}}{{MSP/BDSP|186|Politoed}}{{MSP/BDSP|138|Omanyte}}{{MSP/BDSP|139|Omastar}}<br>{{MSP/BDSP|140|Kabuto}}{{MSP/BDSP|141|Kabutops}}{{MSP/BDSP|194|Wooper}}{{MSP/BDSP|195|Quagsire}}{{MSP/BDSP|259|Marshtomp}}{{MSP/BDSP|260|Swampert}}|Mud Shot|Ground|Special|55|95|15||}}
{{learnlist/breed8|{{MSP/BDSP|060|Poliwag}}{{MSP/BDSP|061|Poliwhirl}}{{MSP/BDSP|062|Poliwrath}}{{MSP/BDSP|186|Politoed}}{{MSP/BDSP|138|Omanyte}}{{MSP/BDSP|139|Omastar}}<br>{{MSP/BDSP|140|Kabuto}}{{MSP/BDSP|141|Kabutops}}{{MSP/BDSP|194|Wooper}}{{MSP/BDSP|195|Quagsire}}{{MSP/BDSP|259|Marshtomp}}{{MSP/BDSP|260|Swampert}}|Mud Shot|Ground|Special|55|95|15||}}
{{learnlist/breed8|{{MSP/BDSP|224|Octillery}}|Octazooka|Water|Special|65|85|10||'''}}
{{learnlist/breed8|{{MSP/BDSP|224|Octillery}}|Octazooka|Water|Special|65|85|10||'''}}
{{learnlist/breed8|{{MSP/BDSP|138|Omanyte}}{{MSP/BDSP|139|Omastar}}{{MSP/BDSP|222|Corsola}}{{MSP/BDSP|224|Octillery}}|Rock Blast|Rock|Physical|25|90|10||}}
{{learnlist/breed8|{{MSP/BDSP|138|Omanyte}}{{MSP/BDSP|139|Omastar}}{{MSP/BDSP|222|Corsola}}{{MSP/BDSP|224|Octillery}}|Rock Blast|Rock|Physical|25|90|10||}}
{{learnlist/breed8|{{MSP/BDSP|054|Psyduck}}{{MSP/BDSP|055|Golduck}}{{MSP/BDSP|158|Totodile}}{{MSP/BDSP|159|Croconaw}}{{MSP/BDSP|160|Feraligatr}}{{MSP/BDSP|258|Mudkip}}<br>{{MSP/BDSP|259|Marshtomp}}{{MSP/BDSP|260|Swampert}}{{MSP/BDSP|318|Carvanha}}{{MSP/BDSP|319|Sharpedo}}{{MSP/BDSP|367|Huntail}}|Screech|Normal|Status|&mdash;|85|40||}}
{{learnlist/breed8|{{MSP/BDSP|054|Psyduck}}{{MSP/BDSP|055|Golduck}}{{MSP/BDSP|158|Totodile}}{{MSP/BDSP|159|Croconaw}}{{MSP/BDSP|160|Feraligatr}}{{MSP/BDSP|258|Mudkip}}<br>{{MSP/BDSP|259|Marshtomp}}{{MSP/BDSP|260|Swampert}}{{MSP/BDSP|318|Carvanha}}{{MSP/BDSP|319|Sharpedo}}{{MSP/BDSP|367|Huntail}}|Screech|Normal|Status||85|40||}}
{{learnlist/breed8|{{MSP/BDSP|339|Barboach}}{{MSP/BDSP|340|Whiscash}}{{MSP/BDSP|363|Spheal}}{{MSP/BDSP|364|Sealeo}}{{MSP/BDSP|365|Walrein}}|Snore|Normal|Special|50|100|15||}}
{{learnlist/breed8|{{MSP/BDSP|339|Barboach}}{{MSP/BDSP|340|Whiscash}}{{MSP/BDSP|363|Spheal}}{{MSP/BDSP|364|Sealeo}}{{MSP/BDSP|365|Walrein}}|Snore|Normal|Special|50|100|15||}}
{{learnlist/breed8|{{MSP/BDSP|118|Goldeen}}{{MSP/BDSP|119|Seaking}}{{MSP/BDSP|170|Chinchou}}{{MSP/BDSP|171|Lanturn}}{{MSP/BDSP|226|Mantine}}{{MSP/BDSP|258|Mudkip}}<br>{{MSP/BDSP|259|Marshtomp}}{{MSP/BDSP|260|Swampert}}{{MSP/BDSP|278|Wingull}}{{MSP/BDSP|279|Pelipper}}|Supersonic|Normal|Status|&mdash;|55|20||}}
{{learnlist/breed8|{{MSP/BDSP|118|Goldeen}}{{MSP/BDSP|119|Seaking}}{{MSP/BDSP|170|Chinchou}}{{MSP/BDSP|171|Lanturn}}{{MSP/BDSP|226|Mantine}}{{MSP/BDSP|258|Mudkip}}<br>{{MSP/BDSP|259|Marshtomp}}{{MSP/BDSP|260|Swampert}}{{MSP/BDSP|278|Wingull}}{{MSP/BDSP|279|Pelipper}}|Supersonic|Normal|Status||55|20||}}
{{learnlist/breed8|{{MSP/BDSP|342|Crawdaunt}}{{MSP/BDSP|418|Buizel}}{{MSP/BDSP|419|Floatzel}}|Swift|Normal|Special|60|&mdash;|20||}}
{{learnlist/breed8|{{MSP/BDSP|342|Crawdaunt}}{{MSP/BDSP|418|Buizel}}{{MSP/BDSP|419|Floatzel}}|Swift|Normal|Special|60||20||}}
{{learnlist/breed8|{{MSP/BDSP|320|Wailmer}}{{MSP/BDSP|321|Wailord}}|Water Spout|Water|Special|150|100|5||'''}}
{{learnlist/breed8|{{MSP/BDSP|320|Wailmer}}{{MSP/BDSP|321|Wailord}}|Water Spout|Water|Special|150|100|5||'''}}
{{learnlist/breedf/8|Remoraid|Water|Water|2}}
{{learnlist/breedf/8|Remoraid|Water|Water|2}}
Line 142: Line 142:
{{learnlist/tutorh/PLA|Remoraid|Water|Water|2}}
{{learnlist/tutorh/PLA|Remoraid|Water|Water|2}}
{{learnlist/tutorPLA|Charge Beam|Electric|Special|50|60|40|90|100|15||}}
{{learnlist/tutorPLA|Charge Beam|Electric|Special|50|60|40|90|100|15||}}
{{learnlist/tutorPLA|Focus Energy|Normal|Status|&mdash;|&mdash;|&mdash;|&mdash;|&mdash;|20||}}
{{learnlist/tutorPLA|Focus Energy|Normal|Status||||||20||}}
{{learnlist/tutorPLA|Hyper Beam|Normal|Special|120|150|100|90|95|5||}}
{{learnlist/tutorPLA|Hyper Beam|Normal|Special|120|150|100|90|95|5||}}
{{learnlist/tutorPLA|Ice Beam|Ice|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Ice Beam|Ice|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Icy Wind|Ice|Special|60|75|45|95|100|20||}}
{{learnlist/tutorPLA|Icy Wind|Ice|Special|60|75|45|95|100|20||}}
{{learnlist/tutorPLA|Psychic|Psychic|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Psychic|Psychic|Special|80|100|60|100|100|10||}}
{{learnlist/tutorPLA|Rest|Psychic|Status|&mdash;|&mdash;|&mdash;|&mdash;|&mdash;|10||}}
{{learnlist/tutorPLA|Rest|Psychic|Status||||||10||}}
{{learnlist/tutorPLA|Swift|Normal|Special|60|75|45|&mdash;|&mdash;|20||}}
{{learnlist/tutorPLA|Swift|Normal|Special|60|75|45|||20||}}
{{learnlist/tutorPLA|Water Pulse|Water|Special|60|75|45|&mdash;|&mdash;|20||'''}}
{{learnlist/tutorPLA|Water Pulse|Water|Special|60|75|45|||20||'''}}
{{learnlist/tutorf/8|Remoraid|Water|Water|2}}
{{learnlist/tutorf/8|Remoraid|Water|Water|2}}



Revision as of 02:13, 17 November 2022

← Remoraid Remoraid

Remoraid is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Water Gun Water Special 04040 100100% 25
011 Helping Hand Normal Status 0000 00——% 20
044 Water Pulse Water Special 06060 100100% 20
088 Focus Energy Normal Status 0000 00——% 30
1212 Psybeam Psychic Special 06565 100100% 20
1616 Aurora Beam Ice Special 06565 100100% 20
2020 Bubble Beam Water Special 06565 100100% 20
2424 Lock-On Normal Status 0000 00——% 5
2828 Bullet Seed Grass Physical 02525 100100% 30
3232 Ice Beam Ice Special 09090 100100% 10
3636 Hydro Pump Water Special 110110 08080% 5
4040 Soak Water Status 0000 100100% 20
4444 Hyper Beam Normal Special 150150 09090% 5
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Bubble Water Special 40 50 30 100% 100% 25
6 15 Acid Spray Poison Special 40 50 30 100% 100% 20
11 20 Charge Beam Electric Special 50 60 40 90% 100% 15
18 28 Water Pulse Water Special 60 75 45 —% —% 20
25 35 Ice Beam Ice Special 80 100 60 100% 100% 10
34 45 Hydro Pump Water Special 100 120 80 85% 95% 5
43 54 Hyper Beam Normal Special 120 150 100 90% 95% 5
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08
Bag TM Normal SwSh Sprite.png
TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM14
Bag TM Electric SwSh Sprite.png
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM16
Bag TM Normal SwSh Sprite.png
TM16 Screech Normal Status 0000 085}}85% 40
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM23
Bag TM Dark SwSh Sprite.png
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM27
Bag TM Ice SwSh Sprite.png
TM27 Icy Wind Ice Special 05555 095}}95% 15
TM31
Bag TM Normal SwSh Sprite.png
TM31 Attract Normal Status 0000 100}}100% 15
TM33
Bag TM Water SwSh Sprite.png
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
Bag TM Fire SwSh Sprite.png
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM36
Bag TM Water SwSh Sprite.png
TM36 Whirlpool Water Special 03535 085}}85% 15
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
Bag TM Normal SwSh Sprite.png
TM40 Swift Normal Special 06060 00—}}—% 20
TM41
Bag TM Normal SwSh Sprite.png
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM45
Bag TM Water SwSh Sprite.png
TM45 Dive Water Physical 08080 100}}100% 10
TM50
Bag TM Grass SwSh Sprite.png
TM50 Bullet Seed Grass Physical 02525 100}}100% 30
TM52
Bag TM Flying SwSh Sprite.png
TM52 Bounce Flying Physical 08585 085}}85% 5
TM53
Bag TM Ground SwSh Sprite.png
TM53 Mud Shot Ground Special 05555 095}}95% 15
TM54
Bag TM Rock SwSh Sprite.png
TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM55
Bag TM Water SwSh Sprite.png
TM55 Brine Water Special 06565 100}}100% 10
TM58
Bag TM Dark SwSh Sprite.png
TM58 Assurance Dark Physical 06060 100}}100% 10
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TR02
Bag TR Fire Sprite.png
TR02 Flamethrower Fire Special 09090 100}}100% 15
TR03
Bag TR Water Sprite.png
TR03 Hydro Pump Water Special 110110 080}}80% 5
TR04
Bag TR Water Sprite.png
TR04 Surf Water Special 09090 100}}100% 15
TR05
Bag TR Ice Sprite.png
TR05 Ice Beam Ice Special 09090 100}}100% 10
TR06
Bag TR Ice Sprite.png
TR06 Blizzard Ice Special 110110 070}}70% 5
TR11
Bag TR Psychic Sprite.png
TR11 Psychic Psychic Special 09090 100}}100% 10
TR13
Bag TR Normal Sprite.png
TR13 Focus Energy Normal Status 0000 00—}}—% 30
TR15
Bag TR Fire Sprite.png
TR15 Fire Blast Fire Special 110110 085}}85% 5
TR16
Bag TR Water Sprite.png
TR16 Waterfall Water Physical 08080 100}}100% 15
TR20
Bag TR Normal Sprite.png
TR20 Substitute Normal Status 0000 00—}}—% 10
TR26
Bag TR Normal Sprite.png
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
Bag TR Normal Sprite.png
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR59
Bag TR Grass Sprite.png
TR59 Seed Bomb Grass Physical 08080 100}}100% 15
TR73
Bag TR Poison Sprite.png
TR73 Gunk Shot Poison Physical 120120 080}}80% 5
TR84
Bag TR Water Sprite.png
TR84 Scald Water Special 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03
Bag TM Water SwSh Sprite.png
TM03 Water Pulse Water Special 06060 100}}100% 20
TM09
Bag TM Grass SwSh Sprite.png
TM09 Bullet Seed Grass Physical 02525 100}}100% 30
TM11
Bag TM Fire SwSh Sprite.png
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM13
Bag TM Ice SwSh Sprite.png
TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14
Bag TM Ice SwSh Sprite.png
TM14 Blizzard Ice Special 110110 070}}70% 5
TM15
Bag TM Normal SwSh Sprite.png
TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM17
Bag TM Normal SwSh Sprite.png
TM17 Protect Normal Status 0000 00—}}—% 10
TM18
Bag TM Water SwSh Sprite.png
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM29
Bag TM Psychic SwSh Sprite.png
TM29 Psychic Psychic Special 09090 100}}100% 10
TM32
Bag TM Normal SwSh Sprite.png
TM32 Double Team Normal Status 0000 00—}}—% 15
TM35
Bag TM Fire SwSh Sprite.png
TM35 Flamethrower Fire Special 09090 100}}100% 15
TM38
Bag TM Fire SwSh Sprite.png
TM38 Fire Blast Fire Special 110110 085}}85% 5
TM42
Bag TM Normal SwSh Sprite.png
TM42 Facade Normal Physical 07070 100}}100% 20
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Rest Psychic Status 0000 00—}}—% 10
TM45
Bag TM Normal SwSh Sprite.png
TM45 Attract Normal Status 0000 100}}100% 15
TM46
Bag TM Dark SwSh Sprite.png
TM46 Thief Dark Physical 06060 100}}100% 25
TM49
Bag TM Water SwSh Sprite.png
TM49 Scald Water Special 08080 100}}100% 15
TM55
Bag TM Water SwSh Sprite.png
TM55 Brine Water Special 06565 100}}100% 10
TM57
Bag TM Electric SwSh Sprite.png
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58
Bag TM Normal SwSh Sprite.png
TM58 Endure Normal Status 0000 00—}}—% 10
TM73
Bag TM Electric SwSh Sprite.png
TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM82
Bag TM Normal SwSh Sprite.png
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM87
Bag TM Normal SwSh Sprite.png
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
Bag TM Normal SwSh Sprite.png
TM90 Substitute Normal Status 0000 00—}}—% 10
TM95
Bag TM Water SwSh Sprite.png
TM95 Surf Water Special 09090 100}}100% 15
TM99
Bag TM Water SwSh Sprite.png
TM99 Waterfall Water Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

SwSh

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
WooperQuagsire
Acid Spray* Poison Special 40 100% 20
GoldeenSeakingMagikarpGyaradosChinchouLanturn
CorsolaLotadLombreLudicoloFeebasMilotic
RelicanthTympolePalpitoadSeismitoadBasculinStunfisk
StunfiskClauncherClawitzer
Flail Normal Physical 100% 15
WooperQuagsire
Haze Ice Status —% 30
OctilleryGrapploct
Octazooka Water Special 65 85% 10
GoldeenSeakingChinchouLanturnMantineMudkip
MarshtompSwampertWingullPelipperTympolePalpitoad
Seismitoad
Supersonic Normal Status 55% 20
WailmerWailord
Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

BDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
WooperQuagsire
Acid Spray* Poison Special 40 100% 20
SeelDewgongRemoraidOctillerySphealSealeo
Walrein
Aurora Beam Ice Special 65 100% 20
SeelDewgong
Entrainment* Normal Status 100% 15
GoldeenSeakingMagikarpGyaradosTotodileCroconaw
FeraligatrChinchouLanturnCorsolaFeebasMilotic
RelicanthLuvdisc
Flail Normal Physical 100% 15
WooperQuagsireSurskitMasquerain
Haze Ice Status —% 30
PoliwagPoliwhirlPoliwrathPolitoedOmanyteOmastar
KabutoKabutopsWooperQuagsireMarshtompSwampert
Mud Shot Ground Special 55 95% 15
Octillery
Octazooka Water Special 65 85% 10
OmanyteOmastarCorsolaOctillery
Rock Blast Rock Physical 25 90% 10
PsyduckGolduckTotodileCroconawFeraligatrMudkip
MarshtompSwampertCarvanhaSharpedoHuntail
Screech Normal Status 85% 40
BarboachWhiscashSphealSealeoWalrein
Snore Normal Special 50 100% 15
GoldeenSeakingChinchouLanturnMantineMudkip
MarshtompSwampertWingullPelipper
Supersonic Normal Status 55% 20
CrawdauntBuizelFloatzel
Swift Normal Special 60 —% 20
WailmerWailord
Water Spout Water Special 150 100% 5
  • Moves marked with an asterisk (*) must be chain bred onto Remoraid in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwShBDSP

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by tutoring.
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
II - III - IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Focus Energy Normal Status —% —% 20
LA Hyper Beam Normal Special 120 150 100 90% 95% 5
LA Ice Beam Ice Special 80 100 60 100% 100% 10
LA Icy Wind Ice Special 60 75 45 95% 100% 20
LA Psychic Psychic Special 80 100 60 100% 100% 10
LA Rest Psychic Status —% —% 10
LA Swift Normal Special 60 75 45 —% —% 20
LA Water Pulse Water Special 60 75 45 —% —% 20
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI VII Captivate × Normal Status 0000 100}}100% 20
II III IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
II III IV V VI VII Confide Normal Status 0000 00—}}—% 20
II III IV V VI VII Curse Ghost Status 0000 00—}}—% 10
II III IV V VI VII Defense Curl Normal Status 0000 00—}}—% 40
II III IV V VI VII Double Team Normal Status 0000 00—}}—% 15
II III IV V VI VII Double-Edge Normal Physical 120120 100}}100% 15
II III IV V VI VII Entrainment Normal Status 0000 100}}100% 15
II III IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
II III IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
II III IV V VI VII Incinerate Fire Special 06060 100}}100% 15
II III IV V VI VII Mimic Normal Status 0000 00—}}—% 10
II III IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
II III IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
II III IV V VI VII Return × Normal Physical 0000 100}}100% 20
II III IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
II III IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
II III IV V VI VII Smack Down Rock Physical 05050 100}}100% 15
II III IV V VI VII String Shot Bug Status 0000 095}}95% 40
II III IV V VI VII Swagger Normal Status 0000 085}}85% 15
II III IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations